A Territory is a part of the Torn city map that may be owned and controlled by Factions. While territories are owned by a faction they provide a small amount of daily respect in addition to any relevant Racket proceeds.
To claim a territory, Factions first must make their presence known in the outskirts of the city (sector 7). From there, Factions can claim and assault adjacent blocks.
When the assaulting faction has no territories to start with, it can start only one assault on any sector 7 block. If a sector 7 faction lost all its territories while participating in multiple wars simultaneously, the other wars (assaulting) can still be continued even when they were over the blocks deeper into the map (sector 6 or so).
There are multiple cooldowns in place when it comes to claiming a territory, based on your faction's recent activity.
- If you abandon or lose (via war) your "last" or only territory, you must wait 72 hours before starting again and claiming a territory in Sector 7.
- If you lose a war on a particular territory, you may not initiate another assault on this territory until 72 hours have passed since your defeat.
- If you have warred a particular territory at all in the last 90 days, you are subject to an additional cooldown: you may not war this territory within 72 hours of any other war on this territory -- even wars not involving your faction.
The City Map
The city map becomes a vital part of the territory update. If you click on the city, it will now show you the territories your faction owns as well as other nearby territories. Territories occupied by a faction are shaded with a random predetermined color, while unclaimed territories appear gray. If you want to see the entire territory map, there is a toggle switch below the map to enable this.
To see further details on a territory, clicking on a territory brings up an interface with the following details:
- Name - The ID of the territory
- Sector - The zone the territory is in
- Size - Overall size of the territory.
- Density - What exists inside the territory. (e.g. buildings, empty)
- Slots - How many player slots the territory has for territory war.
- Daily respect - The amount of respect the territory generates per day if held by a faction.
If the territory is currently being assaulted, the interface will also display basic war information, like how many people are participating and how close it is to victory.
In your faction there is also a new tab called Territory you can click on, this will display a zoomed-in version of the map, with only your faction highlighted and some additional information at the side. Faction news regarding your territories should also be listed there.
When a territory is assaulted, a wall will appear, the size of which depends on the type of territory (between 5 and 30). This wall will automatically populate with the strongest available defenders from the defending faction.
To knock people off of the wall, you must remove them by forcing them from the 'Okay' status (i.e. hospital or jail). If you are not initially on the wall when you knock someone off via combat, you automatically replace the opponent. If you are on the wall when you knock someone off via combat, you reserve the spot for your faction members for 60 seconds (the opposing faction can't jump back onto the spot). Anyone can see a faction's wall, but outside interference leaves emptied slots reserved to the victim faction for 60 seconds.
If a spot is empty you can also join that at a cost of 5 energy.
Every second a user spends on the wall provides a score of 1 for their faction - for the assaulting faction, this will go towards a goal of 50,000 * wall slots (between 250,000 and 1,500,000), for defenders this will reduce the overall score back towards 0. If the score goal is not obtained by the assaulting team within 72 hours the territory assault will fail.
To forcibly end an assault, peace treaties can be used to settle the assault as a truce, this is done through a trade conducted between members of each faction with territory permissions.
You must have at least 10 members to assault or claim territory, and room in your faction upgrades to do so. Multiple different territories can be under your assault.
After losing or abandoning your final territory, a cooldown of 72 hours is imposed before claiming a new territory again.
Factions can control a certain amount of territories based on their faction upgrades (up to 17). While the territory is under a faction's control, they gain a small amount of daily respect, depending on the territory stats.
If the territory is a Territory Racket, it also supplies a daily resource to the faction (with its daily respect). Rackets spawn at Level 1 and will occasionally level up or down between Level 1 and Level 5 (maximum). If a Racket de-levels below Level 1 it will despawn from the map.
Main article: Racket
- Territory wars have a max duration of three days
- The fastest time you can claim victory on a territory is 14 hours.
|Part of a series on Factions|
|Respect||Chaining · Organized Crimes|
|Warring||Territory · Rackets · Raiding · Ranked Warring · Outside Hits|
|Management||Upgrades · Recruit Status|