Wearing Armor reduces the damage received from an opponent.
Very simply, armor rating represents the percentage of the damage reduction. For example, a 40.00 rated piece of armor reduces damage taken by 40%, so a 1000 damage hit actually only deals 600 damage.
The following equation can be used to determine the damage received while wearing armor:
D(A) = D(I) * (1-A/100)
where D(I) is the Initial damage dealt by an opponent, A is the armor rating of the piece being worn, and D(A) is the resultant damage received with this armor equipped.
With certain Companies this can become even more powerful. 10* clothing stores provide a 20% buff to armor (effectively turning a 40.00 piece into a 48.00 piece), and 7* Private Security Firms provide a 25% buff when wearing a full set (helmet, chest, gloves, pants, boots).
Armor doesn't necessarily cover the entire area of the slot its equipped to. The mitigation provided is actually based on displayed pixel coverage - i.e. if it looks covered on the player model, then it's covered. If not, you won't get any protection there!
|Helmet Coverage (%)|
|Hazmat Suit covers 70% of the Head and 100% of the rest of the body!|
|Body Armor Coverage (%)|
|Flexible Body Armor||0||100||95.73||96.57||36.16||0||11.88||0.51|
|Liquid Body Armor||0||100||98.48||99.59||19.85||0||0||0|
|Outer Tactical Vest||0||100||100||100||23.91||0||35.95||0.93|
|Full Body Armor||90.68||100||100||100||100||13.40||60.48||0.28|
|Pants Coverage (%)|
|Gloves Coverage (%)|
|Boots Coverage (%)|
- Wearing a Hazmat suit over armor will not provide any additional protection on your already armored body parts. Body parts not covered by armor will receive the hazmat's limited protection.
- bogie, What is the biggest Hoax in Torn? (16/06/20)
|The Engine||The Basics · Battle Stats · Distraction · Weapon Stats · Weapon Bonus · Elo|
|Equipment||Weapon · Armor · Loadout|
|Results||Leave · Mug · Hospitalize · Arrest|