Armor

Wearing Armor reduces the damage received from an opponent.

Very simply, armor rating represents the percentage of the damage reduction. For example, a 40.00 rated piece of armor reduces damage taken by 40%, so a 1000 damage hit actually only deals 600 damage.

The following equation can be used to determine the damage received while wearing armor:

D(A) = D(I) * (1-A/100)

where D(I) is the Initial damage dealt by an opponent, A is the armor rating of the piece being worn, and D(A) is the resultant damage received with this armor equipped.

With certain Companies this can become even more powerful. 10* clothing stores provide a 20% buff to armor (effectively turning a 40.00 piece into a 48.00 piece), and 7* Private Security Firms provide a 25% buff when wearing a full set (helmet, chest, gloves, pants, boots).


Armor Ratings

Armor
Item Armor Rating Source
Bulletproof Vest 34.00 - 39.00 Big Al's Gun Shop
Chain Mail 23.00 - 28.00 Big Al's Gun Shop
Combat Boots 38.00 - 43.00 South Africa
Combat Gloves 38.00 - 43.00 South Africa
Combat Helmet 38.00 - 43.00 South Africa
Combat Pants 38.00 - 43.00 South Africa
Combat Vest 38.00 - 43.00 South Africa
Construction Helmet 30.00 - 35.00 China
Flak Jacket 30.00 - 35.00 Mexico
Flexible Body Armor 42.00 - 47.00 Japan
Full Body Armor 31.00 - 36.00 Big Al's Gun Shop
Hazmat Suit 10.00 - 15.00 City Find
Hiking Boots 24.00 - 29.00 Big Al's Gun Shop
Kevlar Gloves 32.00 - 37.00 Mexico
Leather Boots 20.00 - 25.00 Big Al's Gun Shop
Leather Gloves 20.00 - 25.00 Big Al's Gun Shop
Leather Helmet 20.00 - 25.00 Big Al's Gun Shop
Leather Pants 20.00 - 25.00 Big Al's Gun Shop
Leather Vest 20.00 - 25.00 Big Al's Gun Shop
Liquid Body Armor 40.00 - 45.00 Argentina
Medieval Helmet 25.00 - 30.00 Halloween 2010
Motorcycle Helmet 30.00 - 35.00 City Find
Outer Tactical Vest 36.00 - 41.00 Mexico
Police Vest 32.00 - 37.00 Big Al's Gun Shop
Safety Boots 30.00 - 35.00 Canada
Welding Helmet 34.00 - 39.00 City Find
WWII Helmet 34.00 - 39.00 United Kingdom

Coverage

Armor doesn't necessarily cover the entire area of the slot its equipped to. The mitigation provided is actually based on displayed pixel coverage - i.e. if it looks covered on the player model, then it's covered. If not, you won't get any protection there!


Helmets

Helmet Coverage (%)
Head Throat
Welding 100 49.53
Motorcycle 85.35 23.19
Combat 67.49 0
Medieval 93.54 42.24
WWII 64.85 0
Construction 39.68 0
Leather 35.12 8.84
Hazmat Suit covers 70% of the Head and 100% of the rest of the body!

Body Armors

Body Armor Coverage (%)
Throat Heart Chest Stomach Arms Hands Groin Legs
Flexible Body Armor 0 100 95.73 96.57 36.16 0 11.88 0.51
Combat Vest 0 100 100 100 23.18 0 36.04 0.98
Liquid Body Armor 0 100 98.48 99.59 19.85 0 0 0
Outer Tactical Vest 0 100 100 100 23.91 0 35.95 0.93
Full Body Armor 90.68 100 100 100 100 13.40 60.48 0.28
Bulletproof Vest 0 100 95.45 100 35.87 0 89.16 0.78
Police Vest 0 100 95.44 100 35.34 0 7.45 0.77
Flak Jacket 0 100 96.42 99.99 35.79 0 3.12 0.14
Chain Mail 0 100 100 100 99.90 0 48.46 1.93
Leather Vest 0 97.27 90.22 95.09 6.50 0 0 0

Pants

Pants Coverage (%)
25% Stomach Groin Legs Feet
Combat Pants 7.62 100 100 16.28
Leather Pants 7.50 100 100 15.49

Gloves

Gloves Coverage (%)
Arms Hands
Combat Gloves 0.32 100
Kevlar Gloves 0.32 100
Leather Gloves 0 100

Boots

Boots Coverage (%)
Legs Feet
Combat Boots 7.92 100
Safety Boots 4.74 100
Hiking Boots 5.22 100
Leather Boots 8.77 100

Miscellaneous Notes

  • Wearing a Hazmat suit over armor will not provide any additional protection on your already armored body parts. Body parts not covered by armor will receive the hazmat's limited protection.[1]


Patch History

Released prior to Patch list #1

Patch list #187 : 06/04/21
  • Added automatic equipping of weapons, armor, and clothing when sent to an inactive player (if slot is free).
Patch list #184 : 16/03/20
  • Changed all glove and shoe cosmetics to layer over the top of armor pieces (they no longer replace armor).
Patch list #171 : 08/12/20
  • Added 'Coverage' stat to armor item information panel with advanced details shown on hover.
Patch list #141 : 12/05/20
  • Revised armor immunities to certain temporary items - effect descriptions added to item info.
Patch list #140 : 05/05/20
  • Changed Hazmat Suit to armor so it can be donated to faction armories.
  • Changed Hazmat Suit to have Radiation bonus icon & yellow glow.
Patch list #101 : 09/07/19
  • Changed cosmetic pants / trousers so they can be equipped on top of armor.
Patch list #49 : 26/06/18
  • Added indicators to damage / accuracy / armor in item info panel if they are above / below currently equipped.
Patch list #46 : 05/06/18
  • Removed Clothing items from Equipped Armour panel on the home page & items page.
Patch list #38 : 27/03/18
  • Changed most cosmetic headgear to layer on-top of armoured headgear (rather than replacing).
Patch list #31 : 06/02/18
  • Added masks to armour and clothing during attacking to prevent clipping.
  • Changed 'Tailoring' & 'Regulation' company bonuses to direct multiplier of armour values.
  • Removed old weapon / armor bonuses to optimize DB size.
Patch list #30 : 30/01/18
  • Changed armor to new scaling system.
  • Changed armor unique increases from 0 - 10% of base to 0 - 5 static.
  • Removed negative weapon and armor bonuses.
  • Changed ungenerated weapons and armor in shops to display base (minimum) value.
Attacking 2.1 released : 19/12/17
  • Visible clothing & armor on models.
  • Clothing can now be equipped on top or underneath armor.
  • Armor only has an effect if the hit visibly hits the armor on the model.
  • New animated lifebar including visualised armor mitigation.
Patch list #25 : 19/12/17
  • Changed Trench Coat, Hazmat Suit, Bunny suit from armour to clothing.
  • Changed formula for Tailoring & Regulation armour bonus company specials.


References