User:Malibukenny/TestPage

Personal Introduction

No much to say at the moment. Long long time ago when I first started down this IT career path I was a Webadmin and Sysadmin, though my job currently is much removed from that origin story.

Duke

Mission Contracts (Simple)

Duke's Mission Contracts
Contract Names Objective Suggested Tips
Introduction: Duke Complete 10 Duke contracts, gain Protege Honor bar This will take a minimum of 7 days. You start with 3 contracts in the beginning, and get 1 new contract per day. Maximum 3 contracts at a time, or 5 in a 3* or higher Logistics Company.
Show Some Muscle Attack 1 Named Player Can use any weapon to defeat the named target
Battering Ram Attack 1 Named Player 3 times Can use any weapon to defeat the named target
New Kid on the Block Defeat ANY 5 players Can use any weapon to defeat the named target

Mission Contracts with Comment Column

Duke's Mission Contracts
Contract Names Objective Suggested Tips Addt'l Comment
Introduction: Duke Complete 10 Duke contracts, gain Protege Honor bar This will take a minimum of 7 days. You start with 3 contracts in the beginning, and get 1 new contract per day. Maximum 3 contracts at a time, or 5 in a 3* or higher Logistics Company.
Show Some Muscle Attack 1 Named Player Can use any weapon to defeat the named target
Battering Ram Attack 1 Named Player 3 times Can use any weapon to defeat the named target
New Kid on the Block Defeat ANY 5 players Can use any weapon to defeat the named target
Bakeout Breakout Buy a fruitcake, use cake frosting & lock-picking kits from inventory sent by Duke, then send special fruitcake to any player in jail. Player doesn't actually receive item. Fruitcake is non tradeable, non sellable. If using a PC, a good way to do this is to have the Jail open in one tab and items in another. Send special fruitcake to the person with the highest # of hours in jail. Medium Difficulty Rank-up contract

Mission Contracts (with Reward in one column)

Duke's Mission Contracts
Contract Names Objective Rewards $ and Creds Details
Introduction: Duke Complete 10 Duke contracts, gain Protege Honor bar This will take a minimum of 7 days. You start with 3 contracts in the beginning, and get 1 new contract per day. Maximum 3 contracts at a time, or 5 in a 3* or higher Logistics Company.
Show Some Muscle Attack 1 Named Player $1.5K /
2-4 credits
Can use any weapon to defeat the named target
Battering Ram Attack 1 Named Player 3 times Can use any weapon to defeat the named target
New Kid on the Block Defeat ANY 5 players Can use any weapon to defeat the named target
Estranged Injure one of 1 Named Player's legs $4K-72K / 5-26 Creds Equip a tear gas or pepper spray. Hazmat Suit and the unreleased Delta Helmet blocks tear gas. Every helmet except Combat blocks pepper spray. If the temporary weapon misses, it still counts for this mission.

Mission Contracts (formatted Reward column)

Duke's Mission Contracts
Contract Names Objective Details Rewards
Lv $$ Cred
Introduction: Duke Complete 10 Duke contracts, gain Protégé Honor bar This will take a minimum of 7 days. You start with 3 contracts in the beginning, and get 1 new contract per day. Maximum 3 contracts at a time, or 5 in a 3* or higher Logistics Company.
Show Some Muscle Attack 1 Named Player Can use any weapon to defeat the named target (E) $1.5K 2-4
Battering Ram Attack 1 Named Player 3 times Can use any weapon to defeat the named target
New Kid on the Block Defeat ANY 5 players Can use any weapon to defeat the named target
Against the Odds Defeat 2 Named Players Can use any weapon to defeat the named target (E)
(M)
(H)
(VH)
(Xpr)
$44K
$10K-44K
$22K-44K
$40K-44K
$80K-88K
31-35
14-35
18-33
32
34-47
A Good Day to Get Hard Achieve a killstreak of 10 Buying 10 defends works just as well as doing the attacks yourself. If you lose or are killed, you have to start over.
(M) $22K 17-18
(Xpr) $80-88K 34-47

Crimes

Kidnapping

Requirements:

Recommended NNB: 35+

Crime Enhancer: Chloroform

Type of Crime: Theft

Crime Name Payout Greens Blues Reds
Kid $500 often


Occasionally


No


Woman $1,000 often


No


Occasionally


Undercover cop $2.5k often


No


7.6 - 8.3 hrs


Mayor $75k- $100k often


No


Carry $75,000 to avoid jailings



Kidnapping (PrettyTable)

Kidnapping
Crime Payout Blues Reds
Kid $500 Yes Occasionally No
Woman $1,000 No <Jail/Hospital>
Undercover Cop $2,500 No Hospital: 7.6 - 8.3 hrs
Mayor $75,000 - $100,000 No Jail:

Meat Warehouse

A Meat Warehouse is a Medium-sized company and starts with a maximum of 5 employees until upgraded by the director. The startup cost of one is $4,000,000.

Specials

Job Specials
Stars Name Cost (Job Points) Effect
1 Blood Thirst 1 +2 nerve
3 Blood Splatter Passive 50% reduction in crime experience penalties
5 Carnage Passive 10 maximum nerve
7 Huntsman Passive 25% hunting skill gain
10 Vampiric Passive 3% life regeneration per tick

Job Positions

Job Positions
Rank Recommended Stats Stat Gains Special
Quality Control 25,000 INT / 12,500 MAN 56 INT / 28 MAN None
Packer 9,500 MAN / 4,750 END 48 MAN / 24 END None
Apprentice Butcher 3,000 MAN / 1,500 END 39 MAN / 20 END None
Cleaner 6,500 MAN / 3,250 END 45 MAN / 23 END Cleaner
Manager 25,000 END / 12,500 INT 56 END / 28 INT Manager
Assistant 19,000 END / 9,500 INT 54 END / 27 INT Secretary
Supervisor 37,500 INT / 18,750 END 59 INT / 30 END Trainer
Butcher 12,500 MAN / 6,250 END 50 MAN / 25 END None
Retailer 12,500 INT / 6,250 END 50 INT / 25 END None


Stock

Stock
Name Cost RRP
Meat Cannot be ordered $15


Upgrades

Company Size Upgrades
SizeCost
5 employeesStartup
6 employees$400,000
7 employees$800,000
8 employees$1,200,000
10 employees$1,600,000
11 employees$2,000,000
12 employees$2,400,000
Total$8,400,000
Staff Room Upgrades
SizeCost
Small roomStartup
Small staff room$100,000
Standard staff room$200,000
Large staff room$300,000
Very large staff room$400,000
Huge staff room$500,000
Colossal staff room$600,000
Total$2,100,000
Warehouse Upgrades
SizeCost
Small roomStartup
Standard room$200,000
Large room$400,000
Huge room$600,000
Warehouse$800,000
Large warehouse$1,000,000
Huge warehouse$1,200,000
Total$4,200,000


Patch History

Released in Patch list #