Damage over time

Damage over time (DOT) refers to damage that is applied gradually over a period, rather than all at once. DOT effects can originate from various weapons, but they share the same fundamental behaviour:

  • DOT effects last set of turns or the duration of a full fight(5 minutes).
  • DOT effects are not personalised to the player that dealt them. If a defender is placed under one of these effects during a group fight, any of the group attackers may have a turn that triggers some damage and this will count as their damage.
  • The DOT effects from Poisoned, Burning, Bleeding, Lacerated, Severe Burning and Contaminated are non-stackable. [1]
  • Finishing hit bonuses only proc if the weapon itself (I.e. not DoT) inflicted damage on the final turn.[2]
  • As previous, similarly player still can receive Halloween treats, if they miss with their scary weapon as final hit and DOT effects defeats the enemy.
  • The DOT doesn’t affect the ‘finishing hit’ weapon.

Example

Say you use Blowgun (piercing) and it applies poison.

If you then use an ArmaLite M-15A4 (Rifle) and miss but the poison kills your target, then it would count as a rifle kill. If you use a Cleaver and miss and the poison kills your target, it counts as a spooky weapon kill.

This even extends to non-damaging moves; if you use a non-damaging temp (needles, smoke, etc.) and the poison kills, it counts as a temporary finishing hit too![3]

Weapons with DOT effect

DOT Effects
Name Effect Caused by Duration
Burning Damage over 3 turns; starting at 45% of the initial proc hit Flamethrower 5 minutes or 3 turns
Severe Burning Damage over 3 turns; starting at 45% of the initial proc hit Molotov Cocktail 5 minutes or 3 turns
Poison Damage over 19 turns; starting at 95% of the initial proc hit Blowgun 5 minutes or 19 turns
Laceration Damage over 9 turns; starting at 90% of the initial proc hit Bread Knife 5 minutes or 9 turns

Historical Notes

In the past until 10/03/26, when a player missed on a final hit with a Proficient/Warlord(or other similar) weapon, but a DOT effect still defeated the enemy, then weapon bonus still triggered. It used to be intended behaviour[4], as DoT effects are considered part of the weapon's total damage, but was changed with Patch list #424.

References

  1. Aurel1, Poison Stacking (09/12/21)
  2. Patch list #424 (10/03/26)
  3. nihilisticcat explains: dot as final hit
  4. Cloudjumper, Bleed/Proficient bug report (28/02/25)