Information
Here are all the challenges you will need to complete in order to be able to upgrade a special you may be chasing. In each tree there are 2-5 branches available. Tree's can be opened once you have enough respect but branches will need respect and challenges met before you may upgrade them. The whole faction will need to work together to unlock the challenges. If someone happens to leave the faction, the work towards the challenge will still count.
Criminality
Nerve
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase nerve by 1
|
500 offences
|
1,105
|
| II |
Increase nerve by 2 |
1000 offences |
1,105
|
| III |
Increase nerve by 3 |
2500 offences |
1,262
|
| IV |
Increase nerve by 4 |
5000 offences |
1,262
|
| V |
Increase nerve by 5 |
7500 offences |
1,491
|
| VI |
Increase nerve by 6 |
10000 offences |
1,491
|
| VII |
Increase nerve by 7 |
15000 offences |
1,760
|
| VIII |
Increase nerve by 8 |
20000 offences |
1,760
|
| IX |
Increase nerve by 9 |
25000 offences |
2,009
|
| X |
Increase nerve by 10 |
30000 offences |
2,009
|
| XI |
Increase nerve by 11 |
35000 offences |
2,371
|
| XII |
Increase nerve by 12 |
40000 offences |
2,371
|
| XIII |
Increase nerve by 13 |
45000 offences |
2,708
|
| XIV |
Increase nerve by 14 |
50000 offences |
2,708
|
| XV |
Increase nerve by 15 |
60000 offences |
3,196
|
| XVI |
Increase nerve by 16 |
70000 offences |
3,196
|
| XVII |
Increase nerve by 17 |
80000 offences |
3,650
|
| XVIII |
Increase nerve by 18 |
90000 offences |
3,650
|
| XIX |
Increase nerve by 19 |
100000 offences |
4,309
|
| XX |
Increase nerve by 20 |
125000 offences |
4,309
|
| XXI |
Increase nerve by 21 |
150000 offences |
4,920
|
| XXII |
Increase nerve by 22 |
175000 offences |
4,920
|
| XXIII |
Increase nerve by 23 |
200000 offences |
5,808
|
| XXIV |
Increase nerve by 24 |
225000 offences |
5,808
|
| XXV |
Increase nerve by 25 |
250000 offences |
6,857
|
| XXVI |
Increase nerve by 26 |
300000 offences |
6,857
|
| XXVII |
Increase nerve by 27 |
350000 offences |
7,830
|
| XXVIII |
Increase nerve by 28 |
400000 offences |
7,830
|
| XXIX |
Increase nerve by 29 |
450000 offences |
9,243
|
| XXX |
Increase nerve by 30 |
500000 offences |
9,243
|
| XXXI |
Increase nerve by 31 |
550000 offences |
10,555
|
| XXXII |
Increase nerve by 32 |
600000 offences |
10,555
|
| XXXIII |
Increase nerve by 33 |
650000 offences |
12,461
|
| XXXIV |
Increase nerve by 34 |
700000 offences |
12,461
|
| XXXV |
Increase nerve by 35 |
750000 offences |
14,231
|
| XXXVI |
Increase nerve by 36 |
800000 offences |
14,231
|
| XXXVII |
Increase nerve by 37 |
850000 offences |
16,799
|
| XXXVIII |
Increase nerve by 38 |
900000 offences |
16,799
|
| XXXIX |
Increase nerve by 39 |
950000 offences |
19,831
|
| XL |
Increase nerve by 40 |
1000000 offences |
19,831
|
Jail time
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Decrease jail time by 2%
|
Receive 100 jail sentences
|
1,105
|
| II |
Decrease jail time by 4% |
Receive 250 jail sentences |
1,262
|
| III |
Decrease jail time by 6% |
Receive 500 jail sentences |
1,491
|
| IV |
Decrease jail time by 8% |
Receive 750 jail sentences |
1,760
|
| V |
Decrease jail time by 10% |
Receive 1000 jail sentences |
2,009
|
| VI |
Decrease jail time by 12% |
Receive 1250 jail sentences |
2,371
|
| VII |
Decrease jail time by 14% |
Receive 1500 jail sentences |
2,708
|
| VIII |
Decrease jail time by 16% |
Receive 1750 jail sentences |
3,196
|
| IX |
Decrease jail time by 18% |
Receive 2000 jail sentences |
3,650
|
| X |
Decrease jail time by 20% |
Receive 2500 jail sentences |
4,309
|
| XI |
Decrease jail time by 22% |
Receive 3000 jail sentences |
4,920
|
| XII |
Decrease jail time by 24% |
Receive 3500 jail sentences |
5,808
|
| XIII |
Decrease jail time by 26% |
Receive 4000 jail sentences |
6,857
|
| XIV |
Decrease jail time by 28% |
Receive 4500 jail sentences |
7,830
|
| XV |
Decrease jail time by 30% |
Receive 5000 jail sentences |
9,243
|
Bust Nerve
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Decrease nerve cost by 1
|
Bust 10000 people
|
16,799
|
| II |
Decrease nerve cost by 2 |
Bust 25000 people |
19,831
|
| III |
Decrease nerve cost by 3 |
Bust 100000 people |
22,646
|
Bust Skill
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase bust chance by 5%
|
Bust 100 people
|
4,309
|
| II |
Increase bust chance by 10% |
Bust 250 people |
4,920
|
| III |
Increase bust chance by 15% |
Bust 500 people |
5,808
|
| IV |
Increase bust chance by 20% |
Bust 750 people |
6,857
|
| V |
Increase bust chance by 25% |
Bust 1000 people |
7,830
|
| VI |
Increase bust chance by 30% |
Bust 1500 people |
9,243
|
| VII |
Increase bust chance by 35% |
Bust 2000 people |
10,555
|
| VIII |
Increase bust chance by 40% |
Bust 3000 people |
12,461
|
| IX |
Increase bust chance by 45% |
Bust 4000 people |
14,231
|
| X |
Increase bust chance by 50% |
Bust 5000 people |
16,799
|
Fortitude
Medical cooldown
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Adds 15 minutes of medical cooldown
|
Utilize 1000 hours of medical cooldown
|
1,105
|
| II |
Adds 30 minutes of medical cooldown |
Utilize 2000 hours of medical cooldown |
1,262
|
| III |
Adds 45 minutes of medical cooldown |
Utilize 3000 hours of medical cooldown |
1,491
|
| IV |
Adds 1 hour of medical cooldown |
Utilize 4000 hours of medical cooldown |
1,760
|
| V |
Adds 1 hour 15 minutes of medical cooldown |
Utilize 5000 hours of medical cooldown |
2,009
|
| VI |
Adds 1 hour 30 minutes of medical cooldown |
Utilize 7500 hours of medical cooldown |
2,371
|
| VII |
Adds 1 hour 45 minutes of medical cooldown |
Utilize 10000 hours of medical cooldown |
2,708
|
| VIII |
Adds 2 hours of medical cooldown |
Utilize 12500 hours of medical cooldown |
3,196
|
| IX |
Adds 2 hours 15 minutes of medical cooldown |
Utilize 15000 hours of medical cooldown |
3,650
|
| X |
Adds 2 hours 30 minutes of medical cooldown |
Utilize 20000 hours of medical cooldown |
4,309
|
| XI |
Adds 2 hours 45 minutes of medical cooldown |
Utilize 30000 hours of medical cooldown |
4,920
|
| XII |
Adds 3 hours of medical cooldown |
Utilize 50000 hours of medical cooldown |
5,808
|
Reviving
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Reduce revive cost to 70
|
Revive 100 people
|
3,531
|
| II |
Reduce revive cost to 65 |
Revive 250 people |
4,168
|
| III |
Reduce revive cost to 60 |
Revive 500 people |
4,759
|
| IV |
Reduce revive cost to 55 |
Revive 750 people |
5,618
|
| V |
Reduce revive cost to 50 |
Revive 1000 people |
6,633
|
| VI |
Reduce revive cost to 45 |
Revive 2000 people |
7,574
|
| VII |
Reduce revive cost to 40 |
Revive 3000 people |
8,941
|
| VIII |
Reduce revive cost to 35 |
Revive 5000 people |
10,210
|
| IX |
Reduce revive cost to 30 |
Revive 7500 people |
12,054
|
| X |
Reduce revive cost to 25 |
Revive 10000 people |
13,766
|
Life regeneration
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Extra 0.2% life per tick
|
Recover 100000 life using medical items
|
1,349
|
| II |
Extra 0.2% life per tick |
Recover 200000 life using medical items |
1,593
|
| III |
Extra 0.6% life per tick |
Recover 300000 life using medical items |
1,819
|
| IV |
Extra 0.8% life per tick |
Recover 400000 life using medical items |
2,147
|
| V |
Extra 1.0% life per tick |
Recover 500000 life using medical items |
2,534
|
| VI |
Extra 1.2% life per tick |
Recover 600000 life using medical items |
2,893
|
| VII |
Extra 1.4% life per tick |
Recover 700000 life using medical items |
3,416
|
| VIII |
Extra 1.6% life per tick |
Recover 800000 life using medical items |
3,900
|
| IX |
Extra 1.8% life per tick |
Recover 900000 life using medical items |
4,604
|
| X |
Extra 2.0% life per tick |
Recover 1000000 life using medical items |
5,258
|
| XI |
Extra 2.2% life per tick |
Recover 1250000 life using medical items |
6,207
|
| XII |
Extra 2.4% life per tick |
Recover 1500000 life using medical items |
7,088
|
| XIII |
Extra 2.6% life per tick |
Recover 1750000 life using medical items |
8,367
|
| XIV |
Extra 2.8% life per tick |
Recover 2000000 life using medical items |
9,877
|
| XV |
Extra 3.0% life per tick |
Recover 2500000 life using medical items |
11,279
|
| XVI |
Extra 3.2% life per tick |
Recover 3000000 life using medical items |
13,317
|
| XVII |
Extra 3.4% life per tick |
Recover 4000000 life using medical items |
15,207
|
| XVIII |
Extra 3.6% life per tick |
Recover 5000000 life using medical items |
17,952
|
| XIX |
Extra 3.8% life per tick |
Recover 7500000 life using medical items |
20,500
|
| XX |
Extra 4.0% life per tick |
Recover 10000000 life using medical items |
24,200
|
Medical effectiveness
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Gain 2% medical item effectiveness
|
Receive 1000 hours of hospital time
|
2,534
|
| II |
Gain 4% medical item effectiveness |
Receive 2500 hours of hospital time |
2,893
|
| III |
Gain 6% medical item effectiveness |
Receive 5000 hours of hospital time |
3,416
|
| IV |
Gain 8% medical item effectiveness |
Receive 7500 hours of hospital time |
3,900
|
| V |
Gain 10% medical item effectiveness |
Receive 10000 hours of hospital time |
4,604
|
| VI |
Gain 12% medical item effectiveness |
Receive 15000 hours of hospital time |
5,258
|
| VII |
Gain 14% medical item effectiveness |
Receive 20000 hours of hospital time |
6,207
|
| VIII |
Gain 16% medical item effectiveness |
Receive 30000 hours of hospital time |
7,088
|
| IX |
Gain 18% medical item effectiveness |
Receive 40000 hours of hospital time |
8,367
|
| X |
Gain 20% medical item effectiveness |
Receive 50000 hours of hospital time |
9,877
|
| XI |
Gain 22% medical item effectiveness |
Receive 65000 hours of hospital time |
11,279
|
| XII |
Gain 24% medical item effectiveness |
Receive 80000 hours of hospital time |
13,317
|
| XIII |
Gain 26% medical item effectiveness |
Receive 100000 hours of hospital time |
15,207
|
| XIV |
Gain 28% medical item effectiveness |
Receive 125000 hours of hospital time |
17,952
|
| XV |
Gain 30% medical item effectiveness |
Receive 150000 hours of hospital time |
20,500
|
Voracity
Candy
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase happy from candy by 5%
|
Use 100 bags of candy
|
1,105
|
| II |
Increase happy from candy by 10% |
Use 250 bags of candy |
1,262
|
| III |
Increase happy from candy by 15% |
Use 500 bags of candy |
1,491
|
| IV |
Increase happy from candy by 20% |
Use 750 bags of candy |
1,760
|
| V |
Increase happy from candy by 25% |
Use 1000 bags of candy |
2,009
|
| VI |
Increase happy from candy by 30% |
Use 2000 bags of candy |
2,371
|
| VII |
Increase happy from candy by 35% |
Use 3000 bags of candy |
2,708
|
| VIII |
Increase happy from candy by 40% |
Use 5000 bags of candy |
3,196
|
| IX |
Increase happy from candy by 45% |
Use 7500 bags of candy |
3,650
|
| X |
Increase happy from candy by 50% |
Use 10000 bags of candy |
4,309
|
Energy Drink
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase energy from energy drinks by 5%
|
Use 100 cans of energy drink
|
4,454
|
| II |
Increase energy from energy drinks by 10% |
Use 250 cans of energy drink |
5,086
|
| III |
Increase energy from energy drinks by 15% |
Use 500 cans of energy drink |
6,004
|
| IV |
Increase energy from energy drinks by 20% |
Use 750 cans of energy drink |
6,857
|
| V |
Increase energy from energy drinks by 25% |
Use 1000 cans of energy drink |
8,094
|
| VI |
Increase energy from energy drinks by 30% |
Use 2000 cans of energy drink |
9,555
|
| VII |
Increase energy from energy drinks by 35% |
Use 3000 cans of energy drink |
10,911
|
| VIII |
Increase energy from energy drinks by 40% |
Use 5000 cans of energy drink |
12,882
|
| IX |
Increase energy from energy drinks by 45% |
Use 7500 cans of energy drink |
14,711
|
| X |
Increase energy from energy drinks by 50% |
Use 10000 cans of energy drink |
17,366
|
Alcohol
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase nerve from alcohol by 5%
|
Use 100 bottles of alcohol
|
2,294
|
| II |
Increase nerve from alcohol by 10% |
Use 250 bottles of alcohol |
2,708
|
| III |
Increase nerve from alcohol by 15% |
Use 500 bottles of alcohol |
3,196
|
| IV |
Increase nerve from alcohol by 20% |
Use 750 bottles of alcohol |
3,650
|
| V |
Increase nerve from alcohol by 25% |
Use 1000 bottles of alcohol |
4,309
|
| VI |
Increase nerve from alcohol by 30% |
Use 2000 bottles of alcohol |
4,920
|
| VII |
Increase nerve from alcohol by 35% |
Use 3000 bottles of alcohol |
5,808
|
| VIII |
Increase nerve from alcohol by 40% |
Use 5000 bottles of alcohol |
6,633
|
| IX |
Increase nerve from alcohol by 45% |
Use 7500 bottles of alcohol |
7,830
|
| X |
Increase nerve from alcohol by 50% |
Use 10000 bottles of alcohol |
8,941
|
Toleration
Side Effects
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Reduce passive negatives from drugs & addiction by 3%
|
Take 250 drugs
|
1,142
|
| II |
Reduce passive negatives from drugs & addiction by 6% |
Take 500 drugs |
1,349
|
| III |
Reduce passive negatives from drugs & addiction by 9% |
Take 1000 drugs |
1,593
|
| IV |
Reduce passive negatives from drugs & addiction by 12% |
Take 2500 drugs |
1,819
|
| V |
Reduce passive negatives from drugs & addiction by 15% |
Take 5000 drugs |
2,147
|
| VI |
Reduce passive negatives from drugs & addiction by 18% |
Take 7500 drugs |
2,451
|
| VII |
Reduce passive negatives from drugs & addiction by 21% |
Take 10000 drugs |
2,893
|
| VIII |
Reduce passive negatives from drugs & addiction by 24% |
Take 15000 drugs |
3,304
|
| IX |
Reduce passive negatives from drugs & addiction by 27% |
Take 20000 drugs |
3,900
|
| X |
Reduce passive negatives from drugs & addiction by 30% |
Take 25000 drugs |
4,604
|
Overdosing
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Decrease overdose chance by 3%
|
Overdose 10 times
|
4,168
|
| II |
Decrease overdose chance by 6% |
Overdose 25 times |
4,920
|
| III |
Decrease overdose chance by 9% |
Overdose 50 times |
5,618
|
| IV |
Decrease overdose chance by 12% |
Overdose 75 times |
6,633
|
| V |
Decrease overdose chance by 15% |
Overdose 100 times |
7,574
|
| VI |
Decrease overdose chance by 18% |
Overdose 200 times |
8.941
|
| VII |
Decrease overdose chance by 21% |
Overdose 300 times |
10,555
|
| VIII |
Decrease overdose chance by 24% |
Overdose 500 times |
12,054
|
| IX |
Decrease overdose chance by 27% |
Overdose 750 times |
14,231
|
| X |
Decrease overdose chance by 30% |
Overdose 1000 times |
16,251
|
Excursion
Hunting
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase hunting income by 3%
|
Hunt 100 times
|
1,819
|
| II |
Increase hunting income by 6% |
Hunt 250 times |
2,077
|
| III |
Increase hunting income by 9% |
Hunt 500 times |
2,451
|
| IV |
Increase hunting income by 12% |
Hunt 750 times |
2,893
|
| V |
Increase hunting income by 15% |
Hunt 1000 times |
3,304
|
| VI |
Increase hunting income by 18% |
Hunt 2000 times |
3,900
|
| VII |
Increase hunting income by 21% |
Hunt 3000 times |
4,454
|
| VIII |
Increase hunting income by 24% |
Hunt 5000 times |
5,258
|
| IX |
Increase hunting income by 27% |
Hunt 7500 times |
6,004
|
| X |
Increase hunting income by 30% |
Hunt 10000 times |
7,088
|
Overseas banking
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increases Cayman bank interest by 5%
|
Receive $10,000,000 in Cayman interest
|
11,279
|
| II |
Increases Cayman bank interest by 10% |
Receive $50,000,000 in Cayman interest |
12,882
|
| III |
Increases Cayman bank interest by 15% |
Receive $100,000,000 in Cayman interest |
15,207
|
| IV |
Increases Cayman bank interest by 20% |
Receive $250,000,000 in Cayman interest |
17,366
|
| V |
Increases Cayman bank interest by 25% |
Receive $500,000,000 in Cayman interest |
20,500
|
Travel cost
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Reduce traveling fees by 15%
|
Achieve 2,500 hours of flight
|
1,349
|
| II |
Reduce traveling fees by 30% |
Achieve 5000 hours of flight |
1,541
|
| III |
Reduce traveling fees by 45% |
Achieve 10000 hours of flight |
1,819
|
| IV |
Reduce traveling fees by 60% |
Achieve 10000 hours of flight |
2,077
|
| V |
Reduce traveling fees by 75% |
Achieve 50000 hours of flight |
2,451
|
Rehab cost
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Reduce rehab costs by 2%
|
Rehab 1000 times
|
8,367
|
| II |
Reduce rehab costs by 4% |
Rehab 2500 times |
9,243
|
| III |
Reduce rehab costs by 6% |
Rehab 5000 times |
10,210
|
| IV |
Reduce rehab costs by 8% |
Rehab 7500 times |
11,279
|
| V |
Reduce rehab costs by 10% |
Rehab 10000 times |
12,461
|
| VI |
Reduce rehab costs by 12% |
Rehab 20000 times |
14,231
|
| VII |
Reduce rehab costs by 14% |
Rehab 30000 times |
15,720
|
| VIII |
Reduce rehab costs by 16% |
Rehab 50000 times |
17,366
|
| IX |
Reduce rehab costs by 18% |
Rehab 75000 times |
19,184
|
| X |
Reduce rehab costs by 20% |
Rehab 100000 times |
21,907
|
Steadfast
Strength training
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase strength gains by 1%
|
Spend 10000 energy on strength training
|
1,142
|
| II |
Increase strength gains by 2% |
Spend 25000 energy on strength |
1,349
|
| III |
Increase strength gains by 3% |
Spend 50000 energy on strength |
1,541
|
| IV |
Increase strength gains by 4% |
Spend 100000 energy on strength |
1,819
|
| V |
Increase strength gains by 5% |
Spend 250000 energy on strength |
2,077
|
| VI |
Increase strength gains by 6% |
Spend 500000 energy on strength |
2,451
|
| VII |
Increase strength gains by 7% |
Spend 1000000 energy on strength |
2,893
|
| VIII |
Increase strength gains by 8% |
Spend 2000000 energy on strength |
3,304
|
| IX |
Increase strength gains by 9% |
Spend 3000000 energy on strength |
3,900
|
| X |
Increase strength gains by 10% |
Spend 5000000 energy on strength |
4,454
|
| XI |
Increase strength gains by 11% |
Spend 7500000 energy on strength |
5,258
|
| XII |
Increase strength gains by 12% |
Spend 10000000 energy on strength |
6,004
|
| XIII |
Increase strength gains by 13% |
Spend 12500000 energy on strength |
7,088
|
| XIV |
Increase strength gains by 14% |
Spend 15000000 energy on strength |
8,367
|
| XV |
Increase strength gains by 15% |
Spend 20000000 energy on strength |
9,555
|
| XVI |
Increase strength gains by 16% |
Spend 30000000 energy on strength |
11,279
|
| XVII |
Increase strength gains by 17% |
Spend 40000000 energy on strength |
12,882
|
| XVIII |
Increase strength gains by 18% |
Spend 50000000 energy on strength |
15,207
|
| XIX |
Increase strength gains by 19% |
Spend 75000000 energy on strength |
17,366
|
| XX |
Increase strength gains by 20% |
Spend 100000000 energy on strength |
20,500
|
Speed training
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase speed gains by 1%
|
Spend 10000 energy on speed training
|
1,142
|
| II |
Increase speed gains by 2% |
Spend 25000 energy on speed |
1,349
|
| III |
Increase speed gains by 3% |
Spend 50000 energy on speed |
1,541
|
| IV |
Increase speed gains by 4% |
Spend 100000 energy on speed |
1,819
|
| V |
Increase speed gains by 5% |
Spend 250000 energy on speed |
2,077
|
| VI |
Increase speed gains by 6% |
Spend 500000 energy on speed |
2,451
|
| VII |
Increase speed gains by 7% |
Spend 1000000 energy on speed |
2,893
|
| VIII |
Increase speed gains by 8% |
Spend 2000000 energy on speed |
3,304
|
| IX |
Increase speed gains by 9% |
Spend 3000000 energy on speed |
3,900
|
| X |
Increase speed gains by 10% |
Spend 5000000 energy on speed |
4,454
|
| XI |
Increase speed gains by 11% |
Spend 7500000 energy on speed |
5,258
|
| XII |
Increase speed gains by 12% |
Spend 10000000 energy on speed |
6,004
|
| XIII |
Increase speed gains by 13% |
Spend 12500000 energy on speed |
7,088
|
| XIV |
Increase speed gains by 14% |
Spend 15000000 energy on speed |
8,367
|
| XV |
Increase speed gains by 15% |
Spend 20,000,000 energy on speed |
9,555
|
| XVI |
Increase speed gains by 16% |
Spend 30000000 energy on speed |
11,279
|
| XVII |
Increase speed gains by 17% |
Spend 40000000 energy on speed |
12,882
|
| XVIII |
Increase speed gains by 18% |
Spend 50000000 energy on speed |
15,207
|
| XIX |
Increase speed gains by 19% |
Spend 75000000 energy on speed |
17,366
|
| XX |
Increase speed gains by 20% |
Spend 100000000 energy on speed |
20,500
|
Defense training
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase defense gains by 1%
|
Spend 10000 energy on defense training
|
1,142
|
| II |
Increase defense gains by 2% |
Spend 25000 energy on defense |
1,349
|
| III |
Increase defense gains by 3% |
Spend 50000 energy on defense |
1,541
|
| IV |
Increase defense gains by 4% |
Spend 100000 energy on defense |
1,819
|
| V |
Increase defense gains by 5% |
Spend 250000 energy on defense |
2,077
|
| VI |
Increase defense gains by 6% |
Spend 500000 energy on defense |
2,451
|
| VII |
Increase defense gains by 7% |
Spend 1000000 energy on defense |
2,893
|
| VIII |
Increase defense gains by 8% |
Spend 2000000 energy on defense |
3,304
|
| IX |
Increase defense gains by 9% |
Spend 3000000 energy on defense |
3,900
|
| X |
Increase defense gains by 10% |
Spend 5000000 energy on defense |
4,454
|
| XI |
Increase defense gains by 11% |
Spend 7500000 energy on defense |
5,258
|
| XII |
Increase defense gains by 12% |
Spend 10000000 energy on defense |
6,004
|
| XIII |
Increase defense gains by 13% |
Spend 12500000 energy on defense |
7,088
|
| XIV |
Increase defense gains by 14% |
Spend 15000000 energy on defense |
8,367
|
| XV |
Increase defense gains by 15% |
Spend 20000000 energy on defense |
9,555
|
| XVI |
Increase defense gains by 16% |
Spend 30000000 energy on defense |
11,279
|
| XVII |
Increase defense gains by 17% |
Spend 40000000 energy on defense |
12,882
|
| XVIII |
Increase defense gains by 18% |
Spend 50000000 energy on defense |
15,207
|
| XIX |
Increase defense gains by 19% |
Spend 75000000 energy on defense |
17,366
|
| XX |
Increase defense gains by 20% |
Spend 100000000 energy on defense |
20,500
|
Dexterity training
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase dexterity gains by 1%
|
Spend 10000 energy on dexterity
|
1,142
|
| II |
Increase dexterity gains by 2% |
Spend 25000 energy on dexterity |
1,349
|
| III |
Increase dexterity gains by 3% |
Spend 50000 energy on dexterity |
1,541
|
| IV |
Increase dexterity gains by 4% |
Spend 100000 energy on dexterity |
1,819
|
| V |
Increase dexterity gains by 5% |
Spend 250000 energy on dexterity |
2,077
|
| VI |
Increase dexterity gains by 6% |
Spend 500000 energy on dexterity |
2,451
|
| VII |
Increase dexterity gains by 7% |
Spend 1000000 energy on dexterity |
2,893
|
| VIII |
Increase dexterity gains by 8% |
Spend 2000000 energy on dexterity |
3,304
|
| IX |
Increase dexterity gains by 9% |
Spend 3000000 energy on dexterity |
3,900
|
| X |
Increase dexterity gains by 10% |
Spend 5000000 energy on dexterity |
4,454
|
| XI |
Increase dexterity gains by 11% |
Spend 7500000 energy on dexterity |
5,258
|
| XII |
Increase dexterity gains by 12% |
Spend 10000000 energy on dexterity |
6,004
|
| XIII |
Increase dexterity gains by 13% |
Spend 12500000 energy on dexterity |
7,088
|
| XIV |
Increase dexterity gains by 14% |
Spend 15000000 energy on dexterity |
8,367
|
| XV |
Increase dexterity gains by 15% |
Spend 20000000 energy on dexterity |
9,555
|
| XVI |
Increase dexterity gains by 16% |
Spend 30000000 energy on dexterity |
11,279
|
| XVII |
Increase dexterity gains by 17% |
Spend 40000000 energy on dexterity |
12,882
|
| XVIII |
Increase dexterity gains by 18% |
Spend 50000000 energy on dexterity |
15,207
|
| XIX |
Increase dexterity gains by 19% |
Spend 75000000 energy on dexterity |
17,366
|
| XX |
Increase dexterity gains by 20% |
Spend 100000000 energy on dexterity |
20,500
|
Aggression
Hospitalization
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase outgoing hospital time by 2.5%
|
Put opponents in hospital for 1,000hrs
|
1,541
|
| II |
Increase outgoing hospital time by 5% |
Put opponents in hospital for 2,500hrs |
1,760
|
| III |
Increase outgoing hospital time by 7.5% |
Put opponents in hospital for 5,000hrs |
1,943
|
| IV |
Increase outgoing hospital time by 10% |
Put opponents in hospital for 7,500hrs |
2,147
|
| V |
Increase outgoing hospital time by 12.5% |
Put opponents in hospital for 10,000hrs |
2,371
|
| VI |
Increase outgoing hospital time by 15% |
Put opponents in hospital for 20,000hrs |
2,620
|
| VII |
Increase outgoing hospital time by 17.5% |
Put opponents in hospital for 30,000hrs |
2,991
|
| VIII |
Increase outgoing hospital time by 20% |
Put opponents in hospital for 50,000hrs |
3,304
|
| IX |
Increase outgoing hospital time by 22.5% |
Put opponents in hospital for 75,000hrs |
3,650
|
| X |
Increase outgoing hospital time by 25% |
Put opponents in hospital for 100,000hrs |
4,032
|
Damage
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase all damage by 1%
|
Deal 1000000 damage
|
9,555
|
| II |
Increase all damage by 2% |
Deal 2500000 damage |
10,555
|
| III |
Increase all damage by 3% |
Deal 5000000 damage |
12,054
|
| IV |
Increase all damage by 4% |
Deal 10000000 damage |
13,317
|
| V |
Increase all damage by 5% |
Deal 20000000 damage |
14,711
|
| VI |
Increase all damage by 6% |
Deal 50000000 damage |
16,251
|
| VII |
Increase all damage by 7% |
Deal 100000000 damage |
17,952
|
| VIII |
Increase all damage by 8% |
Deal 250000000 damage |
20,500
|
| IX |
Increase all damage by 9% |
Deal 500000000 damage |
22,646
|
| X |
Increase all damage by 10% |
Deal 1000000000 damage |
25,017
|
Accuracy
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase accuracy by 1%
|
Achieve 1000 damaging hits
|
4,454
|
| II |
Increase accuracy by 2% |
Achieve 2500 damaging hits |
5,258
|
| III |
Increase accuracy by 3% |
Achieve 5000 damaging hits |
6,003
|
| IV |
Increase accuracy by 4% |
Achieve 7500 damaging hits |
7,088
|
| V |
Increase accuracy by 5% |
Achieve 10000 damaging hits |
8,367
|
| VI |
Increase accuracy by 6% |
Achieve 20000 damaging hits |
9,555
|
| VII |
Increase accuracy by 7% |
Achieve 30000 damaging hits |
11,279
|
| VIII |
Increase accuracy by 8% |
Achieve 50000 damaging hits |
12,882
|
| IX |
Increase accuracy by 9% |
Achieve 75000 damaging hits |
15,207
|
| X |
Increase accuracy by 10% |
Achieve 100000 damaging hits |
17,366
|
Suppression
Maximum life
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase life by 1%
|
Win 100 damage receiving attacks or defends
|
2,893
|
| II |
Increase life by 2% |
Win 250 damage receiving attacks or defends |
3,196
|
| III |
Increase life by 3% |
Win 500 damage receiving attacks or defends |
3,531
|
| IV |
Increase life by 4% |
Win 750 damage receiving attacks or defends |
3,900
|
| V |
Increase life by 5% |
Win 1000 damage receiving attacks or defends |
4,309
|
| VI |
Increase life by 6% |
Win 2500 damage receiving attacks or defends |
4,920
|
| VII |
Increase life by 7% |
Win 5000 damage receiving attacks or defends |
5,435
|
| VIII |
Increase life by 8% |
Win 7500 damage receiving attacks or defends |
6,004
|
| IX |
Increase life by 9% |
Win 10000 damage receiving attacks or defends |
6,633
|
| X |
Increase life by 10% |
Win 15000 damage receiving attacks or defends |
7,574
|
| XI |
Increase life by 11% |
Win 20000 damage receiving attacks or defends |
8,367
|
| XII |
Increase life by 12% |
Win 25000 damage receiving attacks or defends |
9,243
|
| XIII |
Increase life by 13% |
Win 30000 damage receiving attacks or defends |
10,210
|
| XIV |
Increase life by 14% |
Win 35000 damage receiving attacks or defends |
11,279
|
| XV |
Increase life by 15% |
Win 40000 damage receiving attacks or defends |
12,882
|
| XVI |
Increase life by 16% |
Win 45000 damage receiving attacks or defends |
14,231
|
| XVII |
Increase life by 17% |
Win 50000 damage receiving attacks or defends |
15,720
|
| XVIII |
Increase life by 18% |
Win 60000 damage receiving attacks or defends |
17,366
|
| XIX |
Increase life by 19% |
Win 75000 damage receiving attacks or defends |
19,831
|
| XX |
Increase life by 20% |
Win 100000 damage receiving attacks or defends |
21,907
|
Escape
|
| Upgrade
|
Effect
|
Challenge
|
Respect
|
| I
|
Increase chance of escaping a fight by 3%
|
Escape 100 times
|
1,541
|
| II |
Increase chance of escaping a fight by 6% |
Escape 250 times |
1,819
|
| III |
Increase chance of escaping a fight by 9% |
Escape 500 times |
2,077
|
| IV |
Increase chance of escaping a fight by 12% |
Escape 750 times |
2,451
|
| V |
Increase chance of escaping a fight by 15% |
Escape 1000 times |
2,893
|
| VI |
Increase chance of escaping a fight by 18% |
Escape 1500 times |
3,304
|
| VII |
Increase chance of escaping a fight by 21% |
Escape 2000 times |
3,900
|
| VIII |
Increase chance of escaping a fight by 24% |
Escape 3000 times |
4,454
|
| IX |
Increase chance of escaping a fight by 27% |
Escape 4000 times |
5,258
|
| X |
Increase chance of escaping a fight by 30% |
Escape 5000 times |
6,004
|