Taser

Taser #175
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An electroshock gun, non lethal, but will land your opponent in the hospital for a while just as quickly as a more aggressive weapon will.
Effect
Opponent becomes Shocked, causing them to miss the next turn.
Buy Price
$5,500
Sell Price
$4,250
Market Value
$3,213
Circulation
623,049
Weapon Info
Weapon Type
Damage Range
1 - 5
Accuracy Range
54 - 59
Stealth
6.1
Ammo Capacity
3 x 2
Rate of Fire
1 - 1

Taser is a Secondary Mechanical weapon.

This weapon can be sold for $4,250 at the Big Al's Gun Shop.

Taser is the only weapon that uses Taser Cartridge ammo.

Obtaining

Taser can be purchased in Mexico for $5,500 or found as city find or when opening a Clutch.

Taser can be also found from following crimes:

Graffiti

Shoplifting

Burglary

Unique Bonus

Taser has a unique bonus named Shock. When Shock occurs, the opponent has 100% chance to miss the next turn. Shock only procs if you deal damage to your opponent.

Buffs

The Taser can equip Weapon Mods like:

  • Lasers(increased critical hit rate)
  • Extra Magazines(additional magazines to use in a fight)
  • Lights(decreases the opponents Accuracy and their ability to Stealth.).

Players can gain Weapon Experience on Taser once the "CBT3870 Bachelor of Military Arts and Science" Education course has been completed. Tasers and all primary and secondary weapons gain a 20% damage boost from the "Firearms Expert" 10* special and an extra clip from the "Bandolier" 7* special at Gun Shops.

Tasers, along with all primary and secondary weapons, receive a 20% and 5% bonus to Ammo conservation from the "MTH3330 Bachelor of Mathematics" and "MTH2310 Discrete Mathematics" courses respectively.

The Taser is affected by all universal buffs such as the 1% damage boost from completion of the "BIO2350 Evolution" course or the +3 accuracy from the "Seasoned Poacher" 10* Zoo special.

See Also

Cattle Prod

Patch History

Released in Patch list #

Patch list #405
  • Changed Tasers, Blowguns, Flamethrowers & Prods to not appear under 'Any Bonuses' on the Item Market 🐞
Patch list #310
  • Changed Tasers to allow mods to be equipped: Lasers, Extra mags, Lights
Patch list #309
  • Changed the base damage of Tasers, Cattle Prods and Pillows to 1
  • Changed Taser to a Secondary weapon and added new Taser Cartridge ammo
  • Added Shock effect (miss next turn) to Tasers (100%) and Cattle Prods (75%-90%)