For all non-melee weapons, ammo must be purchased before the weapon can be of any use to you in a fight. During a fight, you can reload but can only bring a finite number of clips - once they run out you will have to switch weapons. Ammo may be purchased in the ammo locker, found at the top of the "Items" page. You can also find the ammo locker at Big Al's Gun Shop .
You can purchase up to 99,999,999 ammunition of each type.
Ammunition comes in a variety of sizes to fit different kinds of weapons.
|12 Gauge Cartridges||The Sawed-Off Shotgun, Benelli M1 Tactical, Ithaca 37, Benelli M4 Super, Jackhammer, Blunderbuss, Nock Gun, and Homemade Pocket Shotgun|
|9mm Parabellum Rounds||The MP5 Navy, TMP, MP5k, Skorpion, Mag 7, MP 40, 9mm Uzi, Taurus, Glock 17, Luger, USP, Beretta M9, Beretta 92FS, BT MP9, Qsz-92 and Dual 92G Berettas|
|.45 ACP Rounds||Thompson, Springfield 1911-A1 and Cobra Derringer|
|7.62mm Rifle Rounds||Sks Carbine, AK-47, Gold-Plated AK-47 and Rheinmetall MG 3|
|5.56mm Rifle Rounds||Vektor CR-21, XM8 Rifle, Bushmaster Carbon 15 Type 21s, M4A1 Colt Carbine, Heckler & Koch SL8, M16 A2 Rifle, Sig 550, Steyr AUG, Enfield SA-80, Tavor TAR-21, M249 PARA LMG, Minigun, Swiss Army SG 550 and ArmaLite M-15A4 Rifle|
|5.7mm High Vel. Rounds||P90, Dual P90s, Ruger 22/45 and Fiveseven|
|5.45mm Rifle Rounds||AK74u|
|.25 ACP Rounds||Raven MP25|
|.44 Special Rounds||S&W Revolver, Magnum, S&W M29 and Desert Eagle|
|.380 ACP Rounds||Lorcin 380 and Beretta Pico|
|Snow Balls||Snow Cannon|
|Bolts||Crossbow and Harpoon|
|Liters of Fuel||Flamethrower|
|40mm Grenade||China Lake (unreleased), Milkor Mgl (unreleased)|
Only basic ammunition for each size can be bought in the ammo locker - special ammo (Hollow Point, Tracer, Piercing and Incendiary) can be obtained via Mission Credits, the Big Al's Gun Shop benefit block or with job points in a Gun Store. Not all special ammo types are available for each size ammo, and hence weapon. For example, Incendiary Snowballs do not exist.
You can store up to 9,223,372,036,854,775,807 special ammo.
To equip special ammo, click on the box with the number of that ammo in - it will turn green if the special ammo is actively loaded.
|Hollow Point||+50% Damage, -50% Penetration (Enemy armour value is increased by 50%).|
|Piercing||+50% Penetration (Enemy armor reduced by 1.5x)|
The graph and table below outlines the relative effectiveness of three types of damage-related Special Ammunition. Regular damage to a naked opponent is assumed to be 1000, and the value of an opponent's armour is varied up to the theoretical maximum, 56.40, for each ammo type.
|Special Ammo Effectiveness|
|Armor range||Order of effectiveness|
|0.00||HP > IN > PI|
|20.00 - 31.57||IN > HP > PI|
|31.58 - 39.99||IN > PI > HP|
|40.00 - 54.54||IN > PI > Regular > HP|
|54.55 - 56.40||PI > IN > Regular > HP|
- Hollow Point ammo used to have a 25% Accuracy de-buff that was removed in a fix to the Damage bonus.
- Before the second Accuracy rebuild, Tracer provided an Accuracy bonus of +40% under the old system.
- The Tracer ammo bonus was upgraded from +5.00 Accuracy to +10.00 Accuracy in | Patch list #135.
- Chedburn, Special Ammunition Limit (13/03/20).
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