A Weapon Mod is an attachment that can be used on a primary or secondary weapon in order to boost its stats or improve another facet of its utility.
Attachments are a special kind of customization that can be added to a Weapon; each attachment will give your weapon a boost of some kind.
There are 12 categories of mods, most of which have several stages (currently 30 in total). Higher stage mods only become available once all prior stages are owned.
Mods are held in your mod inventory and can be attached to your equipped weapons. The mod inventory becomes available upon the purchase of a player's first mod. Mods can also be managed via the items page by clicking the "+" icon on equipped weapons.
Not all mods can be used with every weapon type. Restrictions are often based on the weapon's type, but certain weapons, such as many dual weapons, have exclusions that only apply to them.
Mod bonuses may be changed in the future if balancing is required.
They are currently only available in the mission shop purchasable with mission credits, so if you do not do missions you cannot obtain these mods. Note that a higher Stage mod won't appear in the shop until you have bought all the previous stages.
As mentioned before there currently are 12 categories of mods, they will be listed below, along with how many stages and what bonuses each mod has.
Price ranges below were compiled by Lord_Gorgen based on observed prices by the community.
This is a mod which improves accuracy on your weapon, these are available on Machine Guns, Pistols, Rifles and SMGs.
|1||Reflex Sight||+1.00 Accuracy||402-1049|
|2||Holographic Sight||+1.25 Accuracy||749-2098|
|3||Acog Sight||+1.50 Accuracy||1771-4197|
|4||Thermal Sight||+1.75 Accuracy||2146-8399|
This is a mod which improves your chance at getting a critical hit against your opponent, these are available on Machine Guns, Pistols, Rifles, Heavy Artillery, Shotguns and SMGs.
|1||1mW Laser||+2% Critical Hit Rate||247-749|
|2||5mW Laser||+3% Critical Hit Rate||645-1498|
|3||30mW Laser||+4% Critical Hit Rate||1075-2997|
|4||100mW Laser||+5% Critical Hit Rate||2620-6000|
This is a mod which improves your chance at stealthing, but lowers your damage output, these are available on Pistols, Rifles and SMGs.
|1||Small Suppressor||+3 Stealth , -5% Damage||322-899|
|2||Standard Suppressor||+4 Stealth, -5% Damage||758-1799|
|3||Large Suppressor||+5 Stealth, -5% Damage||3680-7197|
This is a mod which improves the size of your magazine, these are available on Machine Guns, Shotguns, Pistols, Rifles and SMGs.
|Extended Magazine Mods|
|1||Extended Mags||+20% Clip Size||286-674|
|2||High Capacity Mags||+30% Clip Size||1286-2698|
This is a mod which gives you additional magazines to use in a fight, these are available on Heavy Artillery, Machine Guns, Shotguns, Pistols, Rifles and SMGs.
|Extra Magazine Mods|
|1||Extra Mag||One extra mag||106-644|
|2||Extra Mags x2||Two extra mags||422-899|
This is a mod which greatly improves your accuracy on the first shot (higher chance of hitting), these are available on Machine Guns, Pistols, Rifles, Shotguns and SMGs..
|1||Adjustable Trigger||+5.00 Accuracy on the first turn||269-675|
|2||Hair Trigger||+7.50 Accuracy on the first turn||1212-2700|
This is a mod which increase your accuracy at the cost of dexterity (evading attacks from your opponent), these are available on Machine Guns, Rifles and Heavy Artillery.
|1||Bipod||+1.75 Accuracy, -30% Dexterity||235-523|
|2||Tripod||+2.00 Accuracy, -30% Dexterity||721-2099|
This is a mod which increase your accuracy, these are available on Machine Guns, Pistols, Rifles, Shotguns and SMGs.
|1||Custom Grip||+0.75 Accuracy||101-374|
This is a mod which increases your damage output, these are only available on Shotguns.
|1||Skeet Choke||+6% Damage||241-824|
|2||Improved Choke||+8% Damage||786-1649|
|3||Full Choke||+10% Damage||1294-3277|
This is a mod which Reduces the amount of bullets fired per turn, these are available on Machine Guns, Rifles and Shotguns.
|Recoil Pad Mods|
|1||Recoil Pad||25% ammo conservation||220-749|
Ammo control refers to the average number of rounds spent per turn. With bonuses to "control" or "management", a player will use less ammo per turn and therefore have to reload less often, providing an advantage in longer fights.
This is a mod which increases the accuracy at the cost of stealth, these are available on Machine Guns, Pistols, Rifles and SMGs.
|1||Standard Brake||+1.00 Accuracy, -3 Stealth||213-599|
|2||Heavy Duty Brake||+1.25 Accuracy, -3 Stealth||439-1199|
|3||Tactical Brake||+1.50 Accuracy, -3 Stealth||946-2389|
This is a mod which decreases the opponents Accuracy and their ability to Stealth, these are available on Pistols, Rifles, Shotguns and SMGs.
|1||Small Light||-3.00 Opponent Accuracy, -2 Opponent Stealth||184-598|
|2||Precision Light||-4.00 Opponent Accuracy, -2.5 Opponent Stealth||535-1200|
|3||Tactical Illuminator||-5.00 Opponent Accuracy, -3 Opponent Stealth||2364-4799|
It should be noted that there are multiple mods that are not available for use with Dual Weapons, despite these mods being available for the relevant weapon category. For example, the Extended Mags cannot be equipped on Dual 92G Berettas.
Additionally, any mod equipped on a dual weapon will receive half the stated bonus. For example a +2% crit chance laser would provide only +1% crit chance when equipped on Dual 92G Berettas.
Revolvers, as well as most shotguns, are unable to equip extended magazines. The only shotguns that are able to equip the extended magazine mod are the Benelli M1 Tactical, Benelli M4 Super, Ithaca 37 and the Mag 7.
The following matrix - taken from here - summarises which mods are available for each category of weapon:
- A second Accuracy rebuild was implemented on 27/08/19.
- Before the second Accuracy rebuild, weapon mods applied % bonuses to a weapons base accuracy, which was a hidden value between 1-500. The resultant Accuracy increases displayed on the weapon.
- As of the Accuracy rebuild, several weapon modifier effects were altered:
|Weapons & Armor||Primary · Secondary · Melee · Temporary · Armor · Ammunition · Attachments|
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