Raceway
Information
The Torn City Raceway (previously Race Track and previously known as the Torn City Raceway) is accessible via the 'Red-Light' area of the City. It was added on 1 March 2007. [1]
A Car and a Racing License are required before players can use the Race Track. The Racing License can be purchased at the Points Building for 50 points.
Official Races
There is no fee to take part in official races. Players will automatically be paired with five other racers in the same racing class. Official races will take 1 hour to be prepared, and will finish once all participants have crossed the finish line.
After leaving an official race, there is a 15 minute penalty time before you can join another official race.
Custom Races
Players can create custom racing event. While no racing points are earned in custom events, players will earn driver skill. Unlike official races there is no waiting period to join or create a new custom race after leaving one. An entry fee can be added, with winnings going to the top three finishers.
The following options need to be selected to start a custom race:
- Race name.
- Drivers required. (Max 6)
- Maximum drivers. (Max 100)
- Track.
- Number of Laps. (Max 100)
- Cars Allowed. Restrict entries to a certain class, or a single car.
- Upgrades Allowed. Choose to allow upgrades, or stock cars only.
- Bet Amount (Max $100,000,000). Choose to bet on the race with the winnings going to the top 3 finishers.
- Wait time in minutes before the race starts (Max 2880)
- Password (optional).
Notes:
- A custom race with only one player will time out and be deleted one hour after the wait time ends.
- If a player leaves a custom race or the race times out after paying a bet, the bet will be refunded in the form of a cashiers check at the bank.
Classes
Players start in Class E, and will advance through classes by earning Racing Points from placing top three in official races.
3 Racing Points for finishing in 1st place. 2 Racing Points for finishing in 2nd place. 1 Racing Point for finishing in 3rd place.
| Upgrading your Racing Class | |
|---|---|
| Class | Requirements |
| Class E | 0 Racing Points earned |
| Class D | 25 Racing Points earned |
| Class C | 100 Racing Points earned |
| Class B | 250 Racing Points earned |
| Class A | 475 Racing Points earned |
If a player spends or loses points in a crash, the points will still count towards ranking up. Racing Points obtained through Company specials do not count towards ranking up a class; only points earned from Racing count.
Racing Skill
Racing skill is gained every race, whether official or custom and is capped at 100. Racing got skill progression overhaul on 11th of June 2025 [2]
Things that affect racing skill:
- The total length of a race: Completing longer races, like a full 100 laps, will earn you more Racing Skill than shorter events. However, the rate of increase isn't strictly linear, so you may want to experiment with different race lengths to find the most efficient balance between time and skill gained.
- Racing against other players: The more the competition, the greater the rewards for everyone involved. All participants benefit from racing together, and the skill gains increase as more players join the race - up to a maximum of 100 racers.
- Your placement within the race: Finishing in a higher position - such as first place - will earn you more Racing Skill than finishing lower down the rankings. The better your performance compared to other participants, the greater your reward, so striving for a top finish will always pay off.
- Official races: Racing in official races will provide double skill gain. This also includes official events with gold flairs, like the Ultimate Racing Tournament, Winter Rally, and Justice League Tournament(JLT). Official event races are gold-flaired.
- TCM Stock Block: Owning the Torn City Motors Stock benefit block passively gives a 10% boost to racing skill.
Track List
There are a total of 16 tracks. Some tracks will not be accessible until you reach a certain class.
| Track List | ||
|---|---|---|
| Name | Image | Length |
| Uptown | ![]() |
2.25mi |
| Withdrawal | ![]() |
3.4mi |
| Underdog | ![]() |
1.73mi |
| Parkland | ![]() |
3.43mi |
| Docks | ![]() |
3.81mi |
| Commerce | ![]() |
1.09mi |
| Two Islands | ![]() |
2.71mi |
| Industrial | ![]() |
1.35mi |
| Vector | ![]() |
1.16mi |
| Mudpit | ![]() |
1.06mi |
| Hammerhead | ![]() |
1.16mi |
| Sewage | ![]() |
1.5mi |
| Meltdown | ![]() |
1.2mi |
| Speedway | ![]() |
0.9mi |
| Stone Park | ![]() |
2.08mi |
| Convict | ![]() |
1.64mi |
Naming a Car
Players can give enlisted cars a unique name(22 characters) to make them more easily identifiable. This can be done by selecting the small pencil icon next to each enlisted car, typing the desired name into the edit box, and clicking on "save".
Honors
There are six honor bars that can be achieved by participating in Racing.
- Achieve a driver skill of 10
Miscellaneous Notes
- Players cannot travel while currently in a race.
- Players can only take part in one race at a time.
- Being hospitalized during a race will not influence the outcome.
- Cars can be bought from The Docks in the City, or from other players in the Item Market or Bazaars. Cars can also be obtained by performing the Grand Theft Auto crimes on the Crimes 1.0 system if you have not migrated to Crimes 2.0.
- After a race is finished, it can be replayed in the race log (linked in the completion event) to watch a replay. This can be sped up by x2, x4, x8, x10, x20, x40, x80, and x100.
- Players cannot enlist a car that is in a class higher than their class rating, but can use cars below their current class.
- Upgrades cannot be removed after they have been purchased and fitted. Upgrades can only be removed by purchasing a replacement upgrade (i.e. Adjustable Spoiler/Fixed Spoiler).
- Removing a car from enlistment will remove all upgrades from it and return the stock vehicle to the inventory.
- Wrecking a car also has the chance to remove fitted upgrades.
Ultimate Racing Tournament
Twice a year, the Ultimate Racing Tournament (URT) is held to test players' racing skill and luck, with the winner receiving a Stormatti Casteon and Gold Racing Trophy.
Historical Notes
Racing was originally limited to two tracks. The "Drag" course was for one-on-one races that lasted 15 minutes. The "Round Track" course was for challenging four other racers and lasted 5 minutes. [3]
Races could not be watched- winners were decided based on car stats and luck. Participants would receive an event announcing the race's winner. A sample event:
Player lost to you in a drag race by a few seconds. You have won the pot of $20,000.
Only four races could happen on either track at a time.
Until 11th of June, 2025, old Racing Skill system used a steep logarithmic curve, causing skill gains to drop off sharply after level 20. This made it unrealistic for even power-users to ever naturally reach the cap of 100.
When the racing system was first introduced, there was no cap of 100 on Racing Skill—nor was it ever intended for anyone to reach such high levels. Originally, skill gains were never expected to go much beyond 20 or 25. It was only after additional skills were added to Torn that we decided to set the Racing Skill cap at 100 to keep things consistent, which has since become a target for many players. However, the rate of natural skill gains from racing was never adjusted to reflect this higher cap.
References
- ↑ Wollongong, Racing at the Torncity Racetrack (02/03/07)
- ↑ Racing skill progression overhaul
- ↑ Wollongong, Racing at the Torncity Racetrack (02/03/07)
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