Weapon Bonus
Bonus Classes
| Bonus Classes | |
|---|---|
| Class | Information |
| Yellow / 'Superior' | The first class of weapon bonuses that can be found inside special caches. The unique bonuses discussed below only come in Superior class. |
| Orange / 'Epic' | The second class of weapon bonuses. These are more rare than Superior class bonuses. |
| Red / 'Legendary' | The final class of weapon bonuses. These are even more rare than Epic class bonuses. |
Weapons without bonuses are commonly referred to as grey, white, vanilla, or non-legendary when players talk about them.
Notes:
- To quote Chedburn, There is a small chance of receiving Orange quality variants and a tiny chance of receiving a Red. [1] The exact percentages of each are have not been confirmed since release.
- An old post from Chedburn, which is likely no longer accurate, suggested 25x rarity for each successive class. [2]
- Special Armor circulation suggests a 10x rarity for each successive class, however it is unknown whether this holds the same for weaponry.
Bonus List
Notes:
- Damage over time/turn (DOT) effects last for five minutes - the duration of a full fight.
- DOT effects are not personalised to the player that dealt them. If a defender is placed under one of these effects during a group fight, any of the group attackers may have a turn that triggers some damage and this will count as their damage.
- The DOT effects from Poisoned, Burning, Bleeding, Lacerated, Severe Burning and Contaminated are non-stackable. [3]
- Finishing hit bonuses only proc if the weapon itself (I.e. not DoT) inflicted damage on the final turn.[4]
- Weapon bonuses that require a hit to proc will not proc on a zero damage hit; for example Demoralized, Freeze, Wither. [5]
- Bloodlust doesn't proc if you have full life, since there is no life to heal.
- Bloodlust on final hit recovers % of the life that you take from the opponent.
Example: if someone has only 50 health left, and you do a hit for 5000 damage, your bloodlust % is calculated from the 50, not the 5000. [6]
- Bloodlust works now(since 26/03/25) with multi-hit bonus, so the total damage dealt from all multi hits will be counted for the Bloodlust calculation.[7]
- Wind-up: the initial stage where the weapon isn't used does not apply the weapon's stealth hit.[8]
- Double Tap does not proc on reload turns. [9]
- Execute can only proc on the first action of a turn - as such, secondary hits from Double Tap will not trigger Execute even if the target falls below the threshold from the first hit.[10]
- Stronger non-stackable weapon bonuses(like Eviscarate) will override weaker ones.[11]
- Rage and Fury cannot proc together. [12]
Unique Bonuses
| Unique Bonuses | ||||
|---|---|---|---|---|
| Bonus | Weapon | Type | Range | Information |
| Blindfire | Rheinmetall MG 3 | Damage Bonus | 15 - 20% | Blindfire causes you to expend the remaining ammunition in your current clip in as many actions as required, in a single turn. With each successful action, the accuracy of the MG3 is reduced by 5.00. |
| Burn | Flamethrower | DOT | 30 - 50% | Burning causes a short DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 3 turns. |
| Demoralized | Gold Plated AK-47 | Enemy Debuff | 20 - 23% | Demoralized provides an additive 10% passive debuff to each of your opponents battle stats. Up to 5 of these may stack at once, for a 50% debuff to all stats. |
| Emasculate | Pink Mac-10 | Happy Bonus | 15 - 16% | If the Pink MAC-10 is used for the finishing hit when you defeat someone, you will receive a percentage (the special bonus percentage) of your maximum happy. |
| Freeze | Snow Cannon | Enemy Debuff | 20 - 26% | Freeze provides an additive 50% passive debuff to your opponents speed and dexterity. Only one of these can be applied at once, although it can be applied simultaneously with other passive effects. |
| Hazardous | Nock Gun | Damage Penalty | 20 - 31% | Hazardous causes you to receive a percentage of the damage you deal to someone else in the same hit. |
| Laceration | Bread Knife | DOT | 35 - 45% | Laceration causes a devastating DOT effect, with damage ticks starting at 90% that of the damage dealt when proc occurs, and reducing to zero over 9 turns. |
| Poisoned | Blowgun | DOT | 85 - 100% | Poisoned causes a long DOT effect, with damage ticks starting at 95% that of the damage dealt when the proc occurs, and reducing to zero over 19 turns. |
| Severe Burning | Molotov Cocktail | DOT | 100% | Severe Burning causes a short DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 3 turns. |
| Shock | Cattle Prod; Taser | Enemy Debuff | 75 - 90%; 100% | (%) chance to Shock opponent causing them to miss the next turn |
| Sleep (Unreleased) | Tranquilizer Gun | Enemy Debuff | ? - ?% | Sleep will cause your enemy to miss turns until they receive damage. |
| Smash | Sledgehammer | Damage Bonus | 100% | Smash causes twice the damage of a regular hit, but takes a turn to recharge before the weapon can be used again. |
| Spray | Dual Bushmasters, Dual MP5s, Dual P90s, Dual Uzis, Dual TMPs | Damage Bonus | 20 - 24% | Spray causes an entire clip to be emptied into an opponent in a single turn, causing twice the damage of a regular hit. This can only proc while a clip is full. |
| Storage | Handbag | Passive | N/A | Storage allows you to use two temporary items in a fight. You must use up an additional turn in order to withdraw the second temporary item. |
| Toxin | Poison Umbrella | Enemy Debuff | 30% - 44% | Apply a 25% passive debuff to an opponents stats (random between: "Wither" - Strength, "Slow" - Speed, "Cripple" - Dexterity, "Weaken" - Defense). Up to 3 of each may stack, for -75%. |
General Bonuses
This list is a work in progress. If you see something that falls outside of the parameters in the below table, it is not a bug, just report it to a wiki contributor please.
This table will be updated in the coming weeks and months as more bonuses are discovered. There are 53 in total.
Weapon Categories are:
- CL = Clubbing
- HA = Heavy artillery
- MG = Machine gun
- MK = Mechanical
- PI = Piercing
- PS = Pistol
- RF = Rifle
- SG = Shotgun
- SL = Slashing
- SM = Submachine gun
| Weapon Bonuses | ||||
|---|---|---|---|---|
| Bonus | Weapons | Type | Information | Range |
| Achilles | PI, PS, RF | Buff | Increased Foot damage (%) | 50 - 169% |
| Assassinate | PI, PS, RF | Buff | Increased damage (%) on the first turn | 50 - 148% |
| Backstab | PI | Buff | Chance (%) of double damage when opponent is distracted | 30- 96% |
| Berserk | SL | Buff / De-Buff | Increased Damage (%), Reduced Hit Chance (half%) | 20 - 87% |
| Bleed | PI, SG, SL | DOT | Chance at "Bleed" DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 9 turns. | 20 - 72% |
| Blindside | SG | Buff | Increased damage (%) if target has full life | 25 - 96% |
| Bloodlust | SL | Buff | Life regenerated by a (%) of damage dealt | 10 - 18% |
| Comeback | SM | Buff | Increased damage (%) while under 1/4 life | 50 - 127% |
| Conserve | MG, RF, SM | Buff | Increase (%) ammo conservation | 25 - 49% |
| Cripple | HA, SG | Enemy Debuff | Chance (%) to Cripple opponent reducing Dexterity by 25% (x3) | 20 - 58% |
| Crusher | CL | Buff | Increased Head damage (%) | 50 - 133% |
| Cupid | PI, PS, RF | Buff | Increased Heart damage (%) | 50 - 158% |
| Deadeye | PI, PS, RF, MG | Buff | Increased Critical hit damage (%) | 25 - 123% |
| Deadly | SG | Buff | Chance of a "Deadly" hit (+500%[13] damage) | 2 - 10% |
| Disarm | CL, PI, PS, RF, SL | Enemy Debuff | Disables opponents weapon for (X) turns upon hitting their hand or arm. Note: this will not work on the first turn of an attacking fight. | 3 - 15 |
| Double-edged | SL | Buff | Chance (%) of double damage at the cost of self injury | 10 - 32% |
| Double Tap | PS | Buff | Chance at hitting twice in a single turn | 15 - 57% |
| Empower | PI, CL, SL | Buff | Increased Strength while using the weapon (%) | 50 - 234% |
| Eviscerate | PI, SG, SL | Enemy Debuff | Opponent receives extra damage (%) under this effect | 15 - 34% |
| Execute | PS | Buff | Instant defeat a target upon a damaging hit when opponent is below (%) life | 15 - 29% |
| Expose | PS, RF, SG, SL | Buff | Increased critical hit rate (%) | 7 - 21% |
| Finale | HA | Buff | Increased damage (%) for every turn the weapon is not used | 10 - 17% |
| Focus | RF | Buff | Hit Chance increase (%) for every successive miss | 15 - 35% |
| Frenzy | CL, PI, SL | Buff | (%) Increase to Damage and Accuracy on each successive hit | 5 - 14% |
| Fury | CL, PI, SL | Buff | Chance (%) of hitting twice in a single turn | 10 - 36% |
| Grace | SL | Buff / De-Buff | Increased Hit Chance (%), Reduced Damage (half%) | 20 - 76% |
| Home Run | CL | Buff | Chance (%) to deflect incoming temporary items | 50 - 93% |
| Irradiate | PI | Enemy Debuff | Apply 1-3 hours [14] radiation poisoning when used for the finishing hit | 100% |
| Motivation | CL, PS, SL, SM | Buff | Chance (%) to increase all stats by 10% (up to 5 of these may stack) | 15 - 35% |
| Paralyze | HA | Enemy Debuff | Adds 300 seconds ‘Paralyze’ effect (50% chance of missing turns) [15] | 5 - 18% |
| Parry | SL | Enemy Debuff | (%) Chance to block incoming melee attacks | 50 - 92% |
| Penetrate | MG, PI, RF | Enemy Debuff | Ignores (%) of enemy armor mitigation | 25 - 49% |
| Plunder | CL, PI, SL | Buff | Increase (%) to money mugged when used for finishing hit | 20 - 49% |
| Powerful | CL, HA, RF, SM, SG, MG | Buff | Increased Damage (%) | 15 - 49% |
| Proficience | SM | Buff | Increase XP (%) gained when used for the finishing hit | 20 - 59% |
| Puncture | MG, PI, RF | Buff | Chance (%) of ignoring armor and defensive bonuses. More info at main article: Puncture | 20 - 57% |
| Quicken | PS, SL, SM | Buff | Increased Speed while using the weapon (%) | 50 - 245% |
| Rage | CL, PI, SL | Buff | Chance (%) at hitting 2-8 times in a single turn | 4 - 18% |
| Revitalize | SM | Buff | Chance (%) of restoring the energy spent attacking, when used for the finishing hit | 10 - 24% |
| Roshambo | CL | Buff | Increased Groin damage (%) | 50 - 132% |
| Slow | CL, PI, SM | Enemy Debuff | Chance (%) to Slow opponent reducing Speed by 25% (x3) | 20 - 64% |
| Smurf | MG | Buff | (%) damage increase for each level under an opponent | 1% - 5% |
| Specialist | MG, PS, RF, SM, SG, HA | Buff | Increased Damage (%), weapon is limited to a single clip | 20 - 59% |
| Stricken | HA | Buff | (%) Increased hospital time upon final hit | 30% - 99% |
| Stun | CL, HA, SG | Enemy Debuff | Chance (%) to cause opponent to miss next turn | 10 - 40% |
| Suppress | MG | Enemy Debuff | (%) chance to Suppress opponent causing 25% chance to miss future turns | 25 - 49% |
| Sure Shot | RF | Buff | Chance (%) at a guaranteed hit | 3 - 11% |
| Throttle | PS, RF, SG, SL, SM | Buff | Increased Throat damage (%) | 50 - 170% |
| Warlord | HA, RF, SG, SM, MG | Buff | Increases respect gained (%) | 15 - 45% |
| Weaken | PI, RF, SG, SL | Enemy Debuff | Chance (%) to Weaken opponent reducing Defense by 25% (x3) | 20 - 63% |
| Wind-up | CL, PI, SL | Buff | Increased damage (%) after spending a turn to wind up the weapon | 125 - 221% |
| Wither | PI, PS, SM | Enemy Debuff | Chance (%) to Wither opponent reducing Strength by 25% (x3) | 20 - 63% |
| Weapon Bonuses | |||
|---|---|---|---|
| Bonus | Yellow | Orange | Red |
| Achilles | 50 - 73 | 77 - 98 | 114 - 169 |
| Assassinate | 50 - 69 | 70 - 93 | 101 - 148 |
| Backstab | 30 - 40 | 37 - 52 | 44 - 96 |
| Berserk | 20 - 34 | 39 - 53 | 60 - 87 |
| Bleed | 20 - 30 | 31 - 45 | 53 - 72 |
| Blindside | 25 - 37 | 41 - 59 | 73 - 96 |
| Bloodlust | 10 - 12 | 12 - 14 | 17 |
| Comeback | 50 - 66 | 70 - 99 | 102 - 127 |
| Conserve | 25 - 29 | 30 - 36 | 43 - 49 |
| Cripple | 20 - 28 | 29 - 40 | 52 - 58 |
| Crusher | 50 - 72 | 76 - 102 | 133 |
| Cupid | 50 - 74 | 75 - 110 | 124 - 158 |
| Deadeye | 25 - 45 | 46 - 72 | 76 - 123 |
| Deadly | 2 - 3 | 4 - 6 | 9 |
| Disarm | 3 - 5 | 5 - 9 | 9 - 15 |
| Double-edged | 10 - 15 | 16 - 24 | 32 |
| Double Tap | 15 - 23 | 25 - 35 | 39 - 57 |
| Empower | 52 - 85 | 90 - 140 | 180 - 234 |
| Eviscerate | 15 - 18 | 19 - 24 | 26 - 34 |
| Execute | 15 - 18 | 18 - 22 | 23 - 28 |
| Expose | 7 - 9 | 10 - 14 | 14 - 21 |
| Finale | 10 - 11 | 12 - 13 | 13 - 17 |
| Focus | 15 - 19 | 20 - 24 | 32 - 35 |
| Frenzy | 5 - 7 | 7 - 9 | 10 - 14 |
| Fury | 10 - 15 | 16 - 23 | 26 - 36 |
| Grace | 20 - 31 | 38 - 49 | 60 - 76 |
| Home Run | 50 - 59 | 62 - 71 | 71 - 93 |
| Irradiate |
|
? |
|
| Motivation | 15 - 19 | 19 - 25 | 26 - 35 |
| Paralyzed | 5 - 8 | 17-18 | |
| Parry | 50 - 59 | 62 - 71 | 71 - 87 |
| Penetrate | 25 - 29 | 30 - 37 | 38 - 49 |
| Plunder | 20 - 25 | 26 - 33 | 36 - 49 |
| Powerful | 15 - 21 | 22 - 32 | 33 - 49 |
| Proficience | 20 - 28 | 29 - 38 | 44 - 59 |
| Puncture | 20 - 27 | 28 - 39 | 30 - 57 |
| Quicken | 50 - 88 | 91 - 149 | 154 - 245 |
| Rage | 4 - 6 | 4 - 10 | 11 - 18 |
| Revitalize | 10 - 13 | 13 - 17 | 18 - 24 |
| Roshambo | 50 - 69 | 76 - 90 | 132 |
| Slow | 20 - 28 | 29 - 42 | 43 - 64 |
| Smurf | 1 | 2 - 3 | 3 - 5 |
| Specialist | 20 - 27 | 28 - 38 | 40 - 52 |
| Stricken | 30 - 43 | 44 - 54 | 85 - 99 |
| Stun | 10 - 15 | 16 - 23 | 25 - 40 |
| Suppress | 25 - 31 | 33 - 40 | ?? - 49 |
| Sure Shot | 3 - 4 | 5 - 8 | 8 - 11 |
| Throttle | 50 - 71 | 76 - 105 | 119 - 170 |
| Warlord | 15 - 19 | 20 - 27 | 28 - 45 |
| Weaken | 20 - 28 | 29 - 40 | 44 - 63 |
| Wind-up | 125 - 145 | 145 - 167 | 177 - 221 |
| Wither | 20 - 28 | 29 - 42 | 43 - 63 |
Notes:
- Execute does not work against NPC accounts.
- Warlord is not applied to bonus hits on a chain.
- It is confirmed that two weapon bonuses can proc on the same turn if one buffs the attacker and one debuffs the target (ie Wither and Motivation). It is confirmed (but not in all combinations) that two bonuses can proc on the same turn if both affect the enemy (Weaken and Cripple have been confirmed on the same turn).
Patch History
Released in Patch list #58
- Added advanced weapon color glows behind their rotating models
- Added Shock effect (miss next turn) to Tasers (100%) and Cattle Prods (75%-90%)
- Increased Smurf weapon bonus scale slightly to ensure all Orange variants provide 2% instead of Yellow's 1%
- Changed DOT effects to be able to defeat opponents (no longer only reducing them to 1 life)
- Changed DOT effect log appearance order in attacking to be more intuitive.
- Changed attacking effects so they will not overwrite or refresh timers of an existing effect of the same quality.
- Added attack log rows when a DOT effect is initially applied.
- Increased damage of Molotov Cocktail and now gives an initial burst hit.
- Increased Poison proc on Blowgun to 85% - 100%, increased Poison ticks, but reduced Blowgun damage.
- Decreased Flamethrower burning damage.
- Changed 'Demoralize' weapon bonus to decrease stats from -15% (multiplicative) to -10% (additive).
- Changed 'Frozen' weapon bonus to be additive instead of multiplicative.
- Changed 'Blindfire' bonus accuracy reduction to -5.00 per turn instead of -20%.
- Changed certain attack bonus effects to be applied only on damage made instead of plain hit.
- Changed 'Blindfire' item bonus accuracy reduction to affect the basic item accuracy instead of final hit chance.
- Added freeze weapon bonus to Snow cannons.
- Added emasculate weapon bonus to Pink Mac-10s
- Added Spray weapon bonus to all dual SMGs.
- Added Poison weapon bonus for all Blowguns.
- Changed damage over time (DOT Damage) so that it can no longer end an attack.
- Changed DOT effects in attacking to not end an attack (will reduce life down to 1).
- Added Burn weapon bonus for all Flamethrower.
- Changed demoralization effect to only apply to a single group (attackers or defenders).
- Added Demoralize weapon bonus for all Gold AK-47s.
References
- ↑ Chedburn, Advanced Weapons & Armor (07/12/21)
- ↑ Chedburn, Weapon & Armor bonuses (05/05/17)
- ↑ Aurel1, Poison Stacking (09/12/21)
- ↑ Patch list #42410/03/26
- ↑ Chedburn, Weapon Bonus discussion thread (16/03/21)
- ↑ Bloodlust on final hit recovers % of the life that you take from the opponent: (Bug report: 17/05/2023)
- ↑ Bloodlust+Rage? Healing interaction?
- ↑ Chedburn comment on Wind-up (02/06/24)
- ↑ Double Tap doesn't proc on reload (01/07/24)
- ↑ Execute can only proc on the first action of a turn
- ↑ Eviscerate didn't proc on defence: Cloudjumper (18/08/25)
- ↑ Aurel1Rage and Fury issue 06/03/26
- ↑ Attack log screenshot
- ↑ sugarvalves, RANKED WARRING GOES LIVE! (07/12/21)
- ↑ sugarvalves, RANKED WARRING GOES LIVE! (07/12/21)
| Attacking | |
| The Engine | The Basics · Battle Stats · Distraction · Weapon Stats · Weapon Bonus · Elo |
|---|---|
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