Hospital/Patch History
- Changed Early Discharge so that it no longer applies to faction members who are recruits
- Changed wrong blood bags so they can be used whenever - even while on full life and out of the hospital
- Added additional text to revive confirmations to say if the patient has Early Discharge available.
- Changed hospital time to override & replace jail time (can no longer be in both at once).
- Changed faction money & points depositing to not be possible while in hospital or jail.
- Added warning if Early Discharge is available on medical item use confirmation
- Changed Early Discharge to only become available after the faction has first received excessive outside hits.
- Added alternative hospital icon when outside hit mitigation (Early Discharge) is available to the user.
- Added Early Discharge system to handle 'outside hit' mitigation which removes hospital time and restores life.
- Removed 'no medical cooldown for medical items' outside hit mitigation now replaced by Early Discharge.
- Added revive skill from 0 to 100 which has been pre-generated from historical data.
- Added outside attack mitigation so war participants gain no medical cooldown when alleviating hospital time.
- Changed maximum medical cooldown from 24 / 36 hours to 6 / 9 hours.
- Changed medical item base hospital time minute reductions from 20/50/100/100 -> 20/40/70/120.
- Changed medical item base life recovery from 3.25 / 7.50 / 15.00 / 20.00 -> 5/10/15/30.
- Changed medical item cooldown minutes from 15/30/60/60 -> 10/15/20/30
- Changed Neumune tablet cooldown of 6 -> 3 hours, radiation reduction -50%, hospital time 4h -> 3h.
- Changed Empty Blood Bags to require and use 20% -> 30% life but reduced cooldown from 3 -> 1 hours.
- Changed base maximum medical cooldown from 24 hours -> 6 hours.
- Changed 'Medical Cooldown' faction tree special to increase medical cooldown up to 3 additional hours.
- Changed hospitalization base time range from 180-300 minutes -> 180-210 minutes.
- Changed Hospitalizing merit to increase hospitalizing times from +100 minutes -> +50%.
- Changed Hospitalization faction tree special to increase hospitalizing times from up to +25% -> +50%.
- Changed Opium to only recover up to 50% of maximum life but is now affected by medical effectiveness.
- Changed Opium to provide +30% defense for its reduced duration of 2-3 hours.
- Changed revives to have the possibility of failure /w visible chance % of which a higher revive skill improves.
- Changed revive button styles on hospital to show which people are not accepting your revives.
- Changed revive life recovery to be based on reviver's revive skill (I.e. Level 23 reviver will recover to 23% life).
- Released Medical Revamp 2021.
- Changed Neumune tablet time reduction to also benefit from medical effectiveness.
- Changed irradiated blood bags to provide hospital time and continuous radiation increases.
- Changed irradiated blood bags to only be used when in hospital or on low life (like other blood bags).
- Updated main backgrounds for regular / jail / hospital / abroad states.
- Changed high drug addiction gym hospitalization to not trigger if the user is under attack.
- Changed attack log results to 'Interrupted' instead of 'Escaped' when target goes to hospital / jail during attack.
- Changed hospital cross color to black for the hospital user icon.
- Changed withdrawing blood while under radiation sickness to produce Blood bag : Irradiated.
- Changed random hospital time from the dirty bomb building process to avoid potential mission targets.
- Changed radiation poisoning hospital time to remove the player from jail first.
- Changed drugs to prevent their usage while in hospital for radiation poisoning.
- Changed "Withdraw blood" button label on touchscreen view to "Use".
- Enabled medical item usage while in jail and hospital at the same time.
- Changed stock market to allow access while in Hospital / Jail.
Disabled blood withdrawal and some various boosters while in jail.
- Changed jail/hospital page access permissions while hosped/jailed at the same time.
- Using incorrect blood bag no longer overrides hospital reason if it doesn't affect hospital time.
- Life bar added.
- Medical items now give life.
- Revives have no cooldown, and only provide 25% life increase.
- Blood types, blood bags and a new educational course released.
- Radiation sickness - new status effect caused by Dirty Bombs - released.