Faction/Patch History

Patch list #420 : 10/02/2026
  • Removed extra Crimes upgrades (11-25) from the Faction upgrade tree that were only relevant to Crimes 1.0
  • Changed the remaining ten Crimes upgrades on the Faction upgrade tree to provide a x2.5 boost for Crimes 1.0
Patch list #332 : 02/04/2024
  • Released previously announced Ranked Warring meta shakeup '24 updates & changes
Patch list #261 : 18/10/22
  • Added 'add to balance' system to the 'give money' and 'give points' Faction controls panel
  • Simplified the pre-fill URLs used on the Faction Controls page I.e. &addMoneyTo={user}&money={value}
Patch list #255 : 06/09/22
  • Added archive to ensure the preservation of historical chain and raid reports older than 1 year
Patch list #240 : 25/05/22
  • Added ability for scripts to prefill player names & values into the faction's Give to User form via URL.
Patch list #194 : 01/06/21
  • Added ability to loan and recover multiple temporary items at once via the Faction Armory.
  • Changed chain reports to not include bonus hits in the 'average respect' column.
  • Changed chain reports to automatically sort by attacks descending by default.
  • Changed chain reports to highlight your row (if you appear on the table).
  • Changed reapply block timeout for declined Faction / Company applications timeout to 72 hrs.
Patch list #193 : 25/05/21
  • Added view button for faction / company applications that were previously accepted / declined / withdrawn.
Patch list #187 : 06/04/21
  • Changed the faction deletion system limiting it to factions under 100,000 respect.
  • Changed automatic temporary item reequipping to prioritise faction loaned items first.
Patch list #185 : 23/03/21
  • Changed faction money & points depositing to not be possible while in hospital or jail.
Patch list #183 : 09/03/21
  • Added clear red warning when a faction is about to abandon its final territory.
  • Added 72 hour cooldown to claim or war territory again after abandoning or losing final one.
Patch list #182 : 02/03/21
  • Added Early Discharge system to handle 'outside hit' mitigation which removes hospital time and restores life.
Patch list #181 : 23/02/21
  • Added outside attack mitigation so war participants gain no medical cooldown when alleviating hospital time.
Patch list #179 : 09/02/21
  • Added [view] links to attacks in faction news.
Patch list #178 : 02/02/21
  • Changed faction newsletters to also send to Co/Leaders no matter which group of members are selected.
Patch list #177 : 26/01/21
  • Added dropdown for sending faction newsletters to specific groups of members.
  • Added display of territory wall slot timer for the faction able to take it.
Patch list #176 : 19/01/21
  • Added optional reason entry field while kicking / firing a user from a Faction / Company.
Patch list #175 : 12/01/21
  • Added additional news ticker announcement slots for faction leadership.
  • Changed image size limits for faction and company profile images from 150KB -> 500KB.
Patch list #174 : 29/12/20
  • Changed faction tree special Side Effects to increase a user's Addiction Mitigation.
Patch list #172 : 15/12/20
  • Added inventory size limits for users and factions (100,000 items).
Patch list #167 : 10/11/20
  • Added total user / faction balance information on the "Give to user" panel for money and points.
Patch list #166 : 03/11/20
  • Added timer to hover-over tooltip of personal Faction Recruit icons.
Patch list #155 : 18/08/20
  • Changed "$" button logic when giving money from faction to use the selected user's balance.
Patch list #153 : 04/08/20
  • Added Peace Treaty trading for those with War Management permissions.
  • Changed faction member lists to include 'Days' where possible.
Patch list #152 : 28/07/20
  • Added confirmation message when the Co-Leader removes themselves from co-leadership.
  • Added Faction recruit position check while Trading.
  • Changed faction member list visible columns that appear in mobile view for each area.
Patch list #151 : 21/07/20
  • Released faction positions system.
  • Added forced 'Recruit' position for 72 hours after joining a faction.
  • Added 5 energy usage for joining an empty slot on a territory wall.
  • Added ability to pre-fill Faction Pay Day check-boxes with URL request data.
Patch list #148 : 30/06/20
  • Changed respect bonus icon tooltips to still show for disabled bonuses.
  • Changed members in factions that do not have tags to display "N/A" instead of just blank.
Patch list #143 : 26/05/20
  • Added Faction & Territory search tool to the City Map.
  • Added toggle option to show or hide your Battle Stats or Working Stats on Faction & Company applications.
Patch list #142 : 19/05/20
  • Changed applications that have been accepted / declined / withdrawn to remain on the list for 3 days.
  • Changed incoming applications to provide news and events to those with permissions to handle them.
  • Changed declining applications to provide news.
Patch list #140 : 05/05/20
  • Released Application System overhaul for Factions and Companies.
  • Changed Hazmat Suit to armor so it can be donated to faction armories.
  • Changed attacks in progress appearing in Faction Attacks to show 'Undecided' instead of 'None'.
Patch list #139 : 28/04/20
  • Changed Energy Refills via Faction to require all Special Refills to be used first (to dissuade hoarding).
Patch list #138 : 21/04/20
  • Changed contested territories so they will not split the territorial integrity of a faction.
  • Removed automatic 90 day Raid cooldowns (Traded peace treaties will cease & block raids for agreed duration).
Patch list #131 : 03/03/20
  • Added raid score increase upon faction member using a dirty bomb against the target faction.
Patch list #130 : 25/02/20
  • Added link to chain report when clicking on the chain bar while chain is in cooldown.
Patch list #129 : 18/02/20
  • Added the ability to cease a raid as loser if it's inactive for more than 72 hours (instead of automatic finish).
Patch list #128 : 11/02/20
  • Added 10 member requirement for declaring a raid
  • Added option to cease a raid after 24 hours if the opponent faction has less than 10 members.
  • Added events for all faction members in the event of wars starting or ending.
  • Added 'War hits', 'Bonus hits' and 'Average respect' to chain report table.
Patch list #127 : 04/02/19
  • Added ability to set multiple upgrades in a branch with one action on Faction Trees.
Patch list #126 : 28/01/19
  • Added bonuses list to chain reports.
  • Changed "Pin post" to be available on Faction Forums for users with FO permissions.
Patch list #124 : 14/01/20
  • Added Faction News search tool.
  • Changed faction Co-Leadership requirement to being in the faction for at least 3 days (from 7 days).
Patch list #119 : 26/11/19
  • Added system to prevent members from joining a territory wall if they joined the faction after the war started.
Patch list #115 : 29/10/19
  • Removed old rank column from faction search.
Patch list #113 : 15/10/19
  • Improved 'Faction co-leader change' faction news and events.
Patch list #110 : 10/09/19
  • Changed treaties display system on faction profiles.
Patch list #109 : 03/09/2019
  • Changed daily inactive faction leader replacement to be the co-leader or longest serving active member.
Patch list #107 : 20/08/19
  • Improved News and Armory tabs on the Faction page by switching to pure css & added ARIA labels.
Patch list #99 : 25/06/19
  • Changed faction member count / faction capacity to be consistent with company employee capacity.
  • Changed "Factions" top-bar title to "Faction" on mobile.
Patch list #93 : 14/05/19
  • Changed fallen faction members to not be included in the total member counts.
Patch list #91 : 23/04/19
  • Added the ability for co-leaders to cease raids or request surrender.
Patch list #90 : 16/04/19
  • Added system to recalculate faction member counts upon leave, kick & accepting applications.
Patch list #89 : 09/04/19
  • Added confirmation message while changing faction leader / co-leader.
  • Changed faction lists & pay day to order by name ascending.
Patch list #87 : 26/03/19
  • Added system to take ownership of items loaned from old / destroyed factions upon return attempt.
Patch list #86 : 19/03/19
  • Added amount shortcuts for points input fields in the faction page.
  • Changed order of faction permissions list to alphabetical name ascending.
Patch list #84 : 05/03/19
  • Added commas on faction respect in the faction search results.
  • Added ability for members to leave a faction during Dirty Bomb construction if they joined after it started.
  • Changed faction news tabs system (old logs may appear in wrong tabs)
  • Changed faction news timestamp format
  • Changed faction search results ordering to respect descending
Patch list #78 : 22/01/19
  • Added Armor details in faction armory & removed mods column for weapons.
Patch list #77 : 15/01/19
  • Added event sent to the previous co-leader when co-leadership is changed.
Faction Destruction, Raiding & Dirty bombs : 08/01/19
  • Faction Destruction
    • When a faction hits zero respect, they will be permanently destroyed. The faction will not be fully deleted, but it will enter an irrecoverable death state - this means the faction cannot be accessed, but its name and profile will be retained forever.
    • Upon destruction, all members of the faction will be removed and any inventory which isn't loaned out will be moved to the leader including money and points.
    • There is no way to recover once a faction reaches 0 respect.
    • Loaned items after destruction will belong to those who were loaning them.
    • All items, money and points in the faction will go to the current leader.
    • When a faction is destroyed, their profile will remain, showing its name, image and previous leaders.
  • Raiding:
    • During a raid, attacks will cause 100% damage rather than 25%, but produce no respect, only destruction.
    • There is no way to end a raid without the faction in the lead ceasing it or the other faction's destruction.
    • The faction with the lowest raid score can surrender. This will not end the raid unless the other faction accepts and ceases it.
    • After ceasing a raid, the two factions cannot raid each other again for 90 days.
    • Full stats and graphs are available after completing a raid within the raid report, like in territory warring.
    • A faction cannot have an existing chain before starting a raid, it will be forced into a cooldown state. Chains can be used to their fullest extent after the raid has started.
Patch list #76 : 08/01/19
  • Released Raiding.
  • Reopened Dirty bombs.
  • Added dead faction profiles.
Patch list #75 : 26/12/18
  • Added link to direct war wall to user wall icon.
Patch list #70 : 20/11/18
  • Added 'Crimes' tab to the faction news panel for organised crime related news.
  • Changed faction news tab selection on mobile to a dropdown menu.
Patch list #68 : 06/11/18
  • Changed faction balances editing rights to only leader / co-leader.
Chaining & respect loss changes : 30/10/18
  • Incremental bonus hits now provide a set amount of respect regardless of the target.
  • No additional bonus can affect the respect gained during incremental bonus hits, it will always be the same.
  • Respect loss has been increased from 10% to 25%.
Faction banking & Organized crime updates : 30/10/18
  • Those with the relevant permissions will now see the money and points balance of all members of the faction in the "Give to user" panel.
  • These balances increase when they donate money / points, and decrease if they are given money / points.
  • The 'pay day' feature will not affect money balances.
  • The balances can be adjusted to any value by the leader or co-leader, this only changes the balance of the user and has no other effect.
  • Members can see their own personal balance on the armory page.
  • Organised crimes can now be easily planned again with the same members immediately after completion. Simply click the "Plan again" button.
Patch list #67 : 30/10/18
  • Added faction member balances system.
  • Added organised crime re-planning.
  • Changed chaining incremental bonus hits to apply fixed amounts of respect.
  • Changed respect loss from 10% to 25%.
Patch list #64 : 09/10/18
  • Added inactive faction members to chain reports, highlighted by a red background color.
  • Added Armory weapon information in Faction Weapons list.
Patch list #60 : 11/09/18
  • Changed chain report order sort on the first click.
Patch list #57 : 21/08/18
  • Added 7 day faction membership requirement for 'Co-leadership'.
Patch list #54 : 31/07/18
  • Added 7 day faction membership requirement for 'Full Ordnance Management' (after 62 incidents).
Patch list #48 : 19/06/18
  • Changed style of faction icon for leader / co leader.
Patch list #47 : 12/06/18
  • Added payday initiator's name to events and faction news.
Patch list #42 : 24/04/18
  • Removed old faction rank from home page.
Patch list #41 : 17/04/18
  • Added the name of the faction member who selected OC participants to the faction news.
Patch list #39 : 03/04/18
  • Added ability to join territorial war from faction profile page.
Patch list #38 : 27/03/18
  • Added chain hit and respect modifiers to faction attacks API.
  • Added 'from' and 'to' inputs to faction attacks API.
  • Added transaction on faction payment to fix issue with money being sent from the faction.
Patch list #36 : 13/03/18
  • Changed Armoury/Armour names to Armory/Armor on Faction page.
Patch list #35 : 06/03/18
  • Added 'last_action' to faction members in faction 'basic' on API
  • Added 'maximum' to chain bar details on API
  • Changed fallen faction members to no longer use up member capacity
Patch list #33 : 20/02/18
  • Released 25,000 faction chains.
  • Removed 5 minute timer from faction retaliation hits.
Patch list #32 : 13/02/18
  • Added individual attack chain bonus icons to hitlist.
  • Added chain status to faction API.
  • Changed incremental chain bonuses to no longer stack with other bonuses.
  • Changed position of faction members on chain hitlist to always appear on the left side.
  • Increased base respect gains to compensate for incremental bonus stacking change.
Patch list #30 : 30/01/18
  • Added "Select / Clear all" functionality on Faction Permissions page.
  • Changed peace treaties to end wars currently in progress and block future ones.
  • Changed faction retaliation hits to require hospitalization.
  • Removed factions peace treaty block on profile attack buttons.
Patch list #29 : 23/01/18
  • Removed faction NAPs (converting Peace Treaties in progress).
  • Removed faction peace treaty 'attack block' from attacking.
  • Disabled retaliation respect bonus temporarily (will be enabled again today or tomorrow).
Patch list #28 : 16/01/18
  • Added default maximum 'fair fight bonus' for attacks between those with very high stats.
  • Reduced requirements of maximum 'fair fight bonus'.
  • Changed 'retaliation bonus' to trigger only on the first retaliation after initial hit.
Patch list #25 : 19/12/17
  • Released chain 10,000 faction tree upgrade.
Patch list #23 : 05/12/17
  • Released chain 5,000 faction tree upgrade.
Patch list #22 : 28/11/17
  • Released chain 2,500 faction tree upgrade.
  • Increased base respect gains to original x2 modifier.
Patch list #21 : 21/11/17
  • Changed base attacking respect gain increase from x2 to x1.66 to align with modifier fixes.
  • Changed 'war bonus' to only provide multiplier if opponent is being knocked off of wall.
Patch list #20 : 14/11/17
  • Increased maximum chain tree upgrade to 1,000.
  • Increased base attacking respect gain by x2 (initial increase).
Attacking respect & Chaining 2.0 released : 10/11/17
  • Any successful attack made by your faction members will now generate respect.
  • Factions:
    • Level: higher levelled targets will provide more respect than lower levelled ones.
    • Stat difference: The similarity in stats between you and the target (fair fights) can yield a bonus of up to x3.
    • Retaliation: If you attack someone who's just defeated one of your faction members, a bonus of x1.5 is applied.
    • Overseas: Attacking a target while you're overseas will provide a bonus of x1.25.
    • Group attack: A depreciating bonus of x1.25 will be applied for each additional friendly attacker.
    • War attacks: Any war-related attack (such as removing a target during a territorial war) will yield a x2 bonus.
    • The result: Leave & hospitalize provide the same amount of respect, while mugging has a slight reduction.
  • If the target is also in a faction, they will lose 10% of the respect that was gained.
  • All bonuses can be combined with each other, and can be further increased by chaining.
  • To enable chaining the first upgrade will need to be unlocked. Further chaining upgrades can be unlocked once challenges are met to increase the maximum possible size of chains.
  • The faction must complete 10 attacks successfully within 5:00 minutes to start a chain. After this, each additional attack will reset the timer.
  • Chains can apply additional bonuses to the respect gained:
    • Chain scaling: A bonus of up to x2 is applied depending on the current level of the chain.
    • Chain increments: Reaching 13 specific chain increments will give a one-time bonus to the respect gain made from an attack.
Patch list #19 : 10/11/17
  • Released attacking respect gain for faction members
  • Released Chaining 2.0 (chaining upgrades now available)
Closure of ranked wars & chaining : 29/08/17
  • Ranked warring and chains have been closed as of 12/09/17.
Patch list #6 : 25/07/17
  • Changed 'Faction' search position from last to second place.
  • Removed 'Faction' link for users without factions using 'Vicodin' item.
Patch list #5 : 18/07/17
  • Added faction tag next to faction name faction search (mobile).
  • Added automatic loaned item return to armoury upon leaving factions.
  • Removed armoury loan retrieval message / confirmation prior to kicking.
  • Removed 'Opponent busy' entries appearing on attack logs (hidden to reduce noise).
  • Changed faction 'Quit' references to 'Leave'.
Run away / Escape changes
  • Escape' faction tree upgrades increase dexterity on escape attempt turns