Key Details

  • You cannot take another drug while still under the effect of a previous drug. You can check how much time is left by hovering over the Drug cool down (weed) icon.
  • Any effect given that increases your happiness above your maximum will reset back to your maximum every quarter-hour, on the hour (i.e. xx:00/15/30/45).
  • Passive stat increases gained from taking drugs (such as Ketamine, PCP, and Speed) may slowly decrease during the after-effects.
  • Opium will remove all of your Hospital time, unless caused by Radiation Sickness.
  • There are honor bars for taking 50 of each drug with the exception of Love Juice.
  • Love Juice is different from other drugs and is only usable around Valentines Day.
  • Overdosing may increase the cooldown.
  • City shops do not sell drugs; but they can be bought abroad.
  • Ketamine can be obtained by using 5 job points in a 5* or higher zoo or farm. It is the only drug obtainable through companies.
  • Your level of addiction does not affect your chance to overdose.


Drugs & Effects
Effects & Cool down Overdose Effects
  • Increased crime success rate
  • - 20% to Strength
  • - 25% to Defense
  • - 35% to Speed
  • + 2-3 Nerve
  • Cool down: 60-90 minutes
  • - 100% Energy & Nerve
  • Hospital: 300-330 minutes
  • 'Spaced Out' honor bar
  • Doubles Happy
  • Cool down: 200-220 minutes
  • - 100% Energy & Happy
  • - 20% to Strength & Speed
  • + 50% to Defense
  • Cool down: 45-60 minutes
  • - 100% Energy, Nerve & Happy
  • Hospital: 1,000 minutes
  • Increased cool down (24-27 hours)
  • -20% to Strength & Speed
  • + 30% to Strength
  • + 50% to Defense
  • - 30% to Speed & Dexterity
  • + 50 Energy
  • + 200-500 Happy
  • + 5 Nerve
  • Cool down: 400-450 minutes
  • - 100% Energy & Nerve
  • - 50% Happy
  • - 30% to Speed & Dexterity
  • Removes all standard hospital time and replenishes life by 66.6%
  • + 50-100 Happy
  • Cool down: 180-250 minutes
  • N/A
  • + 20% to Strength & Dexterity
  • + 250 Happy
  • Cool down: 260-400 minutes
  • - 100% Energy, Nerve & Happy
  • Hospital: 1,620 minutes
  • - 10 x (current level) to Speed (permanent)
  • + 500 Happy
  • - 20% to all Fighting stats
  • - 25 Energy (caps at 0)
  • Cool down: 182-237 minutes
  • - 100% Energy, Nerve & Happy
  • Hospital: 100 minutes
  • - 20% to Dexterity
  • + 20% to Speed
  • + 50 Happy
  • Cool down: 250 - 352 minutes
  • Hospital: 450 minutes
  • - 6 x (current level) to Strength & Defense (permanent)
  • 100% Loss of Energy, Nerve & Happiness
  • + 25% to all Fighting stats
  • + 75 Happy
  • Cool down: 240-360 minutes
  • - 150 Happy
  • + 250 Energy
  • + 75 Happy
  • - 35% to all Fighting stats
  • Cool down: 360-480 minutes
  • 35 Addiction Points
  • - 100% Energy, Nerve and Happy
  • Hospital: 5000 minutes
  • Increased cool down & addiction (~24-25 hours / 3 Xanax)
Love Juice
  • Reduces cost of attacking and revivng by 15 E
  • + 50% to Speed
  • + 25% to Dexterity
  • Only works on Valentine's Day
  • Cool down: ~300 minutes
  • 50 Addiction Points
  • N/A

Addiction Effects

Using different drugs will give you different levels of addiction. The addiction effects differ from the regular effects of being on the drugs as these will be in-effect whether you are on a drug or not. Every drug you take will add some addiction, even if the brain icon hasn't appeared yet. It's important to note that while the terms can be used interchangeably, your addiction and battle stat reduction is not the same - however, your stat reduction is the easiest way to gauge your level of addiction.

A Brain icon will appear among your personal icons, indicating negative effects of addiction. The heavier your addiction, the redder the brain icon will appear.

If you use too many drugs you may start experiencing negative effects such as:

  • Your effectiveness within a company may drop (this does not affect Directors) (starts occurring once the addiction icon appears).
  • You may be kicked out of your Education class (Happens at about 6-7%), unless you are in a 10* Nightclub
  • You may lose access to the drug-free Gym, the Sports Science Lab, if you train using large amounts of Xanax or Ecstasy (above 150 of these two combined, so 50 each to allow you to get the two associated merits)
  • You may be only allowed to train in gyms while under the effects of drugs; that is, when you're not in active drug addiction, you may be barred from training.
  • Your Fighting Stats may be dramatically reduced
  • It is rumored that your effectiveness in Organised Crimes may be dramatically reduced. As of yet, there is no substantial evidence for this.

It is possible to remove these long-term effects by:

  • Going to Rehab in Switzerland
  • Waiting for the addiction to wear off naturally
  • Spending job points on specials: "R and R" in Cruise Line Agency, "Herbal Cleansing" in Flower Shop, and "Suppression" in Nightclub (all of which are available in 5* companies)
  • Using Book : Milk Yourself Sober which removes a substantial amount of drug addiction upon completion.
  • Using Book : Hot Turkey to gain no drug addiction 31 days.

More testing needs to be done before accurate figures can be set on how many of each drug will force an Education kick.


Any time a drug is taken (with the exception of Opium and Love Juice, which cannot be overdosed on), there is a small chance to overdose on said drug. When this happens, the player will receive an event saying they have overdosed, and suffer that drug's overdose effects.

Each drug has a different overdose effect (detailed above) and typically come with an extended drug cooldown. Each drug also has a different chance to overdose (e.g Cannabis has an extremely low OD chance, whereas ecstasy has a relatively high chance)

Addiction, frequency of drug-taking, number taken, times since last OD, etc, have no impact on the chance to overdose.

Overdose chance can be reduced with the use of the 'Overdosing' faction upgrade in the Toleration branch, decreasing your chance to OD by 3% per upgrade to a maximum of 30%. It can also be reduced by 50% in a 7* Nightclub with the passive "Toleration" special.

Historical Notes

It used to reset any Energy/Nerve above the maximum limit back down to the maximum at the regeneration point. Those effects were removed on Oct 2. 2011 (Energy) and Jul 21. 2012 (Nerve).

Other changes, not related to the above:

  • An overdose on Ecstasy used to also remove everyone on your friend's list.
  • The energy loss from using Shrooms used to take your energy into negatives if you had less than 25, now it will not drop below 0, but will still take up to 25 energy.
  • Opium used to restore 50% of your HP.
  • Awareness increase from Ecstasy & LSD was removed on Feb 21, 2017.
  • As per Chedburn's Announcement, successful (non-overdose) drug-taking events were removed.