Racket
A Racket is a criminal enterprise that will spawn on random Territories across the map, each supplying a daily resource to the faction in control of said territory. Rackets spawn at Level 1 and will occasionally level up or down between Level 1 and Level 5 (maximum). If a Racket levels down at Level 1 it will despawn from the map.
Racket Types
Different types of Rackets will supply different types of resources. Every successive level of racket will double the supplied resource.
Rackets | ||
---|---|---|
Racket Type | Supply | Daily Output (Level 1 - Level 5) |
Illegal Casino | Cash | $25,000,000 - $400,000,000 |
Money Launderer | Cash | $10,000,000 - $160,000,000 |
Protection Racket | Cash | $5,000,000 - $80,000,000 |
Point Broker | Points | 500 - 8,000 |
Street Surgeon | Medical or Pharmaceutical Items | M: 25 - 400 or P: 5 - 80 |
Bordello | Erotic DVDs | 5 - 80 |
Arms Dealer | Temporary Items* | 25 - 400 |
Drugs Lab | Drugs | 25 - 400 |
Cannabis Factory | Cannabis | 25 - 400 |
Truck Stop | Energy Cans | 10 - 160 |
Bootleg Distillery | Alcohol (Moonshine) | 10 - 160 |
*These do not include Pharmaceutical booster needles such as Serotonin.
Patch History
Released in Patch list #109
- Changed territory rackets to avoid producing goods if the faction does not have the relevant armory
- Racket asset values are now limited depending on what sector they're in.
- There's now a more or less equal chance for a racket to spawn in any sector. So every sector should end up with a fairly even amount of rackets.
- When a racket change is triggered, there was previously a 60% chance of a downgrade and a 40% chance of an upgrade. This is now 50/50, meaning rackets are just as likely to upgrade as they are to downgrade, resulting in more higher levelled rackets.
- Racket spawn frequency has been increased. This will ensure the total daily output remains at around $6b, but across 160-180 rackets instead of the current 120.
- Low value rackets can now spawn in sector 7.
- Release changes to rackets which will ensure higher quality / density towards the center.
- Changed visibility of rackets on the city map to only show if the territory is also shown / loaded.
- Rackets are criminal enterprises which occasionally spawn on random territories. *The faction which has ownership of the territory will earn a daily resource depending on the racket's type and level.
- Rackets always spawn on level 1 and will level up or down over time.
- If a level 1 racket levels down, it will disappear entirely.
- Every additional racket level added constitutes a doubling of the resource it provides.
- It's expected there will be over 100 rackets generated in total. It will take a number of weeks before they start levelling up.
- Released Territory Rackets
- First instance of development notes for "Territory hotspots"