Invulnerable
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Invulnerable reduces negative status effects.
Negative status effects are for example provided by:
- Pepper Spray - decreasing Dexterity to 1/5th for 15-20 seconds.
- Tear Gas - decreasing Dexterity to 1/3th for 120-180 seconds.
... and many other temporary weapons.
Effect with Debuff Resistance
The following table shows how different levels of debuff resistance affect the Pepper Spray effect when the target has 1,000,000 Dexterity.
| Invulnerable bonus % | Effective debuff % | Remaining dexterity |
|---|---|---|
| 0% | 80% | 200,000 |
| 5% | 76% | 240,000 |
| 10% | 72% | 280,000 |
| 15% | 68% | 320,000 |
| 30% | 56% | 440,000 |
Note: The resistance reduces the **debuff** amount, not the stat directly. For example, a 30% resistance lowers the 80% reduction by 30%, resulting in an effective debuff of 56%.
Note: At 32% Invulnerable bonus, the current maximum before equipping a Delta Gas Mask after which Pepper Spray becomes ineffective, meaning it no longer reduces Dexterity.
Formula used:
Final Dexterity = Base × (1 − (0.80 × (1 − Invulnerable bonus %)))