Hospital/Patch History

Patch list #191 : 11/05/21
  • Added additional text to revive confirmations to say if the patient has Early Discharge available.
Patch list #185 : 23/03/21
  • Changed hospital time to override & replace jail time (can no longer be in both at once).
  • Changed faction money & points depositing to not be possible while in hospital or jail.
Patch list #184 : 16/03/21
  • Added warning if Early Discharge is available on medical item use confirmation
  • Changed Early Discharge to only become available after the faction has first received excessive outside hits.
Patch list #183 : 09/03/21
  • Added alternative hospital icon when outside hit mitigation (Early Discharge) is available to the user.
Patch list #182 : 02/03/21
  • Added Early Discharge system to handle 'outside hit' mitigation which removes hospital time and restores life.
  • Removed 'no medical cooldown for medical items' outside hit mitigation now replaced by Early Discharge.
Medical revamp 2021
  • Added revive skill from 0 to 100 which has been pre-generated from historical data.
  • Added outside attack mitigation so war participants gain no medical cooldown when alleviating hospital time.
  • Changed maximum medical cooldown from 24 / 36 hours to 6 / 9 hours.
  • Changed medical item base hospital time minute reductions from 20/50/100/100 -> 20/40/70/120.
  • Changed medical item base life recovery from 3.25 / 7.50 / 15.00 / 20.00 -> 5/10/15/30.
  • Changed medical item cooldown minutes from 15/30/60/60 -> 10/15/20/30
  • Changed Neumune tablet cooldown of 6 -> 3 hours, radiation reduction -50%, hospital time 4h -> 3h.
  • Changed Empty Blood Bags to require and use 20% -> 30% life but reduced cooldown from 3 -> 1 hours.
  • Changed base maximum medical cooldown from 24 hours -> 6 hours.
  • Changed 'Medical Cooldown' faction tree special to increase medical cooldown up to 3 additional hours.
  • Changed hospitalization base time range from 180-300 minutes -> 180-210 minutes.
  • Changed Hospitalizing merit to increase hospitalizing times from +100 minutes -> +50%.
  • Changed Hospitalization faction tree special to increase hospitalizing times from up to +25% -> +50%.
  • Changed Opium to only recover up to 50% of maximum life but is now affected by medical effectiveness.
  • Changed Opium to provide +30% defense for its reduced duration of 2-3 hours.
  • Changed revives to have the possibility of failure /w visible chance % of which a higher revive skill improves.
  • Changed revive button styles on hospital to show which people are not accepting your revives.
  • Changed revive life recovery to be based on reviver's revive skill (I.e. Level 23 reviver will recover to 23% life).
Patch list #181 : 23/02/21
  • Released Medical Revamp 2021.
Patch list #173 : 22/12/20
  • Changed Neumune tablet time reduction to also benefit from medical effectiveness.
Patch list #156 : 25/08/20
  • Changed irradiated blood bags to provide hospital time and continuous radiation increases.
  • Changed irradiated blood bags to only be used when in hospital or on low life (like other blood bags).
Patch list #152 : 28/07/20
  • Updated main backgrounds for regular / jail / hospital / abroad states.
Patch list #133 : 17/03/20
  • Changed high drug addiction gym hospitalization to not trigger if the user is under attack.
Patch list #131 : 03/03/20
  • Changed attack log results to 'Interrupted' instead of 'Escaped' when target goes to hospital / jail during attack.
Patch list #130 : 25/02/20
  • Changed hospital cross color to black for the hospital user icon.
Patch list #115 : 29/10/19
  • Changed withdrawing blood while under radiation sickness to produce Blood bag : Irradiated.
Patch list #113 : 15/10/19
  • Changed random hospital time from the dirty bomb building process to avoid potential mission targets.
Patch list #112 : 24/09/19
  • Changed radiation poisoning hospital time to remove the player from jail first.
Patch list #84 : 05/03/19
  • Changed drugs to prevent their usage while in hospital for radiation poisoning.
Patch list #80 : 05/02/19
  • Changed "Withdraw blood" button label on touchscreen view to "Use".
Patch list #79 : 29/01/19
  • Enabled medical item usage while in jail and hospital at the same time.
Patch list #61 : 18/09/18
  • Changed stock market to allow access while in Hospital / Jail.
Patch list #44 : 15/05/18

Disabled blood withdrawal and some various boosters while in jail.

Patch list #20 : 14/11/17
  • Changed jail/hospital page access permissions while hosped/jailed at the same time.
Patch list #1: 20/06/17
  • Using incorrect blood bag no longer overrides hospital reason if it doesn't affect hospital time.
Medical 2.0 released : 25/02/15
  • Life bar added.
  • Medical items now give life.
  • Revives have no cooldown, and only provide 25% life increase.
  • Blood types, blood bags and a new educational course released.
  • Radiation sickness - new status effect caused by Dirty Bombs - released.