Ammo
Introduction
For all non-melee weapons, ammo must be purchased before the weapon can be of any use to you in a fight. During a fight, you can reload but can only bring a finite number of clips - once they run out you will have to switch weapons. Ammo may be purchased in the ammo locker, found at the top of the "Items" page. You can also find a link to the ammo locker at Big Al's Gun Shop [1].
You can purchase up to 99,999,999 ammunition of each type.
Ammo Size
Ammunition comes in a variety of sizes to fit different kinds of weapons.
Special Ammo
Only basic ammunition for each size can be bought in the ammo locker - special ammo (Hollow Point, Tracer, Piercing and Incendiary) can be obtained via:
- Mission Credits
- the Big Al's Gun Shop benefit block
- with job points in a Gun Shop or Firework Stand (Incendiary only)
- as the result of several crimes (notably as unique outcomes for the Search For Cash crime, unique outcomes for the Graffiti crime, and stealing from Big Al's Gun Shop as part of the Shoplifting crime or Burglary).
Not all special ammo types are available for each size ammo, and hence weapon. For example, Incendiary Snowballs do not exist.
You can store up to 9,223,372,036,854,775,807 special ammo.[1]
To equip special ammo, click on the box with the number of that ammo in - it will turn green if the special ammo is actively loaded.
| Special Ammunition | |
|---|---|
| Type | Effect |
| Hollow Point | +50% Damage, -50% Penetration (Enemy armor value is increased by 50%). |
| Piercing | +50% Penetration (Enemy armor reduced to 50%) |
| Incendiary | +40% Damage |
| Tracer | +10.00 Accuracy |
Effectiveness
The graph and table below outlines the relative effectiveness of three types of damage-related Special Ammunition. Regular damage to a naked opponent is assumed to be 1000, and the value of an opponent's armor is varied up to the theoretical maximum, 56.40, for each ammo type.
| Special Ammo Effectiveness | |
|---|---|
| Armor range | Order of effectiveness |
| 0.00 | HP > IN > PI > Regular |
| 20.00 - 28.57 | IN > HP > PI > Regular |
| 28.58 - 39.99 | IN > PI > HP > Regular |
| 40.00 - 44.44 | IN > PI > Regular > HP |
| 44.45 - 56.40 | PI > IN > Regular > HP |
Historical Notes
- Hollow Point ammo used to have a 25% Accuracy de-buff that was removed in a fix to the Damage bonus.
- Before the second Accuracy rebuild, Tracer provided an Accuracy bonus of +40% under the old system.
- The Tracer ammo bonus was upgraded from +5.00 Accuracy to +10.00 Accuracy in | Patch list #135.
Patch History
- Added 40mm Grenade ammunition type for future Grenade Launchers.
- Added additional text to the result message when Equipping a gun that you have no ammo for.
- Released rebuilt ammo locker page (minor differences visually).
- Changed tracer ammunition to provide +10.00 accuracy (from +5.00).
- Added the four specific special ammunition type usage to personal stats.
- Updated the ammunition personal stats to use data going back 6 months (as far as possible).
- Added personal stat 'Special ammunition used'.
- Increased quantities of special ammo provided by Companies, Stocks & newly spawned mission rewards.
- Changed all special ammunition drops to prioritise ammo type on currently equipped weapons if possible.
- Changed special ammunition job point costs of Surplus & Inferno to 15 (from 25) and 25 (from 50).
- Changed mission credit costs of special ammunition (reduction).
- Added number input shortcuts on Stock Market and Ammo Locker pages.
- Changed Big Al's stock special to provide prioritised ammo & larger quantities.
- Enabled mods page and ammo pool view while in jail/hospital.
References
- ↑ Chedburn, Special Ammunition Limit (13/03/20).
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|---|---|
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