Working Stats

Basic information

To join Torn City Jobs or player run Companies you must attain certain amounts of working stats.


There are three categories:

  • Manual Labour (MAN)
  • Intelligence (INT)
  • Endurance (END)


Some Torn City Jobs require specific amounts of all three work stats to join.

  • The jobs in Army, Grocer and Casino can be started on your first day in Torn
  • The jobs in Education, Medical and Law all require you to gain some working stats before getting hired

For details on stat requirements in Torn City jobs, see Jobs

Companies require only two out of three work stats also known as Primary Work Stat and Secondary Work Stats. These are used to calculate your efficiency when employed.

The basic formula to calculate Efficiency (your work stats compared to position requirements) is

66.66% Primary Work Stat + 33.33% Secondary Work Stat = 100% Efficiency

Methods of increasing work stats

Daily PASSIVE gains from Jobs and Companies

While employed in a Torn city Job you earn Manual, Intelligence and Endurance of varying amounts depending on your rank and job.


Company directors gain based on how many stars their company has, at 1* they gain 5 of every working stat daily, at 2* 10, at 3* 20, at 4* 35 and up to 50 of each per day at a 5* or more company.


As an employee of a player run company you gain Primary and Secondary work stats based on your efficiency each day. Efficiency is based on how close your work stats are to the position requirements. The work stats you gain are the same as those required for the company position.


Company work stat gains and requirements are on the job listing page in the newspaper as seen in the example below:

Oil Rig Ranks
Positions Primary requirement Secondary requirement Passive daily stat gain
Driller Primary Stat: 150,000 MAN Secondary Stat: 75,000 INT Stat Gain: 70 MAN / 35 INT
Roughneck Primary Stat: 75,000 MAN Secondary Stat: 37,500 END Stat Gain: 65 MAN / 33 END
Derrick Hand Primary Stat: 94,000 MAN Secondary Stat: 47,000 END Stat Gain: 67 MAN & 34 END
Secretary Primary Stat: 112,500 END Secondary Stat: 56,250 INT Stat Gain: 68 END & 34 INT
Inspector Primary Stat: 225,000 INT Secondary Stat: 112,500 END Stat Gain: 74 INT & 37 END
Sales Executive Primary Stat: 131,500 INT Secondary Stat: 65,750 END Stat Gain: 69 INT & 35 END
Motor Hand Primary Stat: 112,500 MAN Secondary Stat: 56,250 INT Stat Gain: 68 MAN & 34 INT


Director training from companies

As an employee at a player run company, you can receive up to twenty (20) Director Trains a day. Trains are added to the company daily at a rate of one train per star rank. The maximum amount of trains a company can hold is twenty. If you can afford to negotiate with a Director to train you this way it is the fastest method to increase your work stats.


Each Director train will always give you 50 Primary and 25 Secondary work stats based on the requirements of the position. This is regardless of your efficiency at the job. This makes them ideal for players with little to no work stats unlike passive work stat gains. Example Picture of Director Train


Important Note: Directors can only train their employees and cannot train themselves without first giving up control of their company.


Other Company job specials

There are two companies that can increase your endurance work stat only.

Clothing Store Specials
Stars Special Name Cost (Job Points) Effect
3 Nine to five 10 + 100 Endurance
Lingerie Store Specials
Stars Special Name Cost (Job Points) Effect
3 Nine to five 10 + 100 Endurance


Torn City Job - Education

The Education job has access to three job specials:

  • +100 Manual per 10 Job Points
  • +100 Intelligence per 10 Job Points
  • +100 Endurance per 10 Job Points

At the Principal rank in Education you can earn 7 job points or a maximum daily gain of either +70 Manual, +70 Intelligence, or +70 Endurance.


Completing Education Courses Most education courses provide a small gain in working stats. The largest gains are shown in the table below. The Length is the time in weeks required to complete a course without any time reduction. The Efficiency is the sum of work stats gained divided by the weeks it takes to earn them. So a course providing 100 stats in one week has a higher efficiency than a course providing 150 stats in four weeks. Introductory Courses are indicated; all other courses have a prerequisite that must be met first.

Course No Intro Course? MAN INT END TOTAL LENGTH EFFICIENCY
DEF 1700 Yes 50 50 50 150 1 150
BIO 2390 5 170 120 295 2 148
CMT 2590 0 250 30 280 2 140
CMT 2570 0 150 95 245 2 123
HIS 2150 15 135 75 225 2 113
CMT 2600 0 275 55 330 3 110
LAW 2101 0 175 40 215 2 108
CBT 1780 Yes 50 50 0 100 1 100
CMT 1520 Yes 0 45 50 95 1 95
GEN 1114 Yes 0 75 15 90 1 90
HAF 1103 Yes 75 0 15 90 1 90
MTH 2270 0 165 15 180 2 90


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