Drugs

Key Details

  • You cannot take another drug while still under the effect of a previous drug. You can check how much time is left by hovering over the Drug cool down (weed) icon.
  • Any effect given that increases your happiness above your maximum will reset back to your maximum every quarter-hour, on the hour (i.e. xx:00/15/30/45).
  • Passive stat increases gained from taking drugs (such as Ketamine, PCP, and Speed) may slowly decrease during the after-effects.
  • Opium will remove all of your Hospital time, unless caused by Radiation Sickness.
  • There are honor bars for taking 50 of each drug with the exception of Love Juice.
  • Love Juice is different from other drugs and is only usable around Valentines Day.
  • Overdosing may increase the cooldown.
  • City shops do not sell drugs; but they can be bought abroad.
  • Ketamine can be obtained by using 5 job points in a 5* or higher zoo or farm. It is the only drug obtainable through companies.
  • Your level of addiction does not affect your chance to overdose.

Drugs

Drugs & Effects
Effects & Cool down Overdose Effects
Cannabis
  • Increased crime success rate
  • - 20% to Strength
  • - 25% to Defense
  • - 35% to Speed
  • + 2-3 Nerve
  • Cool down: 60-90 minutes
  • - 100% Energy & Nerve
  • Hospital: 300-330 minutes
  • 'Spaced Out' honor bar
Ecstasy
  • Doubles Happy
  • Cool down: 200-220 minutes
  • - 100% Energy & Happy
Ketamine
  • - 20% to Strength & Speed
  • + 50% to Defense
  • Cool down: 45-60 minutes
  • - 100% Energy, Nerve & Happy
  • Hospital: 1,000 minutes
  • Increased cool down (24-27 hours)
  • -20% to Strength & Speed
LSD
  • + 30% to Strength
  • + 50% to Defense
  • - 30% to Speed & Dexterity
  • + 50 Energy
  • + 200-500 Happy
  • + 5 Nerve
  • Cool down: 400-450 minutes
  • - 100% Energy & Nerve
  • - 50% Happy
  • - 30% to Speed & Dexterity
Opium
  • Removes all standard hospital time and replenishes life to 66.6%
  • + 50-100 Happy
  • Cool down: 180-250 minutes
  • N/A
PCP
  • + 20% to Strength & Dexterity
  • + 250 Happy
  • Cool down: 260-400 minutes
  • - 100% Energy, Nerve & Happy
  • Hospital: 1,620 minutes
  • - 10 x (current level) to Speed (permanent)
Shrooms
  • + 500 Happy
  • - 20% to all Fighting stats
  • - 25 Energy (caps at 0)
  • Cool down: 182-237 minutes
  • - 100% Energy, Nerve & Happy
  • Hospital: 100 minutes
Speed
  • - 20% to Dexterity
  • + 20% to Speed
  • + 50 Happy
  • Cool down: 250 - 352 minutes
  • Hospital: 450 minutes
  • - 6 x (current level) to Strength & Defense (permanent)
  • 100% Loss of Energy, Nerve & Happiness
Vicodin
  • + 25% to all Fighting stats
  • + 75 Happy
  • Cool down: 240-360 minutes
  • - 150 Happy
Xanax
  • + 250 Energy
  • + 75 Happy
  • - 35% to all Fighting stats
  • Cool down: 360-480 minutes
  • 35 Addiction Points
  • - 100% Energy, Nerve and Happy
  • Hospital: 5000 minutes
  • Increased cool down & addiction (~24-25 hours / 3 Xanax)
Love Juice
  • Reduces cost of attacking and reviving by 15 E
  • + 50% to Speed
  • + 25% to Dexterity
  • Only works during the Valentine's Day event
  • Cool down: ~300 minutes
  • 50 Addiction Points
  • N/A

Addiction Effects

Each type of drug will give you a different level of addiction. Addiction effects occur while you have a particular level of addiction - not just while you have a drug cooldown. Every drug you take will provide some addiction (unless you are reading the "Hot Turkey" book), even if the Brain icon has not yet appeared. It is important to note that while the terms are often used interchangeably in Torn, "Addiction" and "Battle Stats debuff" are not the same thing - although this debuff is an easy way to gauge your level of addiction without going to rehab.

At a certain level of addiction, the brain icon will appear among your personal icons, indicating the level of debuff to your Battle Stats. The heavier your addiction, the more red the brain will appear.

Aside from a Battle Stats debuff, additional negative consequences will begin to occur as your addiction progresses:

  • Your effectiveness within a company will begin to drop (this does not affect directors). This starts from your first drug, not just when the Brain icon has appeared!
  • You will be kicked from any education you are enrolled in. While in a faction with maximum Toleration, this occurs around an addiction level that provides 6-7% Battle Stats debuff. This effect can be mitigated working in a 10* Nightclub.
  • You may lose access to the drug-free Gym, the Sports Science Lab. This occurs if your total Xanax and Ecstasy used combines to more than 150.
  • You may be forced to use drugs to be able to access the Gym to train in.
  • Although rumoured for years, Addiction does not affect Organised Crimes success in any way source.


It is possible to remove these long-term effects by:

  • Going to Rehab in Switzerland
  • Waiting for the addiction to wear off naturally. 21 Addiction Points are removed naturally each day at ~5.30am TCT.
  • Spending job points on specials: "R and R" in Cruise Line Agency, "Herbal Cleansing" in Flower Shop, and "Suppression" in Nightclub (all of which are available in 5* companies). 1 Addiction Point is removed per job point.
  • Using Book : Milk Yourself Sober which removes a substantial amount of drug addiction upon completion.
  • Using Book : Hot Turkey to gain no drug addiction 31 days.

More testing needs to be done before accurate figures can be set on how many of each drug will force an Education kick.

Overdosing

Any time a drug is taken (with the exception of Opium and Love Juice, which cannot be overdosed on), there is a small chance to overdose on said drug. When this happens, the player will receive an event saying they have overdosed, and suffer that drug's overdose effects.

Each drug has a different overdose effect (detailed above) and typically come with an extended drug cooldown. Each drug also has a different chance to overdose (e.g Cannabis has an extremely low OD chance, whereas ecstasy has a relatively high chance)

Addiction, frequency of drug-taking, number taken, times since last OD, etc, have no impact on the chance to overdose.

Overdose chance can be reduced with the use of the 'Overdosing' faction upgrade in the Toleration branch, decreasing your chance to OD by 3% per upgrade to a maximum of 30%. It can also be reduced by 50% in a 7* Nightclub with the passive "Toleration" special.

Historical Notes

It used to reset any Energy/Nerve above the maximum limit back down to the maximum at the regeneration point. Those effects were removed on Oct 2. 2011 (Energy) and Jul 21. 2012 (Nerve).

Other changes, not related to the above:

  • An overdose on Ecstasy used to also remove everyone on your friend's list.
  • The energy loss from using Shrooms used to take your energy into negatives if you had less than 25, now it will not drop below 0, but will still take up to 25 energy.
  • Opium used to restore 50% of your HP.
  • Awareness increase from Ecstasy & LSD was removed on Feb 21, 2017.
  • As per Chedburn's Announcement, successful (non-overdose) drug-taking events were removed.