Weapon Bonus

Please note: Not all weapon bonuses are active yet.

This list was pulled from an old quote by Chedburn. Things may change dramatically before eventual release.

Bonus Classes

Bonus Classes
Class Information
Yellow / 'Superior' The first class of weapon bonuses that can be found inside special caches. The unique bonuses discussed below only come in Superior class.
Orange / 'Epic' The second class of weapon bonuses. These are 25 times more rarer than Superior class bonuses.
Red / 'Legendary' The final class of weapon bonuses. They are 25 times more rare than Epic class bonuses.

Bonus List

Note: Damage over time/turn (DOT) effects last for five minutes - the duration of a full fight.

Weapon bonuses that require a hit to proc will not proc on a zero damage hit; for example Demoralized, Freeze, Wither. [1]


Unique Bonuses

Unique Bonuses
Bonus Weapon Type Proc Range Information
Demoralized Gold Plated AK-47 Enemy Debuff 20 - 23% Demoralized provides an additive 10% passive debuff to each of your opponents battle stats. Up to 5 of these may stack at once, for a 50% debuff to all stats.
Freeze Snow Cannon Enemy Debuff 20 - 25% Freeze provides an additive 50% passive debuff to your opponents speed and dexterity. Only one of these can be applied at once, although it can be applied simultaneously with other passive effects.
Blindfire Rheinmetall MG3 Damage Bonus 15 - 20% Blindfire causes you to expend the remaining ammunition in your current clip in as many actions as required, in a single turn. With each successful action, the accuracy of the MG3 is reduced by 5.00.
Poisoned Blowgun DOT 85 - 100% Poisoned causes a long DOT effect, with damage ticks starting at 45% that of the damage dealt when the proc occurs, and reducing to zero over 15 turns.
Burning Flamethrower DOT 30 - 50% Burning causes a short DOT effect, with damage ticks starting at 15% that of the damage dealt when proc occurs, and reducing to zero over 5 turns.
Laceration Bread Knife DOT ? - ?% Laceration causes a devastating DOT effect, with damage ticks starting at 90% that of the damage dealt when proc occurs, and reducing to zero over 9 turns.
Severe Burning Molotov Cocktail DOT 100% Severe Burning causes a short DOT effect, with damage ticks starting at 15% that of the damage dealt when proc occurs, and reducing to zero over 5 turns.
Spray Dual SMGs Damage Bonus 20 - 24% Spray causes an entire clip to be emptied into an opponent in a single turn, causing twice the damage of a regular hit. This can only proc while a clip is full.
Emasculate Pink MAC-10 Happy Bonus 15 - 16% If the Pink MAC-10 is used for the finishing hit when you defeat someone, you will receive a percentage (the special bonus percentage) of your maximum happy.
Hazardous Nock Gun Damage Penalty 20 - 22% Hazardous causes you to receive a percentage of the damage you deal to someone else in the same hit.
Storage Handbag Passive N/A Storage allows you to use two temporary items in a fight. You must use up an additional turn in order to withdraw the second temporary item.
Toxin Poison Umbrella Enemy Debuff 30% - ? Apply a 25% passive debuff to an opponents stats (random between: "Wither" - Strength, "Slow" - Speed, "Cripple" - Dexterity, "Weaken" - Defense). Up to 3 of each may stack, for -75%.
Sleep (Unreleased) Tranquilizer Gun Enemy Debuff ? - ?% Sleep will cause your enemy to miss turns until they receive damage.

Potential Future Bonuses

The following bonuses have been suggested by Chedburn as potential future bonuses as part of weapons caches. As of yet none have been released.[2]

Potential Future Bonuses
Bonus Information
Stun Chance of opponent missing next turn.
Critical Rate Increases critical hit rate
Strength Passively increases strength while using weapon
Speed Passively increases speed while using weapon
Ignore Armor Chance of ignoring armor
Critical Damage Increases critical hit damage
Hospital Time Increases opponent hospital time
Comeback Damage increase while under 1/4 life
Plunder Increases money mugged if weapon is used on final hit
Deadly Blow Chance of huge critical hit
Experience Increases experience gain if used for final hit
Warlord Increases respect gain if used for final hit
Masterful A further additional damage and accuracy bonus
Powerful A further additional damage bonus
Accurate A further additional accuracy bonus.
Fury Chance of a double action turn
Paralyze Chance of adding 'Paralyzed' effect to target which includes a high chance of missing future turns
Frenzy Damage & accuracy increases with every successful hit
Suppression Chance of adding 'Suppressed' effect to all opponents (chance of missing future turns)
Bleed Chance of adding 'Bleed' effect to target which causes additional damage on every turn
Conservative Reduces the amount of rounds used per turn (clips will last longer)
Eviscerate Chance of adding 'Eviscerated' effect to target which increases future damage received by 25%
Execute Removes all remaining life on a target below X% life (Non NPC only)
Assassinate Increased damage on first turn with weapon (if hit was successful)
Finale Damage increases by X% for every hit during the fight with a different weapon (resets upon use)
Focus Increases accuracy by X% for every missed hit (caps at 25 misses)
Motivation Chance of adding 'Motivated' effect to you which increases stats by 10% (Stacks)
Bloodlust Increases life by X% of damage taken from opponent while using the weapon

Historical Notes

  • The first weapon bonus was implemented 28/08/18 - 'Demoralized' was added to the Gold Plated AK-47


Patch History

Released in Patch list #58

Patch list #181 : 23/02/21
  • Changed DOT effect log appearance order in attacking to be more intuitive.
Patch list #178 : 02/02/21
  • Changed attacking effects so they will not overwrite or refresh timers of an existing effect of the same quality.
Patch list #177 : 26/01/21
  • Added attack log rows when a DOT effect is initially applied.
Patch list #139 : 28/04/20
  • Increased damage of Molotov Cocktail and now gives an initial burst hit.
  • Increased Poison proc on Blowgun to 85% - 100%, increased Poison ticks, but reduced Blowgun damage.
  • Decreased Flamethrower burning damage.
Patch list #121 : 10/12/19
  • Changed 'Demoralize' weapon bonus to decrease stats from -15% (multiplicative) to -10% (additive).
  • Changed 'Frozen' weapon bonus to be additive instead of multiplicative.
Patch list #109 : 03/09/2019
  • Changed 'Blindfire' bonus accuracy reduction to -5.00 per turn instead of -20%.
  • Changed certain attack bonus effects to be applied only on damage made instead of plain hit.
Patch list #103 : 23/07/19
  • Changed 'Blindfire' item bonus accuracy reduction to affect the basic item accuracy instead of final hit chance.
Patch list #72 : 04/12/18
  • Added freeze weapon bonus to Snow cannons.
  • Added emasculate weapon bonus to Pink Mac-10s
Patch list #71 : 27/11/18
  • Added Spray weapon bonus to all dual SMGs.
Patch list #65 : 16/10/18
  • Added Poison weapon bonus for all Blowguns.
  • Changed damage over time (DOT Damage) so that it can no longer end an attack.
Patch list #64 : 09/10/18
  • Changed DOT effects in attacking to not end an attack (will reduce life down to 1).
Patch list #63 : 02/10/18
  • Added Burn weapon bonus for all Flamethrower.
Patch list #61 : 18/09/18
  • Changed demoralization effect to only apply to a single group (attackers or defenders).
Patch list #58 : 28/08/18
  • Added Demoralize weapon bonus for all Gold AK-47s.


References