Status Effect

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A Status Effect is a timed effect a player may experience during an attack. This effect may provide buffs or debuffs for the duration of the timer.


Weapon Effects

Status effects that are caused by a weapon bonus each have a timer of 5 minutes. For effects that may only stack once, if the bonus is procced the 5 minute timer is refreshed.


Weapon Bonus Status Effects
Name Effect Caused by Max stack
Demoralized All passives reduced by 10% Demoralize 5
Motivated All passives increased by 10% Motivation 5
Frozen Speed and Dexterity passives reduced by 50% Freeze 1
Eviscerated Damage received is increased by a percentage Eviscerate 1
Withered Strength passive reduced by 25% Wither 3
Slowed Speed passive reduced by 25% Slow 3
Weakened Defense passive reduced by 25% Weaken 3
Crippled Dexterity passive reduced by 25% Cripple 3
Stunned Miss next available turn Stun 1

Temporary Weapon Effects

Status Effects dealt by temporary weapons have varying durations.

Temporary weapon stacking

Utility temporary weapons that cause an effect to an enemy do not have a limit to how many can stack - however each successive effect will be reduced in effectiveness by 50%.

For example: One smoke grenade will reduce speed to 1/3rd. A second smoke grenade will reduce the remaining 1/3rd by a factor of 2/3. A third smoke grenade will reduce the remaining 2/9ths by a factor of 5/6.

Additive modifiers are always displayed in percentages, while multiplicative modifiers are always displayed in fractions.

Temporary Weapon Effects
Name Effect Caused by Duration
Maced Effective Dexterity is reduced to 1/5th Pepper Spray 15 - 20 seconds
Blinded Effective Speed is reduced to 1/5th Flash Grenade 15 - 20 seconds
Gassed Effective Dexterity is reduced to 1/3rd Tear Gas 120 - 180 seconds
Smoked Effective Speed is reduced to 1/3rd Smoke Grenade 120 - 180 seconds
Blinded Effective Speed is reduced to 1/5th Sand 15 - 20 seconds
Concussed Effective Dex is reduced to 1/5th Concussion Grenade 15 - 20 seconds
Temporary Weapon Effects
Name Effect Caused by Duration
Strengthened Strength passive is increased by 500% Epinephrine 120 seconds
Quickened Speed passive is increased by 500% Melatonin 120 seconds
Hardened Defense passive is increased by 300% Serotonin 120 seconds
Sharpened Dexterity passive is increased by 500% Tyrosine 120 seconds

DOT Weapon Effects

Note: DOT effects are not personalized, they are credited to the person who performed the hit, when the DOT damage was deducted.[1]

DOT Effects
Name Effect Caused by Duration
Burning Damage over 3 turns; starting at 45% of the initial proc hit Flamethrower 5 minutes or 3 turns
Severe Burning Damage over 3 turns; starting at 45% of the initial proc hit Molotov Cocktail 5 minutes or 3 turns
Poison Damage over 19 turns; starting at 95% of the initial proc hit Blowgun 5 minutes or 19 turns
Laceration Damage over 9 turns; starting at 90% of the initial proc hit Bread Knife 5 minutes or 9 turns