Armor

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Wearing Armor reduces the damage received from an opponent.

Very simply, armor rating represents the percentage of the damage reduction. For example, a 40.00 rated piece of armor reduces damage taken by 40%, so a 1000 damage hit actually only deals 600 damage.

The following equation can be used to determine the damage received while wearing armor:

D(A) = D(I) * (1-A/100)

where D(I) is the Initial damage dealt by an opponent, A is the armor rating of the piece being worn, and D(A) is the resultant damage received with this armor equipped.

With certain Companies this can become even more powerful. 10* clothing stores provide a 20% buff to armor (effectively turning a 40.00 piece into a 48.00 piece), and 7* Private Security Firms provide a 25% buff when wearing a full set (helmet, chest, gloves, pants, boots).

Armor.png

From left to right: Leather Set, Combat Set, Assault Set, Riot Set, Dune Set, Delta Set, Sentinel Set, Vanguard Set, Marauder Set, EOD Set

Armor Ratings

Armor
Item Armor Rating Source
Assault Boots 46.00 - 51.00 Cache
Assault Gloves 46.00 - 51.00 Cache
Assault Helmet 46.00 - 51.00 Cache
Assault Pants 46.00 - 51.00 Cache
Assault Body 46.00 - 51.00 Cache
Bulletproof Vest 34.00 - 39.00 Big Al's Gun Shop
Chain Mail 23.00 - 28.00 Big Al's Gun Shop
Combat Boots 38.00 - 43.00 South Africa
Combat Gloves 38.00 - 43.00 South Africa
Combat Helmet 38.00 - 43.00 South Africa
Combat Pants 38.00 - 43.00 South Africa
Combat Vest 38.00 - 43.00 South Africa
Delta Boots 49.00 - 54.00 Cache
Delta Gloves 49.00 - 54.00 Cache
Delta Gas Mask 49.00 - 54.00 Cache
Delta Pants 49.00 - 54.00 Cache
Delta Body 49.00 - 54.00 Cache
Dune Boots 44.00 - 49.00 Cache
Dune Gloves 44.00 - 49.00 Cache
Dune Helmet 44.00 - 49.00 Cache
Dune Pants 44.00 - 49.00 Cache
Dune Vest 44.00 - 49.00 Cache
Construction Helmet 30.00 - 35.00 China
EOD Boots 55.00 - 60.00 Cache
EOD Gloves 55.00 - 60.00 Cache
EOD Helmet 55.00 - 60.00 Cache
EOD Pants 55.00 - 60.00 Cache
EOD Apron 55.00 - 60.00 Cache
Flak Jacket 30.00 - 35.00 Mexico
Flexible Body Armor 42.00 - 47.00 Japan
Full Body Armor 31.00 - 36.00 Big Al's Gun Shop
Hazmat Suit 10.00 - 15.00 City Find
Hiking Boots 24.00 - 29.00 Big Al's Gun Shop
Kevlar Gloves 32.00 - 37.00 Mexico
Leather Boots 20.00 - 25.00 Big Al's Gun Shop
Leather Gloves 20.00 - 25.00 Big Al's Gun Shop
Leather Helmet 20.00 - 25.00 Big Al's Gun Shop
Leather Pants 20.00 - 25.00 Big Al's Gun Shop
Leather Vest 20.00 - 25.00 Big Al's Gun Shop
Liquid Body Armor 40.00 - 45.00 Argentina
Marauder Boots 52.00 - 57.00 Cache
Marauder Gloves 52.00 - 57.00 Cache
Marauder Face Mask 40.00 - 45.00 Cache
Marauder Pants 52.00 - 57.00 Cache
Marauder Body 52.00 - 57.00 Cache
Medieval Helmet 25.00 - 30.00 Halloween 2010
Motorcycle Helmet 30.00 - 35.00 City Find
Outer Tactical Vest 36.00 - 41.00 Mexico
Police Vest 32.00 - 37.00 Big Al's Gun Shop
Riot Boots 45.00 - 50.00 Cache
Riot Gloves 45.00 - 50.00 Cache
Riot Helmet 35.00 - 40.00 Cache
Riot Pants 45.00 - 50.00 Cache
Riot Body 45.00 - 50.00 Cache
Safety Boots 30.00 - 35.00 Canada
Sentinel Helmet 53.00 - 58.00 Cache
Sentinel Apron 53.00 - 58.00 Cache
Sentinel Pants 53.00 - 58.00 Cache
Sentinel Gloves 53.00 - 58.00 Cache
Sentinel Boots 53.00 - 58.00 Cache
Vanguard Respirator 48.00 - 53.00 Cache
Vanguard Body 48.00 - 53.00 Cache
Vanguard Pants 48.00 - 53.00 Cache
Vanguard Gloves 48.00 - 53.00 Cache
Vanguard Boots 48.00 - 53.00 Cache
Welding Helmet 34.00 - 39.00 City Find
WWII Helmet 34.00 - 39.00 United Kingdom

Coverage

Armor doesn't necessarily cover the entire area of the slot its equipped to. The mitigation provided is actually based on displayed pixel coverage - i.e. if it looks covered on the player model, then it's covered. If not, you won't get any protection there!


Helmets

Helmet Coverage (%)
Head Throat
Welding 100 49.53
Motorcycle 85.35 23.19
Combat 67.49 0
Medieval 93.54 42.24
WWII 64.85 0
Construction 39.68 0
Leather 35.12 8.84
Riot 99.61 0
Assault 66.53 3.99
Dune 64.83 0
Delta 27.13 0
Marauder 100 60.57
Sentinel 74.24 0
Vanguard 39.6 0
EOD 100 42.90
Hazmat Suit covers 70% of the Head and 100% of the rest of the body!


Temporary Item Blocking

Does this helmet block that temp?
Pepper Spray Flash Grenade Tear Gas Smoke Grenade Sand Concussion Grenade Nerve Gas
Combat No No No No No No No
Motorcycle Yes No No No Yes No No
Welding Yes Yes No No Yes No No
Hazmat Yes No Yes No Yes No Yes
Riot Yes No No No Yes No No
Dune No No No No No No No
Assault No No No No No No No
Delta Yes No Yes No Yes No Yes
Marauder Yes No No No Yes No No
Sentinel No No No No No No No
Vanguard Yes No Yes No Yes No Yes
EOD Yes No No No Yes Yes No

Body Armors

Body Armor Coverage (%)
Throat Heart Chest Stomach Arms Hands Groin Legs
Flexible Body Armor 0 100 95.73 96.57 36.16 0 11.88 0.51
Combat Vest 0 100 100 100 23.18 0 36.04 0.98
Liquid Body Armor 0 100 98.48 99.59 19.85 0 0 0
Outer Tactical Vest 0 100 100 100 23.91 0 35.95 0.93
Full Body Armor 90.68 100 100 100 100 13.40 60.48 0.28
Bulletproof Vest 0 100 95.45 100 35.87 0 89.16 0.78
Police Vest 0 100 95.44 100 35.34 0 7.45 0.77
Flak Jacket 0 100 96.42 99.99 35.79 0 3.12 0.14
Chain Mail 0 100 100 100 99.90 0 48.46 1.93
Leather Vest 0 97.27 90.22 95.09 6.50 0 0 0
Riot Body 79.06 100 100 100 100 21.60 99.90 3.01
Assault Body 81.16 100 100 100 100 20.73 14.15 0.56
Dune Vest 83.93 100 100 100 100 21.6 9.05 0.46
Delta Body 88.81 100 100 100 100 30.70 13.40 0.64
Marauder Body 84.72 100 100 100 100 5.05 0 0
Sentinel Apron 95.91 100 100 100 100 0 0 2.24
Vanguard Body 83.53 100 100 100 100 0.13 35.39 0.28
EOD Apron 100 100 100 100 100 16.88 100 17.58

Pants

Pants Coverage (%)
Stomach Groin Legs Feet
Combat Pants 7.62 100 100 16.28
Leather Pants 7.50 100 100 15.49
Riot Pants 2.12 100 100 39.96
Assault Pants 3.84 100 100 33.25
Dune Pants 12.28 100 100 12.10
Delta Pants 8.59 100 100 29.06
Marauder Pants 0.52 100 96.69 20.99
Sentinel Pants 4.71 100 100 20.84
Vanguard Pants 0 99.07 100 25.20
EOD Pants 23.94 100 100 20.13

Gloves

Gloves Coverage (%)
Arms Hands
Combat Gloves 0.32 100
Kevlar Gloves 0.32 100
Leather Gloves 0 100
Riot Gloves 0.78 100
Assault Gloves 0.50 100
Dune Gloves 0.42 100
Delta Gloves 0.50 100
Marauder Gloves 0.50 100
Sentinel Gloves 0.55 100
Vanguard Gloves 0.73 100
EOD Gloves 0.50 100

Boots

Boots Coverage (%)
Legs Feet
Combat Boots 7.92 100
Safety Boots 4.74 100
Hiking Boots 5.22 100
Leather Boots 8.77 100
Riot Boots 11.62 100
Assault Boots 9.07 100
Dune Boots 10.47 100
Delta Boots 10.25 100
Marauder Boots 9.53 100
Sentinel Boots 5.63 100
Vanguard Boots 5.83 100
EOD Boots 6.19 100

Advanced Armor Bonuses

Wearing a full set of any type of body armor will add an extra effectiveness to the set's bonus. For example, if a player equips a Riot Helmet, Riot Body, Riot Pants, Riot Gloves, and Riot Boots, they will receive an extra 10% strength to the Impregnable bonus.

Armor Bonuses
Name Bonus Range Set Bonus
Riot

Impregnable

Reduced opponent melee damage (%)
  • All: 20 - 28%
+10%
Assault

Impenetrable

Reduces opponent bullet damage (%)


All weapons within Machine Gun, Pistol, Rifle, Shotgun, and SMG categories[1]

  • All: 20 - 29%
+10%
Dune

Insurmountable

Reduced opponent damage (%) when under 1/4 life
  • All: 30 - 39%
+15%
Delta

Invulnerable

Negative Status Effects are reduced (%)


Invulnerable doesn't apply to damage over time effects like poison, bleed, lacerate, burning and severe burning. DOT Weapon Effects

  • Gas Mask: 12 - 14%
  • Body: 8 - 10%
  • Pants: 7 - 9%
  • Gloves: 4 - 6%
  • Boots: 4 - 7%
+15%
Marauder

Imperviable

Increase (%) to maximum life
  • Face Mask: 5 - 7%
  • Body: 7 - 10%
  • Pants: 4 - 6%
  • Gloves: 2 - 3%
  • Boots: 2 - 3%
+5%
Sentinel

Immutable

Increase (%) to Defense Passives
  • Helmet: 30 - 40%
  • Body: 40 - 47%
  • Pants: 25 - 29%
  • Gloves: 15 - 18%
  • Boots: 15 - 18%
+25%
Vanguard

Irrepressible

Increase (%) to Dexterity Passives
  • Helmet: 30 - 38%
  • Body: 40 - 52%
  • Pants: 25 - 32%
  • Gloves: 15 - 18%
  • Boots: 15 - 19%
+25%
EOD

Impassable

Chance (%) to fully block incoming damage
  • All: 20 - 28%
+10%

Miscellaneous Notes

  • Wearing a Hazmat suit over armor will not provide any additional protection on your already armored body parts. Body parts not covered by armor will receive the hazmat's limited protection.[2]

Patch History

Released prior to Patch list #1

Patch list #312 : 24/10/23
  • Added new 5-piece Vanguard armor set as possible orange rarity rewards from the Armor Cache
Patch list #280 : 14/03/23
  • Added new 5-piece Sentinel armor set as possible orange rarity rewards from the Armor Cache
  • Changed the Marauder armor set from red to orange rarity which is a better fit for its bonus
Patch list #187 : 06/04/21
  • Added automatic equipping of weapons, armor, and clothing when sent to an inactive player (if slot is free).
Patch list #184 : 16/03/20
  • Changed all glove and shoe cosmetics to layer over the top of armor pieces (they no longer replace armor).
Patch list #171 : 08/12/20
  • Added 'Coverage' stat to armor item information panel with advanced details shown on hover.
Patch list #141 : 12/05/20
  • Revised armor immunities to certain temporary items - effect descriptions added to item info.
Patch list #140 : 05/05/20
  • Changed Hazmat Suit to armor so it can be donated to faction armories.
  • Changed Hazmat Suit to have Radiation bonus icon & yellow glow.
Patch list #101 : 09/07/19
  • Changed cosmetic pants / trousers so they can be equipped on top of armor.
Patch list #49 : 26/06/18
  • Added indicators to damage / accuracy / armor in item info panel if they are above / below currently equipped.
Patch list #46 : 05/06/18
  • Removed Clothing items from Equipped Armour panel on the home page & items page.
Patch list #38 : 27/03/18
  • Changed most cosmetic headgear to layer on-top of armoured headgear (rather than replacing).
Patch list #31 : 06/02/18
  • Added masks to armour and clothing during attacking to prevent clipping.
  • Changed 'Tailoring' & 'Regulation' company bonuses to direct multiplier of armour values.
  • Removed old weapon / armor bonuses to optimize DB size.
Patch list #30 : 30/01/18
  • Changed armor to new scaling system.
  • Changed armor unique increases from 0 - 10% of base to 0 - 5 static.
  • Removed negative weapon and armor bonuses.
  • Changed ungenerated weapons and armor in shops to display base (minimum) value.
Attacking 2.1 released : 19/12/17
  • Visible clothing & armor on models.
  • Clothing can now be equipped on top or underneath armor.
  • Armor only has an effect if the hit visibly hits the armor on the model.
  • New animated lifebar including visualised armor mitigation.
Patch list #25 : 19/12/17
  • Changed Trench Coat, Hazmat Suit, Bunny suit from armour to clothing.
  • Changed formula for Tailoring & Regulation armour bonus company specials.


References

  1. Chedburn clarification about Assault gear protection - 30/05/22 https://www.torn.com/forums.php#/p=threads&f=19&t=16278659&b=0&a=0&start=0&to=22477098
  2. bogie, What is the biggest Hoax in Torn? (16/06/20)