Weapon Bonus

Bonus Classes

Bonus Classes
Class Information
Yellow / 'Superior' The first class of weapon bonuses that can be found inside special caches. The unique bonuses discussed below only come in Superior class.
Orange / 'Epic' The second class of weapon bonuses. These are more rare than Superior class bonuses.
Red / 'Legendary' The final class of weapon bonuses. These are even more rare than Epic class bonuses.

Weapons without bonuses are commonly referred to as grey, white, vanilla, or non-legendary when players talk about them.

Notes:

  • To quote Chedburn, There is a small chance of receiving Orange quality variants and a tiny chance of receiving a Red. [1] The exact percentages of each are have not been confirmed since release.
  • An old post from Chedburn, which is likely no longer accurate, suggested 25x rarity for each successive class. [2]
  • Special Armor circulation suggests a 10x rarity for each successive class, however it is unknown whether this holds the same for weaponry.

Bonus List

Notes:

  • Damage over time/turn (DOT) effects last for five minutes - the duration of a full fight.
  • DOT effects are not personalised to the player that dealt them. If a defender is placed under one of these effects during a group fight, any of the group attackers may have a turn that triggers some damage and this will count as their damage.
  • The DOT effects from Poisoned, Burning, Bleeding, Lacerated, Severe Burning and Contaminated are non-stackable. [3]
  • Finishing hit bonuses only proc if the weapon itself (I.e. not DoT) inflicted damage on the final turn.[4]
  • Weapon bonuses that require a hit to proc will not proc on a zero damage hit; for example Demoralized, Freeze, Wither. [5]
  • Bloodlust doesn't proc if you have full life, since there is no life to heal.
  • Bloodlust on final hit recovers % of the life that you take from the opponent.
    Example: if someone has only 50 health left, and you do a hit for 5000 damage, your bloodlust % is calculated from the 50, not the 5000. [6]
  • Bloodlust works now(since 26/03/25) with multi-hit bonus, so the total damage dealt from all multi hits will be counted for the Bloodlust calculation.[7]
  • Wind-up: the initial stage where the weapon isn't used does not apply the weapon's stealth hit.[8]
  • Double Tap does not proc on reload turns. [9]
  • Execute can only proc on the first action of a turn - as such, secondary hits from Double Tap will not trigger Execute even if the target falls below the threshold from the first hit.[10]
  • Stronger non-stackable weapon bonuses(like Eviscarate) will override weaker ones.[11]
  • Rage and Fury cannot proc together. [12]

Unique Bonuses

Unique Bonuses
Bonus Weapon Type Range Information
Blindfire Rheinmetall MG 3 Damage Bonus 15 - 20% Blindfire causes you to expend the remaining ammunition in your current clip in as many actions as required, in a single turn. With each successful action, the accuracy of the MG3 is reduced by 5.00.
Burn Flamethrower DOT 30 - 50% Burning causes a short DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 3 turns.
Demoralized Gold Plated AK-47 Enemy Debuff 20 - 23% Demoralized provides an additive 10% passive debuff to each of your opponents battle stats. Up to 5 of these may stack at once, for a 50% debuff to all stats.
Emasculate Pink Mac-10 Happy Bonus 15 - 16% If the Pink MAC-10 is used for the finishing hit when you defeat someone, you will receive a percentage (the special bonus percentage) of your maximum happy.
Freeze Snow Cannon Enemy Debuff 20 - 26% Freeze provides an additive 50% passive debuff to your opponents speed and dexterity. Only one of these can be applied at once, although it can be applied simultaneously with other passive effects.
Hazardous Nock Gun Damage Penalty 20 - 31% Hazardous causes you to receive a percentage of the damage you deal to someone else in the same hit.
Laceration Bread Knife DOT 35 - 45% Laceration causes a devastating DOT effect, with damage ticks starting at 90% that of the damage dealt when proc occurs, and reducing to zero over 9 turns.
Poisoned Blowgun DOT 85 - 100% Poisoned causes a long DOT effect, with damage ticks starting at 95% that of the damage dealt when the proc occurs, and reducing to zero over 19 turns.
Severe Burning Molotov Cocktail DOT 100% Severe Burning causes a short DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 3 turns.
Shock Cattle Prod; Taser Enemy Debuff 75 - 90%; 100% (%) chance to Shock opponent causing them to miss the next turn
Sleep (Unreleased) Tranquilizer Gun Enemy Debuff ? - ?% Sleep will cause your enemy to miss turns until they receive damage.
Smash Sledgehammer Damage Bonus 100% Smash causes twice the damage of a regular hit, but takes a turn to recharge before the weapon can be used again.
Spray Dual Bushmasters, Dual MP5s, Dual P90s, Dual Uzis, Dual TMPs Damage Bonus 20 - 24% Spray causes an entire clip to be emptied into an opponent in a single turn, causing twice the damage of a regular hit. This can only proc while a clip is full.
Storage Handbag Passive N/A Storage allows you to use two temporary items in a fight. You must use up an additional turn in order to withdraw the second temporary item.
Toxin Poison Umbrella Enemy Debuff 30% - 44% Apply a 25% passive debuff to an opponents stats (random between: "Wither" - Strength, "Slow" - Speed, "Cripple" - Dexterity, "Weaken" - Defense). Up to 3 of each may stack, for -75%.

General Bonuses

This list is a work in progress. If you see something that falls outside of the parameters in the below table, it is not a bug, just report it to a wiki contributor please.

This table will be updated in the coming weeks and months as more bonuses are discovered. There are 53 in total.

Weapon Categories are:


Weapon Bonuses
Bonus Weapons Type Information Range
Achilles PI, PS, RF Buff Increased Foot damage (%) 50 - 169%
Assassinate PI, PS, RF Buff Increased damage (%) on the first turn 50 - 148%
Backstab PI Buff Chance (%) of double damage when opponent is distracted 30- 96%
Berserk SL Buff / De-Buff Increased Damage (%), Reduced Hit Chance (half%) 20 - 87%
Bleed PI, SG, SL DOT Chance at "Bleed" DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 9 turns. 20 - 72%
Blindside SG Buff Increased damage (%) if target has full life 25 - 96%
Bloodlust SL Buff Life regenerated by a (%) of damage dealt 10 - 18%
Comeback SM Buff Increased damage (%) while under 1/4 life 50 - 127%
Conserve MG, RF, SM Buff Increase (%) ammo conservation 25 - 49%
Cripple HA, SG Enemy Debuff Chance (%) to Cripple opponent reducing Dexterity by 25% (x3) 20 - 58%
Crusher CL Buff Increased Head damage (%) 50 - 133%
Cupid PI, PS, RF Buff Increased Heart damage (%) 50 - 158%
Deadeye PI, PS, RF, MG Buff Increased Critical hit damage (%) 25 - 123%
Deadly SG Buff Chance of a "Deadly" hit (+500%[13] damage) 2 - 10%
Disarm CL, PI, PS, RF, SL Enemy Debuff Disables opponents weapon for (X) turns upon hitting their hand or arm. Note: this will not work on the first turn of an attacking fight. 3 - 15
Double-edged SL Buff Chance (%) of double damage at the cost of self injury 10 - 32%
Double Tap PS Buff Chance at hitting twice in a single turn 15 - 57%
Empower PI, CL, SL Buff Increased Strength while using the weapon (%) 50 - 234%
Eviscerate PI, SG, SL Enemy Debuff Opponent receives extra damage (%) under this effect 15 - 34%
Execute PS Buff Instant defeat a target upon a damaging hit when opponent is below (%) life 15 - 29%
Expose PS, RF, SG, SL Buff Increased critical hit rate (%) 7 - 21%
Finale HA Buff Increased damage (%) for every turn the weapon is not used 10 - 17%
Focus RF Buff Hit Chance increase (%) for every successive miss 15 - 35%
Frenzy CL, PI, SL Buff (%) Increase to Damage and Accuracy on each successive hit 5 - 14%
Fury CL, PI, SL Buff Chance (%) of hitting twice in a single turn 10 - 36%
Grace SL Buff / De-Buff Increased Hit Chance (%), Reduced Damage (half%) 20 - 76%
Home Run CL Buff Chance (%) to deflect incoming temporary items 50 - 93%
Irradiate PI Enemy Debuff Apply 1-3 hours [14] radiation poisoning when used for the finishing hit 100%
Motivation CL, PS, SL, SM Buff Chance (%) to increase all stats by 10% (up to 5 of these may stack) 15 - 35%
Paralyze HA Enemy Debuff Adds 300 seconds ‘Paralyze’ effect (50% chance of missing turns) [15] 5 - 18%
Parry SL Enemy Debuff (%) Chance to block incoming melee attacks 50 - 92%
Penetrate MG, PI, RF Enemy Debuff Ignores (%) of enemy armor mitigation 25 - 49%
Plunder CL, PI, SL Buff Increase (%) to money mugged when used for finishing hit 20 - 49%
Powerful CL, HA, RF, SM, SG, MG Buff Increased Damage (%) 15 - 49%
Proficience SM Buff Increase XP (%) gained when used for the finishing hit 20 - 59%
Puncture MG, PI, RF Buff Chance (%) of ignoring armor and defensive bonuses. More info at main article: Puncture 20 - 57%
Quicken PS, SL, SM Buff Increased Speed while using the weapon (%) 50 - 245%
Rage CL, PI, SL Buff Chance (%) at hitting 2-8 times in a single turn 4 - 18%
Revitalize SM Buff Chance (%) of restoring the energy spent attacking, when used for the finishing hit 10 - 24%
Roshambo CL Buff Increased Groin damage (%) 50 - 132%
Slow CL, PI, SM Enemy Debuff Chance (%) to Slow opponent reducing Speed by 25% (x3) 20 - 64%
Smurf MG Buff (%) damage increase for each level under an opponent 1% - 5%
Specialist MG, PS, RF, SM, SG, HA Buff Increased Damage (%), weapon is limited to a single clip 20 - 59%
Stricken HA Buff (%) Increased hospital time upon final hit 30% - 99%
Stun CL, HA, SG Enemy Debuff Chance (%) to cause opponent to miss next turn 10 - 40%
Suppress MG Enemy Debuff (%) chance to Suppress opponent causing 25% chance to miss future turns 25 - 49%
Sure Shot RF Buff Chance (%) at a guaranteed hit 3 - 11%
Throttle PS, RF, SG, SL, SM Buff Increased Throat damage (%) 50 - 170%
Warlord HA, RF, SG, SM, MG Buff Increases respect gained (%) 15 - 45%
Weaken PI, RF, SG, SL Enemy Debuff Chance (%) to Weaken opponent reducing Defense by 25% (x3) 20 - 63%
Wind-up CL, PI, SL Buff Increased damage (%) after spending a turn to wind up the weapon 125 - 221%
Wither PI, PS, SM Enemy Debuff Chance (%) to Wither opponent reducing Strength by 25% (x3) 20 - 63%

Weapon Bonuses
Bonus Yellow Orange Red
Achilles 50 - 73 77 - 98 114 - 169
Assassinate 50 - 69 70 - 93 101 - 148
Backstab 30 - 40 37 - 52 44 - 96
Berserk 20 - 34 39 - 53 60 - 87
Bleed 20 - 30 31 - 45 53 - 72
Blindside 25 - 37 41 - 59 73 - 96
Bloodlust 10 - 12 12 - 14 17
Comeback 50 - 66 70 - 99 102 - 127
Conserve 25 - 29 30 - 36 43 - 49
Cripple 20 - 28 29 - 40 52 - 58
Crusher 50 - 72 76 - 102 133
Cupid 50 - 74 75 - 110 124 - 158
Deadeye 25 - 45 46 - 72 76 - 123
Deadly 2 - 3 4 - 6 9
Disarm 3 - 5 5 - 9 9 - 15
Double-edged 10 - 15 16 - 24 32
Double Tap 15 - 23 25 - 35 39 - 57
Empower 52 - 85 90 - 140 180 - 234
Eviscerate 15 - 18 19 - 24 26 - 34
Execute 15 - 18 18 - 22 23 - 28
Expose 7 - 9 10 - 14 14 - 21
Finale 10 - 11 12 - 13 13 - 17
Focus 15 - 19 20 - 24 32 - 35
Frenzy 5 - 7 7 - 9 10 - 14
Fury 10 - 15 16 - 23 26 - 36
Grace 20 - 31 38 - 49 60 - 76
Home Run 50 - 59 62 - 71 71 - 93
Irradiate
  • 1hr 6m - 1hr 15m RT
  • 4 - 12
?
  • 2hr 16m RT
  • 62
Motivation 15 - 19 19 - 25 26 - 35
Paralyzed 5 - 8 17-18
Parry 50 - 59 62 - 71 71 - 87
Penetrate 25 - 29 30 - 37 38 - 49
Plunder 20 - 25 26 - 33 36 - 49
Powerful 15 - 21 22 - 32 33 - 49
Proficience 20 - 28 29 - 38 44 - 59
Puncture 20 - 27 28 - 39 30 - 57
Quicken 50 - 88 91 - 149 154 - 245
Rage 4 - 6 4 - 10 11 - 18
Revitalize 10 - 13 13 - 17 18 - 24
Roshambo 50 - 69 76 - 90 132
Slow 20 - 28 29 - 42 43 - 64
Smurf 1 2 - 3 3 - 5
Specialist 20 - 27 28 - 38 40 - 52
Stricken 30 - 43 44 - 54 85 - 99
Stun 10 - 15 16 - 23 25 - 40
Suppress 25 - 31 33 - 40 ?? - 49
Sure Shot 3 - 4 5 - 8 8 - 11
Throttle 50 - 71 76 - 105 119 - 170
Warlord 15 - 19 20 - 27 28 - 45
Weaken 20 - 28 29 - 40 44 - 63
Wind-up 125 - 145 145 - 167 177 - 221
Wither 20 - 28 29 - 42 43 - 63


Notes:

  • Execute does not work against NPC accounts.
  • Warlord is not applied to bonus hits on a chain.
  • It is confirmed that two weapon bonuses can proc on the same turn if one buffs the attacker and one debuffs the target (ie Wither and Motivation). It is confirmed (but not in all combinations) that two bonuses can proc on the same turn if both affect the enemy (Weaken and Cripple have been confirmed on the same turn).

Patch History

Released in Patch list #58

Patch list #325 : 13/02/24
  • Added advanced weapon color glows behind their rotating models
Patch list #309 : 03/10/23
  • Added Shock effect (miss next turn) to Tasers (100%) and Cattle Prods (75%-90%)
Patch list #260 : 11/10/22
  • Increased Smurf weapon bonus scale slightly to ensure all Orange variants provide 2% instead of Yellow's 1%
Patch list #220 : 30/11/21
  • Changed DOT effects to be able to defeat opponents (no longer only reducing them to 1 life)
Patch list #181 : 23/02/21
  • Changed DOT effect log appearance order in attacking to be more intuitive.
Patch list #178 : 02/02/21
  • Changed attacking effects so they will not overwrite or refresh timers of an existing effect of the same quality.
Patch list #177 : 26/01/21
  • Added attack log rows when a DOT effect is initially applied.
Patch list #139 : 28/04/20
  • Increased damage of Molotov Cocktail and now gives an initial burst hit.
  • Increased Poison proc on Blowgun to 85% - 100%, increased Poison ticks, but reduced Blowgun damage.
  • Decreased Flamethrower burning damage.
Patch list #121 : 10/12/19
  • Changed 'Demoralize' weapon bonus to decrease stats from -15% (multiplicative) to -10% (additive).
  • Changed 'Frozen' weapon bonus to be additive instead of multiplicative.
Patch list #109 : 03/09/19
  • Changed 'Blindfire' bonus accuracy reduction to -5.00 per turn instead of -20%.
  • Changed certain attack bonus effects to be applied only on damage made instead of plain hit.
Patch list #103 : 23/07/19
  • Changed 'Blindfire' item bonus accuracy reduction to affect the basic item accuracy instead of final hit chance.
Patch list #72 : 04/12/18
  • Added freeze weapon bonus to Snow cannons.
  • Added emasculate weapon bonus to Pink Mac-10s
Patch list #71 : 27/11/18
  • Added Spray weapon bonus to all dual SMGs.
Patch list #65 : 16/10/18
  • Added Poison weapon bonus for all Blowguns.
  • Changed damage over time (DOT Damage) so that it can no longer end an attack.
Patch list #64 : 09/10/18
  • Changed DOT effects in attacking to not end an attack (will reduce life down to 1).
Patch list #63 : 02/10/18
  • Added Burn weapon bonus for all Flamethrower.
Patch list #61 : 18/09/18
  • Changed demoralization effect to only apply to a single group (attackers or defenders).
Patch list #58 : 28/08/18
  • Added Demoralize weapon bonus for all Gold AK-47s.


References

  1. Chedburn, Advanced Weapons & Armor (07/12/21)
  2. Chedburn, Weapon & Armor bonuses (05/05/17)
  3. Aurel1, Poison Stacking (09/12/21)
  4. Patch list #42410/03/26
  5. Chedburn, Weapon Bonus discussion thread (16/03/21)
  6. Bloodlust on final hit recovers % of the life that you take from the opponent: (Bug report: 17/05/2023)
  7. Bloodlust+Rage? Healing interaction?
  8. Chedburn comment on Wind-up (02/06/24)
  9. Double Tap doesn't proc on reload (01/07/24)
  10. Execute can only proc on the first action of a turn
  11. Eviscerate didn't proc on defence: Cloudjumper (18/08/25)
  12. Aurel1Rage and Fury issue 06/03/26
  13. Attack log screenshot
  14. sugarvalves, RANKED WARRING GOES LIVE! (07/12/21)
  15. sugarvalves, RANKED WARRING GOES LIVE! (07/12/21)