Race Track
Information
The Race Track (previously known as the Torn City Raceway) is accessible via the 'Red-Light' area of the City. It was added on 1 March 2007. [1]
A Car and a Racing License are required before players can use the Race Track. The Racing License can be purchased at the Points Building for 50 points.
Official Races
There is no fee to take part in official races. Players will automatically be paired with five other racers in the same racing class. Official races will take 1 hour to be prepared, and will finish once all participants have crossed the finish line.
After leaving an official race, there is a 15 minute penalty time before you can join another official race.
Custom Races
Players can create custom racing event. While no racing points are earned in custom events, players will earn driver skill. Unlike official races there is no waiting period to join or create a new custom race after leaving one. An entry fee can be added, with winnings going to the top three finishers.
The following options need to be selected to start a custom race:
- Race name.
- Drivers required. (Max 6)
- Maximum drivers. (Max 100)
- Track.
- Number of Laps. (Max 100)
- Cars Allowed. Restrict entries to a certain class, or a single car.
- Upgrades Allowed. Choose to allow upgrades, or stock cars only.
- Bet Amount (Max $10,000,000). Choose to bet on the race with the winnings going to the top 3 finishers.
- Wait time in minutes before the race starts (Max 2880)
- Password (optional).
Notes:
- A custom race with only one player will time out and be deleted one hour after the wait time ends.
- If a player leaves a custom race or the race times out after paying a bet, the bet will be refunded in the form of a cashiers check at the bank.
Classes
Players start in Class E, and will advance through classes by earning Racing Points from placing top three in official races.
3 Racing Points for finishing in 1st place. 2 Racing Points for finishing in 2nd place. 1 Racing Point for finishing in 3rd place.
Upgrading your Racing Class | |
---|---|
Class | Requirements |
Class E | 0 Racing Points earned |
Class D | 25 Racing Points earned |
Class C | 100 Racing Points earned |
Class B | 250 Racing Points earned |
Class A | 475 Racing Points earned |
If a player spends or loses points in a crash, the points will still count towards ranking up. Racing Points obtained through Company specials do not count towards ranking up a class; only points earned from Racing count.
Racing Skill
- Racing skill is gained every race, whether official or custom.
- Owning the Torn City Motors Stock benefit block passively gives a 10% boost to racing skill.
- Longer track length and a better race end position give higher racing skill gains.
- Car type and race time has no effect on racing skill gains.
- Official races will give more racing skill compared to custom races of similar length to compensation for the longer wait times before the race.
- Racing Skill is capped at 100
Track List
There are a total of 16 tracks. Some tracks will not be accessible until you reach a certain class.
Track List | ||
---|---|---|
Name | Image | Length |
Uptown | 2.25mi | |
Withdrawal | 3.4mi | |
Underdog | 1.73mi | |
Parkland | 3.43mi | |
Docks | 3.81mi | |
Commerce | 1.09mi | |
Two Islands | 2.71mi | |
Industrial | 1.35mi | |
Vector | 1.16mi | |
Mudpit | 1.06mi | |
Hammerhead | 1.16mi | |
Sewage | 1.5mi | |
Meltdown | 1.2mi | |
Speedway | 0.9mi | |
Stone Park | 2.08mi | |
Convict | 1.64mi |
Naming a Car
Players can give enlisted cars a unique name to make them more easily identifiable. This can be done by selecting the small pencil icon next to each enlisted car, typing the desired name into the edit box, and clicking on "save".
Honors
There are six honor bars that can be achieved by participating in Racing.
- Achieve a driver skill of 10
Miscellaneous Notes
- Players cannot travel while currently in a race.
- Players can only take part in one race at a time.
- Being hospitalized during a race will not influence the outcome.
- Cars can be bought from The Docks in the City, or from other players in the Item Market or Bazaars. Cars can also be obtained by performing the Grand Theft Auto crimes.
- After a race is finished, it can be replayed in the race log (linked in the completion event) to watch a replay. This can be sped up by x2, x4, x8, x10, x20, x40, x80, and x100.
- Players cannot enlist a car that is in a class higher than their class rating, but can use cars below their current class.
- Upgrades cannot be removed after they have been purchased and fitted. Upgrades can only be removed by purchasing a replacement upgrade (i.e. Adjustable Spoiler/Fixed Spoiler).
- Removing a car from enlistment will remove all upgrades from it and return the stock vehicle to the inventory.
- Wrecking a car also has the chance to remove fitted upgrades.
Ultimate Racing Tournament
Twice a year, the Ultimate Racing Tournament (URT) is held to test players' racing skill and luck, with the winner receiving a Bugatti Veyron and Gold Racing Trophy.
Historical Notes
Racing was originally limited to two tracks. The "Drag" course was for one-on-one races that lasted 15 minutes. The "Round Track" course was for challenging four other racers and lasted 5 minutes. [2]
Races could not be watched- winners were decided based on car stats and luck. Participants would receive an event announcing the race's winner. A sample event:
Player lost to you in a drag race by a few seconds. You have won the pot of $20,000.
Only four races could happen on either track at a time.
- Added value of enlisted cars within the racing system to networth statistics.
- Changed racing and hunting to always show two decimal places for consistency (excluding personal stats).
- Changed custom racing bets to pay out as bank checks rather than direct to wallet.
- Added gold flare to races created by official URT stewards.
- Changed opacity of race status panel that appears over the map to make the text clearer.
- Added race start time column to the custom races list on Racing.
- Removed car selection confirmation when join official race.
- Changed racing car list order to the sum of all combined stats descending.
- Changed official racing car selection to show track name at the top.
- Changed official races to select the car at the top of the list automatically by default in the background.
- Added new racing category with 4 stats into personal stats.
- Changed custom race creation queries for better security.
- Changed racing time formatting in events, statistics and in-race lists.
- Changed racing car removal confirmation font color to red in an attempt to stop people deleting their own cars.
- Added the ability to remove cars from the racing system that have had racing points spent on them.
- Added 'new personal best lap' notification to racing result events.
- Rebuilt class banners in the "Torn City Raceway" page.
- Changed "Start a custom race" button to appear at the top of the page.
- Added spectator mode for custom races.
- Increased maximum wait time for custom races.
- Changed password fields in RR and racing to simple text.
- Added race replay on racing log page.
- Added racing log page (linked from event).
- Changed enlisted cars order in racing to Class descending.
- Added list of racing upgrades lost in events received after crashing.
- Changed racing cars 'top speed' formula for car comparability.
- Updated race statistics to show only unique users in global records.
References
- ↑ Wollongong, Racing at the Torncity Racetrack (02/03/07)
- ↑ Wollongong, Racing at the Torncity Racetrack (02/03/07)
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