An outside hit is a hit that is considered to be interfering in a war that the attacker is not a part of.
Such a hit can be a 'Leave'/'Mug'/'Hospitalize', but not an 'Arrest'.
The following flowchart explains how an outside hit is determined:
An addendum has been placed on the definition of an "Outside Hit" regarding the Elimination competition that runs in September. All Elimination hits will be considered "Inside Hits", and thus will not qualify a user for Early Discharge.
How it works
In order to mitigate the effects and influence of outside hitting, an Early Discharge system has been built. When outside hit mitigation comes into effect, any outside hits you receive will allow you to leave hospital for "free" (i.e. medical items, revive nor medical cooldown will be required).
Early Discharge can be utilised via the Hospital page, or alternatively if you are eligible for Early Discharge and attempt to use a medical item you will be alerted to this on the confirmation bar. If you are eligible for Early Discharge, you hospital icon will be different to the regular hospital icon.
After using Early Discharge, your life bar will be replenished to where it was before you were hit by an outside hitter.
When it kicks in
For the majority of the time, you won't even notice the mitigation system in effect - Early Discharge is not intended to become a regular part of a Torn day.
A faction must have received "excessive" outside hits before mitigation kicks in.
Specifically, in the last 24 hours a faction must have received as many outside hits as it has members (not including those that are Fallen), with a minimum of 20.
|Part of a series on Factions
|Chaining · Organized Crimes
|Territory · Rackets · Raiding · Ranked Warring · Outside Hits
|Upgrades · Recruit Status