Weapon

A weapon is an item that can be equipped and used to enhance your fighting ability against another player.

You may equip up to four weapons, one in each slot:

  • Primary
  • Secondary
  • Melee
  • Temporary


Weapon Stats

Each weapon is generated with an Accuracy and Damage value that fall between a particular range, specific to each kind of weapon. Values for both Accuracy and Damage range between +0.00 and +5.00 on top of the minimum value - for example, a 9mm Uzi has Accuracy between 43.00 and 48.00 and Damage between 65.00 and 70.00. More information on how each stat works can be found on the Weapon Stat page.

Recent changes to the Damage system are summarised here: Damage Revamp (2021)

Primary and Secondary weapons also have attachments; these are increases to certain aspects of your weapon, which will influence your fighting abilities.

Some weapons have intrinsic "bonuses" applied, the details of which can be found here.


In addition to the equippable weapons below, you can also use your Fists or Kick (once unlocked through Education).

  • Fists have a damage of 10 and accuracy of 50
  • Kick has a damage of 30 and accuracy of 40.71


Primary

Primary Weapons
Weapon Damage Accuracy Stealth Type Source
9mm Uzi 65 - 70 43 - 48 3.4 SMG Mexico
AK-47 56 - 61 52 - 57 2.7 Rifle Mexico
AK74U 46 - 51 41 - 46 3.5 SMG City Find
ArmaLite M-15A4 Rifle 68 - 73 57 - 62 3.0 Rifle Mexico
Benelli M1 Tactical 39 - 44 65 - 70 2.8 Shotgun Big Al's Gun Shop
Benelli M4 Super 59 - 64 55 - 60 2.8 Shotgun Big Al's Gun Shop
Bushmaster Carbon 15 50 - 55 57 - 62 2.8 SMG Hawaii
Dual Bushmasters 76 - 81 47 - 52 1.6 SMG Auction House
Dual MP5s 78 - 83 46 - 51 1.7 SMG Auction House
Dual P90s 77 - 82 45 - 50 2.1 SMG Auction House
Dual TMPs 79 - 84 40 - 45 1.9 SMG Auction House
Dual Uzis 80 - 85 36 - 41 2.2 SMG Auction House
Egg Propelled Launcher 64 - 69 24 - 29 3.8 Heavy Artillery Loot Easter Bunny [17]
Enfield SA-80 63 - 68 55 - 60 3.0 Rifle United Kingdom
Gold Plated AK-47 75 - 80 62 - 67 2.7 Rifle United Arab Emirates
Heckler & Koch SL8 60 - 65 46 - 51 2.5 Rifle Mexico
Ithaca 37 49 - 54 62 - 67 2.4 Shotgun Canada
Jackhammer 69 - 74 52 - 57 2.1 Shotgun Switzerland
M16 A2 Rifle 61 - 66 47 - 52 2.9 Rifle Big Al's Gun Shop
M249 SAW 67 - 72 41 - 46 2.0 Machine Gun Mexico
M4A1 Colt Carbine 55 - 60 47 - 52 2.8 Rifle Big Al's Gun Shop
Mag 7 56 - 61 62 - 67 2.7 Shotgun South Africa
Minigun 72 - 77 28 - 33 1.3 Machine Gun Mexico
MP 40 37 - 42 41 - 46 2.8 SMG City Find
MP5 Navy 45 - 50 51 - 56 3.1 SMG Big Al's Gun Shop
MP5k 42 - 47 52 - 57 3.1 SMG City Find
Neutrilux 2000 59 - 64 25 - 30 2.1 Heavy Artillery St. Patrick's Day 2005
Nock Gun 95 - 100 45 - 50 1.9 Shotgun Loot Leslie [15]
P90 48 - 53 51 - 56 3.4 SMG Big Al's Gun Shop
Pink Mac-10 74 - 79 45 - 50 3.1 SMG United Arab Emirates
Prototype 68 - 73 36 - 41 2 Machine Gun Committee Test Weapon
Rheinmetall MG 3 66 - 71 36 - 41 2.0 Machine Gun Loot DUKE [4]
Sawed-Off Shotgun 41 - 46 63 - 68 2.4 Shotgun Big Al's Gun Shop
SIG 550 62 - 67 50 - 55 2.9 Rifle Mexico
Skorpion 40 - 45 54 - 59 3.1 SMG City Find
SKS Carbine 46 - 51 47 - 52 2.6 Rifle China
Snow Cannon 52 - 57 24 - 29 3.6 Machine Gun Loot Scrooge [10]
Steyr AUG 64 - 69 45 - 50 2.7 Rifle Big Al's Gun Shop
SIG 552 69 - 74 50 - 55 2.7 Rifle Switzerland
Tavor TAR-21 65 - 70 52 - 57 3.2 Rifle Cayman Islands
Thompson 39 - 44 43 - 48 2.9 SMG City Find
TMP 38 - 43 45 - 50 3.3 SMG City Find
Vektor CR-21 50 - 55 48 - 53 3.0 Rifle South Africa
XM8 Rifle 50 - 55 56 - 61 2.6 Rifle Big Al's Gun Shop

Primary Weapons
Weapon Caliber Clip Rate of Fire Special Ammo
9mm Uzi 9mm 30 15 - 25 HP, TR, PI, IN
AK-47 7.62mm 30 4 - 8 HP, TR, PI, IN
AK74U 5.45mm 30 4 - 6 HP, TR, PI, IN
ArmaLite M-15A4 Rifle 5.56mm 15 3 - 5 HP, TR, PI, IN
Benelli M1 Tactical 12 Gauge 7 2 - 3 HP, TR, PI, IN
Benelli M4 Super 12 Gauge 7 2 - 3 HP, TR, PI, IN
Bushmaster Carbon 15 Type 21s 5.56mm 30 2 - 28 HP, TR, PI, IN
Dual Bushmasters 5.56mm 60 4 - 30 HP, TR, PI, IN
Dual MP5s 9mm 60 10 - 16 HP, TR, PI, IN
Dual P90s 5.7mm 100 10 - 20 HP, TR, PI, IN
Dual TMPs 9mm 30 15 - 25 HP, TR, PI, IN
Dual Uzis 9mm 60 15 - 25 HP, TR, PI, IN
Egg Propelled Launcher Egg 1000 255 - 555 None
Enfield SA-80 5.56mm 30 2 - 5 HP, TR, PI, IN
Gold Plated AK-47 7.62mm 45 4 - 6 HP, TR, PI, IN
Heckler & Koch SL8 5.56mm 10 2 - 9 HP, TR, PI, IN
Ithaca 37 12 Gauge 4 1 - 4 HP, TR, PI, IN
Jackhammer 12 Gauge 10 5 - 10 HP, TR, PI, IN
M16 A2 Rifle 5.56mm 30 5 - 9 HP, TR, PI, IN
M249 SAW 5.56mm 100 15 - 25 HP, TR, PI, IN
M4A1 Colt Carbine 5.56mm 30 4 - 9 HP, TR, PI, IN
Mag 7 12 Gauge 5 2 - 5 HP, TR, PI, IN
Minigun 5.56mm 200 20 - 30 HP, TR, PI, IN
MP 40 9mm 32 3 - 5 HP, TR, PI, IN
MP5 Navy 9mm 30 5 - 8 HP, TR, PI, IN
MP5k 9mm 15 5 - 7 HP, TR, PI, IN
Neutrilux 2000 5.56mm 1000 233 - 533 HP, TR, PI, IN
Nock Gun 12 Gauge 7 7 - 7 HP, TR, PI, IN
P90 5.7mm 50 10 - 30 HP, TR, PI, IN
Pink Mac-10 9mm 120 10 - 15 HP, TR, PI, IN
Prototype 5.56mm 100 20 - 30 HP, TR, PI, IN
Rheinmetall MG 3 7.62mm 100 20 - 30 HP, TR, PI, IN
Sawed-Off Shotgun 12 Gauge 2 1 - 2 HP, TR, PI, IN
SIG 550 5.56mm 30 10 - 25 HP, TR, PI, IN
Skorpion 9mm 20 3 - 5 HP, TR, PI, IN
SKS Carbine 7.62mm 10 1 - 8 HP, TR, PI, IN
Snow Cannon Snowball 950 3 - 10 None
Steyr AUG 5.56mm 30 5 - 8 HP, TR, PI, IN
SIG 552 5.56mm 24 3 - 5 HP, TR, PI, IN
Tavor TAR-21 5.56mm 30 4 - 8 HP, TR, PI, IN
Thompson .45 20 3 - 5 HP, TR, PI, IN
TMP 9mm 15 3 - 6 HP, TR, PI, IN
Vektor CR-21 5.56mm 20 15 - 20 HP, TR, PI, IN
XM8 Rifle 5.56mm 30 5 - 20 HP, TR, PI, IN

Secondary

Secondary Weapons
Weapon Damage Accuracy Stealth Type Source
Type 98 Anti-Tank 78 - 83 25 - 30 1.3 Heavy Artillery Hawaii
Beretta 92FS 48 - 53 51 - 56 4.5 Pistol Big Al's Gun Shop
Beretta M9 36 - 41 54 - 59 4.5 Pistol Big Al's Gun Shop
Beretta Pico 54 - 59 53 - 58 4.9 Pistol Loot Leslie [15]
Blowgun 15 - 20 39 - 44 6.6 Piercing China
Blunderbuss 46 - 51 24 - 29 3.2 Shotgun City Find
BT MP9 61 - 66 55 - 60 3.4 SMG Japan
Cobra Derringer 61 - 66 53 - 58 4.5 Pistol Mexico
Crossbow 35 - 40 63 - 68 4.6 Piercing United Kingdom
Desert Eagle 59 - 64 36 - 41 4.3 Pistol Mexico
Dual 92G Berettas 64 - 69 30 - 35 3.2 Pistol City Find
Fiveseven 52 - 57 49 - 54 4.9 Pistol Big Al's Gun Shop
Flamethrower 67 - 72 39 - 44 1.1 Heavy Artillery Argentina
Flare Gun 18 - 23 22 - 27 4.8 Pistol Mexico
Glock 17 28 - 33 53 - 58 4.5 Pistol Big Al's Gun Shop
Harpoon 47 - 52 63 - 68 5.0 Piercing Cayman Islands
Homemade Pocket Shotgun 63 - 68 60 - 65 2.4 Shotgun Loot DUKE [4]
Lorcin 380 27 - 33 41 - 46 4.8 Pistol Canada
Luger 35 - 40 48 - 53 4.7 Pistol City Find
Magnum 55 - 60 38 - 43 3.8 Pistol Big Al's Gun Shop
Qsz-92 62 - 67 53 - 58 4.6 Pistol China
Raven MP25 29 - 34 52 - 57 4.9 Pistol Big Al's Gun Shop
RPG Launcher 77 - 82 39 - 44 0.8 Heavy Artillery City Find
Ruger 22/45 32 - 37 56 - 61 4.9 Pistol Big Al's Gun Shop
S&W M29 47.07 - 48.62 52 - 57 4.0 Pistol Canada
S&W Revolver 42 - 47 54 - 59 3.9 Pistol City Find
Slingshot 25 - 30 54 - 59 7.1 Clubbing City Find
Springfield 1911-A1 33 - 38 57 - 62 4.6 Pistol Mexico
Taurus 30 - 35 57 - 62 4.5 Pistol Hawaii
Tranquilizer Gun 15 - 20 45 - 50 TBC Piercing Coming Soon
USP 44 - 49 58 - 63 4.5 Pistol Big Al's Gun Shop

Secondary Weapons
Weapon Caliber Clip Rate of Fire Special Ammo
Type 98 Anti-Tank Warhead 1 1 - 1 PI, IN
Beretta 92FS 9mm 20 3 - 6 HP, TR, PI, IN
Beretta M9 9mm 17 4 - 5 HP, TR, PI, IN
Beretta Pico .380 6 1 - 2 HP, TR, PI, IN
Blowgun Dart 1 1 - 1 None
Blunderbuss 12 Gauge 1 1 - 1 HP, TR, PI, IN
BT MP9 9mm 30 2 - 25 HP, TR, PI, IN
Cobra Derringer .45 2 1 - 2 HP, TR, PI, IN
Crossbow Bolt 1 1 - 1 None
Desert Eagle .44 8 2 - 3 HP
Dual 92G Berettas 9mm 46 5 - 15 HP, TR, PI, IN
Fiveseven 5.7mm 20 6 - 7 HP, TR, PI, IN
Flamethrower Litre of Fuel 1 1 - 1 None
Flare Gun Flare 1 1 - 1 None
Glock 17 9mm 20 3 - 6 HP, TR, PI, IN
Harpoon Bolt 1 1 - 1 None
Homemade Pocket Shotgun 12 Gauge 1 1 - 1 HP, TR, PI, IN
Lorcin 380 .380 6 1 - 5 HP, TR, PI, IN
Luger 9mm 8 1 - 3 HP, TR, PI, IN
Magnum .44 6 1 - 2 HP
Qsz-92 9mm 15 2 - 12 HP, TR, PI, IN
Raven MP25 .25 17 3 - 5 HP, TR, PI, IN
RPG Launcher RPG 1 1 - 1 PI, IN
Ruger 22/45 5.7mm 15 3 - 4 HP, TR, PI, IN
S&W M29 .44 6 2 - 5 HP
S&W Revolver .44 6 1 - 2 HP
Slingshot Stone 1 1 - 1 None
Springfield 1911-A1 .45 15 4 - 6 HP, TR, PI, IN
Taurus 9mm 13 1 - 12 HP, TR, PI, IN
Tranquilizer Gun Dart 1 1 - 1 None
USP 9mm 15 4 - 5 HP, TR, PI, IN

Melee

Melee Weapons
Weapon DMG ACC Stealth Type Source
Axe 34 - 39 52 - 57 5.9 Clubbing Mexico
Baseball Bat 16 - 21 57 - 62 6.6 Clubbing Big Al's Gun Shop
Blood Spattered Sickle 36 - 41 55 - 60 6.1 Slashing Halloween 2010
Bo Staff 13 - 18 55 - 60 5.6 Clubbing China
Bread Knife 19 - 24 65 - 70 7.6 Slashing Loot Jimmy [19]
Bug Swatter 5 - 10 59 - 64 7.8 Slashing Bug Bounty Program[1]
Butterfly Knife 24 - 29 55 - 60 8.3 Piercing Big Al's Gun Shop
Chain Whip 31 - 36 52 - 57 4.9 Slashing Japan
Chainsaw 61 - 66 23 - 28 3.0 Mechanical Big Al's Gun Shop
Claymore Sword 57 - 62 49 - 54 4.3 Slashing United Kingdom
Cleaver 51- 56 56 - 61 6.6 Slashing City find
Cricket Bat 18 - 23 42 - 47 6.9 Clubbing United Kingdom
Crowbar 20 - 25 52 - 57 6.6 Clubbing Big Al's Gun Shop
Dagger 28 - 33 60 - 65 7.8 Piercing Big Al's Gun Shop
Devil's Pitchfork 61 - 66 41 - 46 5.0 Piercing Halloween 2011
Diamond Bladed Knife 60 - 65 62 - 67 7.1 Piercing Cayman Islands
Diamond Icicle 45 - 50 48 - 53 7.6 Piercing Xmas 2011
Dual Axes 70 - 75 54 - 59 4.1 Clubbing Old Mission System
Dual Hammers 70 - 75 54 - 59 4.5 Clubbing Old Mission System
Dual Samurai Swords 70 - 75 54 - 59 3.6 Slashing Old Mission System
Dual Scimitars 70 - 75 54 - 59 4.3 Slashing Old Mission System
Duke's Hammer 18 55 7.6 Clubbing Duke's "A Thor Loser" Mission
Fine Chisel 16 - 21 50 - 55 8.0 Piercing Old Mission System
Flail 71 - 76 28 - 33 5.8 Clubbing United Kingdom
Frying Pan 19 - 24 43 - 48 6.0 Clubbing United Kingdom
Golden Broomstick 60 - 65 48 - 53 5.8 Clubbing Halloween 2011
Guandao 63 - 68 35 - 40 5.0 Slashing China
Hammer 17 - 22 55 - 60 7.6 Clubbing Big Al's Gun Shop
Handbag 67 - 72 63 - 68 7.6 Clubbing United Arab Emirates
Ice Pick 51 - 56 60 - 65 7.0 Piercing Canada
Ivory Walking Cane 53 - 58 57 - 62 6.8 Clubbing Old Mission System
Kama 35 - 40 55 - 60 6.4 Slashing Japan
Katana 52 - 57 55 - 60 4.9 Slashing China
Kitchen Knife 25 - 30 55 - 60 7.6 Piercing Big Al's Gun Shop
Knuckle Dusters 11 - 16 62 - 67 7.9 Clubbing South Africa
Kodachi 62 - 67 56 - 61 4.1 Slashing Japan
Lead Pipe 26 - 31 33 - 38 6.4 Clubbing Bits 'n' Bobs
Leather Bullwhip 27 - 32 52 - 57 5.4 Slashing Mexico
Macana 57 - 62 65 - 70 7.4 Piercing Argentina
Madball 60 - 65 45 - 50 6.8 Clubbing Loot DUKE [4]
Meat Hook 62 - 67 39 - 44 7.2 Piercing City find
Metal Nunchakus 61 - 66 60 - 65 6.5 Clubbing Japan
Naval Cutlass 64 - 69 52 - 57 5.1 Slashing Cayman Islands
Ninja Claws 39 - 44 51 - 56 7.4 Piercing Mexico
Pair of High Heels 40 - 45 63 - 68 7.1 Piercing Gents Strip Club 5* Special
Pair of Ice Skates 43 - 48 45 - 50 7.0 Slashing Xmas 2011
Pen Knife 21 - 26 45 - 50 8.5 Piercing Big Al's Gun Shop
Penelope 17 57 6.6 Clubbing Duke's "Batshit Crazy" Mission
Petrified Humerus 48 - 53 48 - 53 6.8 Clubbing Halloween 2012
Pillow 3 - 8 63 - 68 7.0 Clubbing United Arab Emirates
Plastic Sword 5 - 10 29 - 34 7.1 Clubbing Leslie's Wheel of Lame
Poison Umbrella 35 - 40 49 - 54 8.5 Piercing Loot Fernando [20]
Riding Crop 21 - 26 54 - 59 5.4 Slashing Loot Leslie [15]
Rusty Sword 22 - 27 15 - 20 5.1 Slashing City Find
Sai 29 - 34 52 - 57 6.8 Piercing Japan
Samurai Sword 58 - 63 52 - 57 4.9 Slashing Mexico
Scalpel 56 - 61 47 - 52 TBA Piercing Coming Soon
Scimitar 40 - 45 58 - 63 5.4 Slashing Big Al's Gun Shop
Sledgehammer 58 - 63 50 - 55 4.1 Clubbing Loot Tiny [21]
Spear 38 - 43 48 - 53 5.1 Piercing South Africa
Swiss Army Knife 23 - 28 52 - 57 8.4 Piercing Switzerland
Taser 10 - 15 54 - 59 6.1 Mechanical Mexico
Twin Tiger Hooks 50 - 55 53 - 58 4.8 Piercing China
Wand of Destruction 60 - 65 26 - 31 5.4 Piercing Halloween 2005
Wooden Nunchakus 22 - 27 59 - 64 6.6 Clubbing Japan
Wushu Double Axes 53 - 58 51 - 56 4.4 Clubbing China
Yasukuni Sword 65 - 70 49 - 54 5.0 Slashing City Find


Temporary

Temporary Weapons
Weapon DMG ACC Effect Source
Book 10 88.00 Make someone feel worthless Reward for Reaching Level 5 on Facebook Torn
Brick 28 43.00 Weapon Bits 'n' Bobs
Claymore Mine 83 27.00 Weapon Mexico
Concussion Grenade N/A 200.00 Reduces Opponent Dexterity to 1/5th for 15-20 seconds Loot Jimmy [19]
Epinephrine N/A N/A 500% Bonus to Strength for 120 seconds Pharmacy
Fireworks 45 34.00 Weapon China
Flash Grenade N/A 200.00 Reduces Opponent Speed to 1/5th for 15-20 seconds Switzerland
Grenade 86 106.00 Weapon United Kingdom
HEG 90 116.00 Weapon Hawaii
Melatonin N/A N/A 500% Bonus to Speed for 120 seconds Pharmacy
Molotov Cocktail 85 78.00 Causes Severe Burning damage to Opponent over 5 turns Gas Station 7* Special
Nail Bomb 99 106.00 Weapon Loot DUKE [4]
Nerve Gas TBC TBC TBC Coming Soon
Ninja Stars 67 53.00 Weapon Japan
Pepper Spray N/A 200.00 Reduces Opponent Dexterity to 1/5th for 15-20 seconds Big Al's Gun Shop
Sand N/A 78.00 Reduces Opponent Speed to 1/5th for 15-20 seconds Loot Leslie [15]
Serotonin N/A N/A 300% Bonus to Defense for 120 seconds and replenishes life by 25% Pharmacy
Smoke Grenade N/A 200.00 Reduces Opponent Speed to 1/3rd for 120 - 180 seconds South Africa
Snowball 5 50.00 Weapon Christmas Subscriber Gift since 2011
Stick Grenade 87 97.00 Weapon United Kingdom
Tear Gas N/A 200.00 Reduces Opponent Dexterity to 1/3rd for 120 - 180 seconds Argentina
Throwing Knife 69 52.00 Weapon Argentina
Trout 35 50.00 Weapon Cayman Islands
Tyrosine N/A N/A 500% Bonus to Dexterity for 120 seconds Pharmacy


Patch History

Released prior to Patch list #1

Patch list #194 : 01/06/21
  • Added ability to loan and recover multiple temporary items at once via the Faction Armory.
Patch list #190 : 27/04/21
  • Added additional text to the result message when Equipping a gun that you have no ammo for.
Patch list #187 : 06/04/21
  • Added automatic equipping of weapons, armor, and clothing when sent to an inactive player (if slot is free).
  • Changed automatic temporary item reequipping to prioritise faction loaned items first.
Patch list #171 : 08/12/20
  • Changed Kodachi Swords to a singular 'Kodachi' and corrected the image.
Patch list #168 : 17/11/20
  • Changed Springfield 1911-A1 to have 8 rounds instead of 15 and adjusted rate of fire to balance.
Patch list #167 : 10/11/20
  • Changed Raven MP-25 to hold 6 rounds instead of 17.
Patch list #166 : 03/11/20
  • Changed Bread Knife and Blood Splattered Sickle weapon categories from Piercing to Slashing.
Patch list #157 : 01/09/20
  • Changed Minigun category from 'Heavy Artillery' to 'Machine Gun'.
Patch list #147 : 23/06/20
  • Added the ability to gain weapon EXP with damaging temporary weapons.
Patch list #142 : 19/05/20
  • Changed NPCs to not use up temporary weapons.
Patch list #141 : 12/05/20
  • Added Concussion Grenades.
  • Revised armor immunities to certain temporary items - effect descriptions added to item info.
Patch list #140 : 05/05/20
  • Increased Nock Gun damage.
Patch list #139 : 28/04/20
  • Increased damage of Stick Grenade, Grenade, HEG, Claymore Mine & Nail Bomb.
  • Increased damage of Ninja Stars & Throwing Knives but reduced their accuracy.
  • Increased damage of Molotov Cocktail and now gives an initial burst hit.
  • Increased Poison proc on Blowgun to 85% - 100%, increased Poison ticks, but reduced Blowgun damage.
  • Decreased Flamethrower burning damage.
Patch list #132 : 10/03/20
  • Changed 'rate of fire' educations / weapon mod to be additive and use stochastic rounding.
  • Reduced Bachelor of Mathematics education to provide 20% ammo management instead of 30%.
Patch list #126 : 28/01/19
  • Increased Damage & Accuracy of the Trout to reduce difficulty of the 'Red Faced' mission contract.
Patch list #125 : 21/01/20
  • Changed item quality rating to show 0% - 100% based on Damage / Accuracy / Armor (Now excluding bonuses).
Patch list #124 : 14/01/20
  • Added Weapon & Armor quality ratings to item info (0% - 100% based on damage / accuracy / armor / bonuses).
  • Changed ordering of Weapons / Armor on the inventory page of the same type to quality descending.
Patch list #121 : 10/12/19
  • Changed temporary stat boosters to apply their bonuses additively instead of multiplicatively.
  • Changed 'Demoralize' weapon bonus to decrease stats from -15% (multiplicative) to -10% (additive).
  • Changed 'Frozen' weapon bonus to be additive instead of multiplicative.
Patch list #120 : 03/12/19
  • Changed Flamethrower usage text in attack log: 'fired a burst'.
Patch list #118 : 19/11/19
  • Changed "Flash Bang" to "Flash Grenade" in attack logs.
Patch list #117 : 12/11/19
  • Increased accuracy of Gold Plated AK-47 by +2.
Patch list #110 : 10/09/19
  • Changed maximum accuracy display for temporary items.
  • Changed 'Sell' and 'Weapon use' triggers on 'Sellout Slayer' contract to count any weapons of the same type.
Patch list #109 : 03/09/19
  • Changed 'Blindfire' bonus accuracy reduction to -5.00 per turn instead of -20%.
  • Changed certain attack bonus effects to be applied only on damage made instead of plain hit.
Weapon Accuracy changes #2
  • Accuracy no longer has any effect on your Speed but instead adjusts your hit-rate.
  • Accuracy's effect on the hit-rate drops off as the hit rate nears 0 or 100.
  • Accuracy & Damage mods no longer visually adjust the base weapon values (for consistency).
  • Utility grenades such as Flash, Smoke, Tear Gas & Pepper Spray have 200 Accuracy.
  • Damage based temporary weapons generally have a higher Accuracy than Primary / Secondary / Melee weapons.
  • The Macana & Benelli M1 have the highest base Accuracy of 65, while the Rusty Sword has the lowest at 15.
  • Flash grenades now decrease an opponent's Speed to 1/5th (90% -> 80%).
  • Smoke grenades now decrease an opponent's Speed to 1/3rd (75% -> 66.6%).
  • Pepper spray now decreases an opponent's Dexterity to 1/5th (90% -> 80%).
  • Tear Gas now decreases an opponent's Dexterity to 1/3rd (75% -> 66.6%).
  • Weapon bonus 'Blindfire' will decrease the weapon's accuracy by -5.00 for each successive shot (This will be changed over the next day or two).
  • All Accuracy bonuses (detailed below) have been carefully adjusted to the new system.
  • Individual weapons have a unique flat Accuracy bonus of between +0.00 to +5.00 (Higher is rarer).
  • The Combat Training education classes boost the Accuracy of each weapon class by +1.00.
  • The faction tree Accuracy bonus increases all Accuracy by +0.2 (per upgrade) up to +2.00.
  • The weapon class mastery merits increase Accuracy by +0.2 (per upgrade) up to +2.00.
  • Weapon EXP will increase a weapon's Accuracy by up to +2.00.
  • The Zoo special 'Seasoned Poacher' increases all Accuracy by +3.00.
  • The Firework Stand special 'Pyromania' increases Flamethrower Accuracy by +10.00.
  • Tracer ammunition increases Accuracy by +5.00.
  • Individual weapon mod Accuracy bonuses have all been adjusted up to +1.75.
  • Trigger mods can increase first-turn Accuracy by up to +7.50.
  • Flashlights cause an Accuracy debuff on the attacking or defending opponent by up to -5.00.
  • The usual maximum Accuracy bonus is around 9.50 - 10.75. But when including the Zoo special & tracer ammo, this can be increased up to 18.75, or 24.5 on the first turn with Hair Trigger.
Patch list #108 : 27/08/19
  • Released Accuracy Rebuild #2.
Patch list #103 : 23/07/19
  • Changed 'Blindfire' item bonus accuracy reduction to affect the basic item accuracy instead of final hit chance.
  • Changed Self Defence bachelor bonus to affect the final damage of fists instead of internal damage modifier.
Patch list #99 : 25/06/19
  • Added 'Weapon Experience' level to item information (for those who have it unlocked).
Patch list #87 : 26/03/19
  • Changed "Painleth Dentitht" mission trigger to count hits from "Penelope" item.
Patch list #82 : 19/02/19
  • Changed 'Hammer time' mission trigger to also count hits made with Duke's hammer.
Patch list #72 : 04/12/18
  • Added freeze weapon bonus to Snow cannons.
  • Added emasculate weapon bonus to Pink Mac-10s.
Patch list #71 : 27/11/18
  • Added Spray weapon bonus to all dual SMGs.
  • Changed item name "Mace" to "Flail".
Weapon accuracy changes : 30/10/18
  • The weapon accuracy system within attacking has been re-balanced to produce more expected results.
  • We've also changed the way the accuracy values on items appear, the values now better represent how accurate the weapon is - showing how much it will affect your base hit chance.
  • For example, if you have exactly the same effective speed as your target's effective dexterity, and a weapon showing 65 accuracy, your chance of hitting them each turn would be 65%.
Patch list #67 : 30/10/18
  • Rebalanced weapon accuracy #2.
  • Changed weapon accuracy visible values to be more intuitive.
  • Removed all weapons and armor with ungenerated stats from bazaars and display cabinets.
Patch list #66 : 23/10/18
  • Rebalanced weapon accuracy algorithm in attacking.
Patch list #65 : 16/10/18
  • Added Poison weapon bonus for all Blowguns.
Patch list #63 : 02/10/18
  • Added Burn weapon bonus for all Flamethrower.
  • Changed Blunderbuss weapon type from Pistol to Shotgun.
Patch list #58 : 28/08/18
  • Added Demoralize weapon bonus for all Gold AK-47s.
Patch list #49 : 26/06/18
  • Added indicators to damage / accuracy / armor in item info panel if they are above / below currently equipped.
Patch list #36 : 13/03/18
  • Changed Fruitcake & Special Fruitcake to standard stackable items (from melee) to allow for extra circulation.
Patch list #10 : 22/08/17
  • Replaced Dmg / Acc / Arm 'bars' with stat ranges in shops.
Patch list #2 : 27/06/17
  • Corrected name of 'Glock 18' to the semi-automatic variant 'Glock 17'


References

  1. Chedburn, Bug Bounty Program (29/01/20)