Damage over time
Damage over time (DOT) refers to damage that is applied gradually over a period, rather than all at once. DOT effects can originate from various weapons, but they share the same fundamental behaviour:
- DOT effects last set of turns or the duration of a full fight(5 minutes).
- DOT effects are not personalised to the player that dealt them. If a defender is placed under one of these effects during a group fight, any of the group attackers may have a turn that triggers some damage and this will count as their damage.
- The DOT effects from Poisoned, Burning, Bleeding, Lacerated, Severe Burning and Contaminated are non-stackable. [1]
- Finishing hit bonuses only proc if the weapon itself (I.e. not DoT) inflicted damage on the final turn.[2]
- As previous, similarly player still can receive Halloween treats, if they miss with their scary weapon as final hit and DOT effects defeats the enemy.
- The DOT doesn’t affect the ‘finishing hit’ weapon.
Example
Say you use Blowgun (piercing) and it applies poison.
If you then use an ArmaLite M-15A4 (Rifle) and miss but the poison kills your target, then it would count as a rifle kill. If you use a Cleaver and miss and the poison kills your target, it counts as a spooky weapon kill.
This even extends to non-damaging moves; if you use a non-damaging temp (needles, smoke, etc.) and the poison kills, it counts as a temporary finishing hit too![3]
Weapons with DOT effect
| DOT Effects | |||
|---|---|---|---|
| Name | Effect | Caused by | Duration |
| Burning | Damage over 3 turns; starting at 45% of the initial proc hit | Flamethrower | 5 minutes or 3 turns |
| Severe Burning | Damage over 3 turns; starting at 45% of the initial proc hit | Molotov Cocktail | 5 minutes or 3 turns |
| Poison | Damage over 19 turns; starting at 95% of the initial proc hit | Blowgun | 5 minutes or 19 turns |
| Laceration | Damage over 9 turns; starting at 90% of the initial proc hit | Bread Knife | 5 minutes or 9 turns |
Historical Notes
In the past until 10/03/26, when a player missed on a final hit with a Proficient/Warlord(or other similar) weapon, but a DOT effect still defeated the enemy, then weapon bonus still triggered. It used to be intended behaviour[4], as DoT effects are considered part of the weapon's total damage, but was changed with Patch list #424.
References
- ↑ Aurel1, Poison Stacking (09/12/21)
- ↑ Patch list #424 (10/03/26)
- ↑ nihilisticcat explains: dot as final hit
- ↑ Cloudjumper, Bleed/Proficient bug report (28/02/25)