Weapon Mod
A Weapon Mod is an attachment that can be used on a primary or secondary weapon in order to boost its stats or improve another facet of its utility.
Introduction
Attachments are a special kind of customization that can be added to a Weapon; each attachment will give your weapon a boost of some kind.
There are 12 categories of mods, most of which have several stages (currently 30 in total). Higher stage mods only become available once all prior stages are owned.
Mods are held in your mod inventory and can be attached to your equipped weapons. The mod inventory becomes available upon the purchase of a player's first mod. Mods can also be managed via the items page by clicking the "+" icon on equipped weapons.
Not all mods can be used with every weapon type. Restrictions are often based on the weapon's type, but certain weapons, such as many dual weapons, have exclusions that only apply to them.
Mod bonuses may be changed in the future if balancing is required.
Obtaining Mods
They are currently only available in the mission shop purchasable with mission credits. Note that a higher Stage mod won't appear in the shop until you have bought all the previous stages.
Details
As mentioned before there currently are 12 categories of mods, they will be listed below, along with how many stages and what bonuses each mod has.
Price ranges below were compiled by Lord_Gorgen based on observed prices by the community.
Sights
This is a mod which improves accuracy on your weapon, these are available on Machine Guns, Pistols, Rifles and SMGs.
Sight Mods | ||||
---|---|---|---|---|
Stage | Image | Name | Effect | Price Range |
1 | Reflex Sight | +1.00 Accuracy | 402-1049 | |
2 | Holographic Sight | +1.25 Accuracy | 653-2098 | |
3 | Acog Sight | +1.50 Accuracy | 1597-4197 | |
4 | Thermal Sight | +1.75 Accuracy | 2146-8399 |
Lasers
This is a mod which improves your chance at getting a critical hit against your opponent. Lasers are available for Machine Guns, Pistols, Rifles, Heavy Artillery, Shotguns and SMGs.
Laser Mods | ||||
---|---|---|---|---|
Stage | Image | Name | Effect | Price Range |
1 | 1mW Laser | +2% Critical Hit Rate | 239-749 | |
2 | 5mW Laser | +3% Critical Hit Rate | 513-1499 | |
3 | 30mW Laser | +4% Critical Hit Rate | 1054-2999 | |
4 | 100mW Laser | +5% Critical Hit Rate | 1756-6000 |
Suppressors
This is a mod which improves your chance at Stealthing, but lowers your damage output. Suppressors are available for Pistols, Rifles and SMGs.
Suppressor Mods | ||||
---|---|---|---|---|
Stage | Image | Name | Effect | Price Range |
1 | Small Suppressor | +3 Stealth , -5% Damage | 265-899 | |
2 | Standard Suppressor | +4 Stealth, -5% Damage | 622-1799 | |
3 | Large Suppressor | +5 Stealth, -5% Damage | 2825-7197 |
Extended Magazines
This is a mod which improves the size of your magazine. Extended Magazines are available for Machine Guns, Pistols (except revolvers), Rifles and SMGs.
Extended Magazine Mods | ||||
---|---|---|---|---|
Stage | Image | Name | Effect | Price Range |
1 | Extended Mags | +20% Clip Size | 244-674 | |
2 | High Capacity Mags | +30% Clip Size | 1068-2700 |
Extra Magazines
This is a mod which gives you additional magazines to use in a fight. Extra Magazines are available for Heavy Artillery, Machine Guns, Shotguns, Pistols, Rifles and SMGs.
Extra Magazine Mods | ||||
---|---|---|---|---|
Stage | Image | Name | Effect | Price Range |
1 | Extra Mag | One extra mag | 104-644 | |
2 | Extra Mags x2 | Two extra mags | 422-899 |
Triggers
This is a mod that greatly improves accuracy on the first turn of a fight. Trigger mods will only give a bonus on turn one of a fight, not the first time a weapon is used in a fight. [1] Triggers are available for Machine Guns, Pistols, Rifles, Shotguns and SMGs.
Trigger Mods | ||||
---|---|---|---|---|
Stage | Image | Name | Effect | Price Range |
1 | Adjustable Trigger | +5.00 Accuracy on the first turn | 250-675 | |
2 | Hair Trigger | +7.50 Accuracy on the first turn | 999-2700 |
Mounts
This is a mod which increase your accuracy at the cost of dexterity (evading attacks from your opponent). Mounts are available for Machine Guns, Rifles and Heavy Artillery.
Mount Mods | ||||
---|---|---|---|---|
Stage | Image | Name | Effect | Price Range |
1 | Bipod | +1.75 Accuracy, -30% Dexterity | 202-525 | |
2 | Tripod | +2.00 Accuracy, -30% Dexterity | 721-2099 |
Grips
This is a mod which increase your accuracy. Grips are available for Machine Guns, Pistols, Rifles, Shotguns and SMGs.
Grip Mods | ||||
---|---|---|---|---|
Stage | Image | Name | Effect | Price Range |
1 | Custom Grip | +0.75 Accuracy | 101-374 |
Chokes
This is a mod which increases your damage output. Chokes are only available for Shotguns.
Choke Mods | ||||
---|---|---|---|---|
Stage | Image | Name | Effect | Price Range |
1 | Skeet Choke | +6% Damage | 241-824 | |
2 | Improved Choke | +8% Damage | 786-1649 | |
3 | Full Choke | +10% Damage | 1294-3291 |
Recoil Pads
This is a mod which Reduces the amount of bullets fired per turn. Recoil Pads are available for Machine Guns, Rifles and Shotguns.
Recoil Pad Mods | ||||
---|---|---|---|---|
Stage | Image | Name | Effect | Price Range |
1 | Recoil Pad | 25% ammo conservation | 220-749 |
Ammo control refers to the average number of rounds spent per turn. With bonuses to "control" or "management", a player will use less ammo per turn and have to reload less often, providing an advantage in longer fights.
Brakes
This is a mod which increases the accuracy at the cost of stealth. Brakes are available for Machine Guns, Pistols, Rifles and SMGs.
Brake Mods | ||||
---|---|---|---|---|
Stage | Image | Name | Effect | Price Range |
1 | Standard Brake | +1.00 Accuracy, -3 Stealth | 213-599 | |
2 | Heavy Duty Brake | +1.25 Accuracy, -3 Stealth | 252-1199 | |
3 | Tactical Brake | +1.50 Accuracy, -3 Stealth | 946-2389 |
Lights
This is a mod which decreases the opponents Accuracy and their ability to Stealth. Lights are available for Pistols, Rifles, Shotguns and SMGs.
Light Mods | ||||
---|---|---|---|---|
Stage | Image | Name | Effect | Price Range |
1 | Small Light | -3.00 Opponent Accuracy, -2 Opponent Stealth | 184-598 | |
2 | Precision Light | -4.00 Opponent Accuracy, -2.5 Opponent Stealth | 533-1200 | |
3 | Tactical Illuminator | -5.00 Opponent Accuracy, -3 Opponent Stealth | 1436-4799 |
Exceptions
There are multiple mods that are not available for use with Dual Weapons, despite these mods being available for the relevant weapon category. For example, the Extended Mags cannot be equipped on Dual 92G Berettas.
Additionally, any mod equipped on a dual weapon will receive half the stated bonus. For example a +2% critical chance laser would provide only +1% critical chance when equipped on Dual 92G Berettas.
Revolvers and shotguns that do not utilize magazines (such as the Ithaca 37) are unable to equip extended magazines.
Summary
The following matrix - taken from here - summarizes which mods are available for each category of weapon:
Historical Notes
- A second Accuracy rebuild was implemented on 27/08/19.
- Before the second Accuracy rebuild, weapon mods applied % bonuses to a weapons base accuracy, which was a hidden value between 1-500. The resultant Accuracy increases displayed on the weapon.
- As of the Accuracy rebuild, several weapon modifier effects were altered:
Patch History
- Removed all shotguns from Extended Mags mod compatibility and clearly referenced revolvers in exclusions
- Renamed Recoil Pad's "control" and Education's "ammo management" bonuses to "ammo conservation".
- Changed laser sight mods from +3%/+4%/+5%/+6% (up to +4.2% actual) to +2%/+3%/+4%/+5%.
- Changed 'rate of fire' educations / weapon mod to be additive and use stochastic rounding.
- Enabled mods page and ammo pool view while in jail/hospital.
- The 'Weapon Mods' project is now complete.
- Mods are held in your mod inventory and can be attached to your equipped weapons.
- There are 12 categories of mods, of which most have several stages (currently 30 in total). Higher stage mods only become available once all prior stages are owned.
References
- ↑ Bogie, Hair trigger first turn or first shot? (15/05/23)
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