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A Status Effect is a timed effect a player may experience during an attack. This effect may provide buffs or debuffs for the duration of the timer.
Status effects that are caused by a weapon bonus each have a timer of 5 minutes. For effects that may only stack once, if the bonus is procced the 5 minute timer is refreshed.
|Weapon Bonus Status Effects|
|Name||Effect||Caused by||Max stack|
|Demoralized||All passives reduced by 10%||Demoralize||5|
|Motivated||All passives increased by 10%||Motivation||5|
|Frozen||Speed and Dexterity passives reduced by 50%||Freeze||1|
|Eviscerated||Damage received is increased by a percentage||Eviscerate||1|
|Withered||Strength passive reduced by 25%||Wither||3|
|Slowed||Speed passive reduced by 25%||Slow||3|
|Weakened||Defense passive reduced by 25%||Weaken||3|
|Crippled||Dexterity passive reduced by 25%||Cripple||3|
|Stunned||Miss next available turn||Stun||1|
Temporary Weapon Effects
Status Effects dealt by temporary weapons have varying durations.
- Temporary items that cause an effect to an enemy do not have a limit to how many can stack - however each successive effect will be reduced in effectiveness by 50%. For example: One smoke grenade will reduce speed to 1/3rd. A second smoke grenade will reduce the remaining 1/3rd by a factor of 2/3. A third smoke grenade will reduce the remaining 2/9ths by a factor of 5/6.
- If "effective <stat>" is specified, you must take into account passive stat modifiers as the effect is multiplicative.
|Temporary Weapon Effects|
|Maced||Effective Dexterity is reduced to 1/5th||Pepper Spray||15 - 20 seconds|
|Blinded||Effective Speed is reduced to 1/5th||Flash Grenade||15 - 20 seconds|
|Gassed||Effective Dexterity is reduced to 1/3rd||Tear Gas||120 - 180 seconds|
|Smoked||Effective Speed is reduced to 1/3rd||Smoke Grenade||120 - 180 seconds|
|Strengthened||Strength passive is increased by 500%||Epinephrine||120 seconds|
|Quickened||Speed passive is increased by 500%||Melatonin||120 seconds|
|Hardened||Defense passive is increased by 300%||Serotonin||120 seconds|
|Sharpened||Dexterity passive is increased by 500%||Tyrosine||120 seconds|
DOT Weapon Effects
|Burning||Damage over 3 turns; starting at 45% of the initial proc hit||Flamethrower||5 minutes or 3 turns|
|Severe Burning||Damage over 3 turns; starting at 45% of the initial proc hit||Molotov Cocktail||5 minutes or 3 turns|
|The Engine||The Basics · Battle Stats · Distraction · Weapon Stats · Weapon Bonus · Elo|
|Equipment||Weapon · Armor · Loadout|
|Results||Leave · Mug · Hospitalize · Arrest|