Hospital

The Hospital is where you go when you lose in a fight, are hospitalized, lose a game of Russian Roulette, failing certain Crimes, failing certain Organized Crimes or from a random event in a Mission.

How to Get out?

Revive

Being revived will remove you from hospital and replenish 25% of your life. This costs the reviver 75 energy, minus 5 energy for every faction upgrade they have on the revive special within Fortitude. To gain this ability a person must first reach the brain surgeon rank in the medical starter job.

Items

The following items aid with getting out of hospital:

  • Small First Aid Kit
  • First Aid Kit
  • Morphine
  • Blood Bags
  • Opium
  • Neumune Tablet

Every mentioned item, except Opium, will add time to your medical cooldown after use. Your medical cooldown is a timer that increases each time you use a medical item. When it goes over 24 hours, you cant take more medical items until it goes under 24 hours. You can view your current medical cooldown (if you have any) by clicking the medical cooldown icon in your icons.

Small First Aid Kit

The Small First Aid Kit, also known as an "SFAK" is obtained by stealing it from the hospital while in the medical job. There is a 1/3 chance of getting 50 of these when opening a box of medical supplies, acquired through the TCHS stock benefit. You can also buy these from the Pharmacy for $20,000 each.

The "SFAK" will take 20-24 minutes off your hospital time depending on Education courses you have taken, restore 3.25% of your total Life and add 15 minutes to your medical cooldown.

First Aid Kit

The First Aid Kit, also known as a "FAK" is obtained by stealing it from the hospital while in the medical job. There is a 1/3 chance of getting 30 of these when opening a box of medical supplies, acquired through the TCHS stock benefit. You can also buy these from the pharmacy for $35,000 each.

The "FAK" will take 50-60 minutes off your hospital time depending on Education courses you have taken, restore 7.5% of your total Life and add 30 minutes to your medical cooldown.

Morphine

Morphine is obtained by stealing it from the hospital while in the medical job. There is a 1/3 chance of getting 20 of these when opening a box of medical supplies, acquired through the TCHS stock benefit. You can also buy these from the pharmacy for $50,000 each.

Morphine will take 100-120 minutes off your hospital time depending on Education courses you have taken, restore 15% of your total Life and add 60 minutes to your medical cooldown.

Blood Bags

Blood bags can be filled by using an empty blood bag, and used once the Education Intravenous Therapy has been completed. Filling a blood bag will take 20% of your life, add 3 hours to your medical cooldown, and give you one filled blood bag of your blood type.

Like Morphine, blood bags will take 100-120 minutes off your hospital time, and add 60 minutes to your medical cooldown, but will also restore 20% of your Life, making them ideal to quickly recover after combat.

A table on which Blood Bags you can use as which group can be found below:

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Opium

Opium is a drug which can be purchased from China, Japan and South Africa. It can also be bought from other players. Opium will remove all standard hospital time and 66.6% of your life. It does not add to your medical cooldown, but instead adds a 200-250 minutes drug cooldown. To find out more about Opium and other drugs click here.

Neumune Tablet

This is the only Medical item that will remove Hospital time if you have Radiation Poisoning due to a Dirty Bomb either in construction or detonation. As of 08/01/2019, using a Neumune Tablet will increase Medical Cooldown by 6 hours, decrease Hospital time by 4 to 6 hours, and reduce Radiation Poisoning by 1 day (3%). It will not remove Hospital time for any other reason. It is available to buy in Switzerland for $6,500,000.


Historical Notes

  • Neumune Tablet used to take off 24 hours hospital time

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