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Territories are faction controlled city blocks located on the Torn city map. While a city block is controlled by a faction, they give a small amount of daily respect. To claim a territory, Factions first must make their presence known in the outer fringes of the city (sector 7). From there, Factions can claim and assault adjacent blocks.
The city map becomes a vital part of the territory update. If you click on the city, it will now show you the territories your faction owns as well as other nearby territories. Territories occupied by a faction are shaded with a predetermined color, while unclaimed territories appear gray. If you want to see the entire territory map, there is a toggle switch below the map to enable this.
To see further details on a territory, clicking on a territory brings up an interface with the following details:
- Name - The ID of the territory
- Sector - The zone the territory is in
- Size - Overall size of the territory.
- Density - What exists inside the territory. (e.g. buildings, empty)
- Slots - How many player slots the territory has for territory war.
- Daily respect - The amount of respect the territory generates per day if held by a faction.
If the territory is currently being assaulted, the interface will also display basic war information, like how many people are participating and how close it is to victory.
In your faction there is also a new tab called Territory you can click on, this will display a zoomed-in version of the map, with only your faction highlighted and some additional information at the side. Faction news regarding your territories should also be listed there.
When a territory is assaulted, a wall will appear, the size of which depends on the type of territory (between 5 and 30). This wall will automatically populate with the strongest available defenders from the defending faction.
To knock people off of the wall, you must remove them by forcing them from the 'Okay' status (i.e. hospital or jail). If you are not initially on the wall when you knock someone off via combat, you automatically replace the opponent. If you are on the wall when you knock someone off via combat, you reserve the spot for your faction members for 60 seconds (the opposing faction can't jump back onto the spot). Anyone can see a faction's wall, but outside interference leaves emptied slots reserved to the victim faction for 60 seconds.
Every second a user spends on the wall provides a score of 1 for their faction - for the assaulting faction, this will go towards a goal of 50,000 * wall slots (between 250,000 and 1,500,000), for defenders this will reduce the overall score back towards 0. If the score goal is not obtained by the assaulting team within 72 hours the territory assault will fail [source].
To forcibly end an assault, peace treaties can be used to settle the assault as a truce
You must have at least 10 members to assault or claim territory, and room in your faction upgrades to do so. Multiple different territories can be under your assault.
Factions can control a certain amount of territories based on their faction upgrades (up to 30). While the territory is under a faction's control, they gain a small amount of daily respect, depending on the territory stats.
- Main article: Rackets
If the territory is a Territory Racket, it also supplies a daily resource to the faction (with it's daily respect). Rackets spawn at Level 1 and will occasionally level up or down between Level 1 and Level 5 (maximum). If a Racket levels down at Level 1 it will despawn from the map.
- Territory wars have a max duration of three days
- The fastest time you can claim victory on a territory is 14 hours.
- Removed using 25 energy to hop onto an empty slot on the wall.
- Conceding was disabled during the beta, due to an easy form of abuse, so once you're in a fight for territory there is no way to back out!
- After an assault on a territory finishes, a cooldown starts; your faction is prevented from re-assaulting the same territory for 7 days - this is an old rule, removed in December 2019.