Weapon Mod

(Redirected from Weapon Mods)

A Weapon Mod is an attachment that can be used on a primary or secondary weapon in order to boost its stats or improve another facet of its utility.


Introduction

Attachments are a special kind of customization that can be added to a Weapon; each attachment will give your weapon a boost of some kind.

There are 12 categories of mods, most of which have several stages (currently 30 in total). Higher stage mods only become available once all prior stages are owned.

Mods are held in your mod inventory and can be attached to your equipped weapons. The mod inventory becomes available upon the purchase of a player's first mod. Mods can also be managed via the items page by clicking the "+" icon on equipped weapons.

Not all mods can be used with every weapon type. Restrictions are often based on the weapon's type, but certain weapons, such as many dual weapons, have exclusions that only apply to them.

Mod bonuses may be changed in the future if balancing is required.

Obtaining Mods

They are currently only available in the mission shop purchasable with mission credits. Note that a higher Stage mod won't appear in the shop until you have bought all the previous stages.

Details

As mentioned before there currently are 12 categories of mods, they will be listed below, along with how many stages and what bonuses each mod has.

Price ranges below were compiled by Lord_Gorgen based on observed prices by the community.

Sights

This is a mod which improves accuracy on your weapon, these are available on Machine Guns, Pistols, Rifles and SMGs.

Sight Mods
Stage Image Name Effect Price Range
1 WVw4Rqi.png Reflex Sight +1.00 Accuracy 402-1049
2 sllFvDd.png Holographic Sight +1.25 Accuracy 653-2098
3 QHjnDax.png Acog Sight +1.50 Accuracy 1597-4197
4 kXJU6DV.png Thermal Sight +1.75 Accuracy 2146-8399

Lasers

This is a mod which improves your chance at getting a critical hit against your opponent. Lasers are available for Machine Guns, Pistols, Rifles, Heavy Artillery, Shotguns and SMGs.

Laser Mods
Stage Image Name Effect Price Range
1 1zt4VDF.png 1mW Laser +2% Critical Hit Rate 239-749
2 4g4MOsd.png 5mW Laser +3% Critical Hit Rate 513-1499
3 rCpySq4.png 30mW Laser +4% Critical Hit Rate 1054-2999
4 sTxzEiN.png 100mW Laser +5% Critical Hit Rate 1756-6000

Suppressors

This is a mod which improves your chance at Stealthing, but lowers your damage output. Suppressors are available for Pistols, Rifles and SMGs.

Suppressor Mods
Stage Image Name Effect Price Range
1 QnfwOaZ.png Small Suppressor +3 Stealth , -5% Damage 265-899
2 LcpLkUb.png Standard Suppressor +4 Stealth, -5% Damage 622-1799
3 3H4E71N.png Large Suppressor +5 Stealth, -5% Damage 2825-7197

Extended Magazines

This is a mod which improves the size of your magazine. Extended Magazines are available for Machine Guns, Pistols (except revolvers), Rifles and SMGs.

Extended Magazine Mods
Stage Image Name Effect Price Range
1 nkDHyPS.png Extended Mags +20% Clip Size 244-674
2 WgHpyaV.png High Capacity Mags +30% Clip Size 1068-2700

Extra Magazines

This is a mod which gives you additional magazines to use in a fight. Extra Magazines are available for Heavy Artillery, Machine Guns, Shotguns, Pistols, Rifles and SMGs.

Extra Magazine Mods
Stage Image Name Effect Price Range
1 XHmjkuw.png Extra Mag One extra mag 104-644
2 Pxz491c.png Extra Mags x2 Two extra mags 422-899

Triggers

This is a mod that greatly improves accuracy on the first turn of a fight. Trigger mods will only give a bonus on turn one of a fight, not the first time a weapon is used in a fight. [1] Triggers are available for Machine Guns, Pistols, Rifles, Shotguns and SMGs.

Trigger Mods
Stage Image Name Effect Price Range
1 k5tw2yx.png Adjustable Trigger +5.00 Accuracy on the first turn 250-675
2 qyHE5lB.png Hair Trigger +7.50 Accuracy on the first turn 999-2700

Mounts

This is a mod which increase your accuracy at the cost of dexterity (evading attacks from your opponent). Mounts are available for Machine Guns, Rifles and Heavy Artillery.

Mount Mods
Stage Image Name Effect Price Range
1 mbp139w.png Bipod +1.75 Accuracy, -30% Dexterity 202-525
2 s4mpuGx.png Tripod +2.00 Accuracy, -30% Dexterity 721-2099

Grips

This is a mod which increase your accuracy. Grips are available for Machine Guns, Pistols, Rifles, Shotguns and SMGs.

Grip Mods
Stage Image Name Effect Price Range
1 97TSbcA.png Custom Grip +0.75 Accuracy 101-374

Chokes

This is a mod which increases your damage output. Chokes are only available for Shotguns.

Choke Mods
Stage Image Name Effect Price Range
1 omGgwXG.png Skeet Choke +6% Damage 241-824
2 FRDjwCW.png Improved Choke +8% Damage 786-1649
3 uBDM7Qy.png Full Choke +10% Damage 1294-3291

Recoil Pads

This is a mod which Reduces the amount of bullets fired per turn. Recoil Pads are available for Machine Guns, Rifles and Shotguns.

Recoil Pad Mods
Stage Image Name Effect Price Range
1 1YYfand.png Recoil Pad 25% ammo conservation 220-749

Ammo control refers to the average number of rounds spent per turn. With bonuses to "control" or "management", a player will use less ammo per turn and have to reload less often, providing an advantage in longer fights.

Brakes

This is a mod which increases the accuracy at the cost of stealth. Brakes are available for Machine Guns, Pistols, Rifles and SMGs.

Brake Mods
Stage Image Name Effect Price Range
1 QLNpqgk.png Standard Brake +1.00 Accuracy, -3 Stealth 213-599
2 kh6Mzas.png Heavy Duty Brake +1.25 Accuracy, -3 Stealth 252-1199
3 WTraZC5.png Tactical Brake +1.50 Accuracy, -3 Stealth 946-2389

Lights

This is a mod which decreases the opponents Accuracy and their ability to Stealth. Lights are available for Pistols, Rifles, Shotguns and SMGs.

Light Mods
Stage Image Name Effect Price Range
1 9RMsO68.png Small Light -3.00 Opponent Accuracy, -2 Opponent Stealth 184-598
2 sfBqXSu.png Precision Light -4.00 Opponent Accuracy, -2.5 Opponent Stealth 533-1200
3 6ZSvbcr.png Tactical Illuminator -5.00 Opponent Accuracy, -3 Opponent Stealth 1436-4799

Exceptions

There are multiple mods that are not available for use with Dual Weapons, despite these mods being available for the relevant weapon category. For example, the Extended Mags cannot be equipped on Dual 92G Berettas.

Additionally, any mod equipped on a dual weapon will receive half the stated bonus. For example a +2% critical chance laser would provide only +1% critical chance when equipped on Dual 92G Berettas.

Revolvers and shotguns that do not utilize magazines (such as the Ithaca 37) are unable to equip extended magazines.

Summary

The following matrix - taken from here - summarizes which mods are available for each category of weapon:

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Historical Notes

  • A second Accuracy rebuild was implemented on 27/08/19.
  • Before the second Accuracy rebuild, weapon mods applied % bonuses to a weapons base accuracy, which was a hidden value between 1-500. The resultant Accuracy increases displayed on the weapon.
  • As of the Accuracy rebuild, several weapon modifier effects were altered:


Patch History

Released prior to Patch list #1

Patch list #254 : 30/08/22
  • Removed all shotguns from Extended Mags mod compatibility and clearly referenced revolvers in exclusions
Patch list #188 : 13/04/21
  • Renamed Recoil Pad's "control" and Education's "ammo management" bonuses to "ammo conservation".
Patch list #179 : 09/02/21
  • Changed laser sight mods from +3%/+4%/+5%/+6% (up to +4.2% actual) to +2%/+3%/+4%/+5%.
Patch list #132 : 10/03/20
  • Changed 'rate of fire' educations / weapon mod to be additive and use stochastic rounding.
Patch list #22 : 28/11/17
  • Enabled mods page and ammo pool view while in jail/hospital.
Weapon Mods : 16/08/16
  • The 'Weapon Mods' project is now complete.
  • Mods are held in your mod inventory and can be attached to your equipped weapons.
  • There are 12 categories of mods, of which most have several stages (currently 30 in total). Higher stage mods only become available once all prior stages are owned.


References