Faction/Patch History
Patch list #420 : 10/02/2026
Removed extra Crimes upgrades (11-25) from the Faction upgrade tree that were only relevant to Crimes 1.0
Changed the remaining ten Crimes upgrades on the Faction upgrade tree to provide a x2.5 boost for Crimes 1.0
Patch list #332 : 02/04/2024
Released previously announced Ranked Warring meta shakeup '24 updates & changes
Patch list #261 : 18/10/22
Added 'add to balance' system to the 'give money' and 'give points' Faction controls panel
Simplified the pre-fill URLs used on the Faction Controls page I.e. &addMoneyTo={user}&money={value}
Patch list #255 : 06/09/22
Added archive to ensure the preservation of historical chain and raid reports older than 1 year
Patch list #240 : 25/05/22
Added ability for scripts to prefill player names & values into the faction's Give to User form via URL.
Patch list #194 : 01/06/21
Added ability to loan and recover multiple temporary items at once via the Faction Armory.
Changed chain reports to not include bonus hits in the 'average respect' column.
Changed chain reports to automatically sort by attacks descending by default.
Changed chain reports to highlight your row (if you appear on the table).
Changed reapply block timeout for declined Faction / Company applications timeout to 72 hrs.
Patch list #193 : 25/05/21
Added view button for faction / company applications that were previously accepted / declined / withdrawn.
Patch list #187 : 06/04/21
Changed the faction deletion system limiting it to factions under 100,000 respect.
Changed automatic temporary item reequipping to prioritise faction loaned items first.
Patch list #185 : 23/03/21
Changed faction money & points depositing to not be possible while in hospital or jail.
Patch list #183 : 09/03/21
Added clear red warning when a faction is about to abandon its final territory.
Added 72 hour cooldown to claim or war territory again after abandoning or losing final one.
Patch list #182 : 02/03/21
Added Early Discharge system to handle 'outside hit' mitigation which removes hospital time and restores life.
Patch list #181 : 23/02/21
Added outside attack mitigation so war participants gain no medical cooldown when alleviating hospital time.
Patch list #179 : 09/02/21
Added [view] links to attacks in faction news.
Patch list #178 : 02/02/21
Changed faction newsletters to also send to Co/Leaders no matter which group of members are selected.
Patch list #177 : 26/01/21
Added dropdown for sending faction newsletters to specific groups of members.
Added display of territory wall slot timer for the faction able to take it.
Patch list #176 : 19/01/21
Added optional reason entry field while kicking / firing a user from a Faction / Company.
Patch list #175 : 12/01/21
Added additional news ticker announcement slots for faction leadership.
Changed image size limits for faction and company profile images from 150KB -> 500KB.
Patch list #174 : 29/12/20
Changed faction tree special Side Effects to increase a user's Addiction Mitigation.
Patch list #172 : 15/12/20
Added inventory size limits for users and factions (100,000 items).
Patch list #167 : 10/11/20
Added total user / faction balance information on the "Give to user" panel for money and points.
Patch list #166 : 03/11/20
Added timer to hover-over tooltip of personal Faction Recruit icons.
Patch list #155 : 18/08/20
Changed "$" button logic when giving money from faction to use the selected user's balance.
Patch list #153 : 04/08/20
Added Peace Treaty trading for those with War Management permissions.
Changed faction member lists to include 'Days' where possible.
Patch list #152 : 28/07/20
Added confirmation message when the Co-Leader removes themselves from co-leadership.
Added Faction recruit position check while Trading.
Changed faction member list visible columns that appear in mobile view for each area.
Patch list #151 : 21/07/20
Released faction positions system.
Added forced 'Recruit' position for 72 hours after joining a faction.
Added 5 energy usage for joining an empty slot on a territory wall.
Added ability to pre-fill Faction Pay Day check-boxes with URL request data.
Patch list #148 : 30/06/20
Changed respect bonus icon tooltips to still show for disabled bonuses.
Changed members in factions that do not have tags to display "N/A" instead of just blank.
Patch list #143 : 26/05/20
Added Faction & Territory search tool to the City Map.
Added toggle option to show or hide your Battle Stats or Working Stats on Faction & Company applications.
Patch list #142 : 19/05/20
Changed applications that have been accepted / declined / withdrawn to remain on the list for 3 days.
Changed incoming applications to provide news and events to those with permissions to handle them.
Changed declining applications to provide news.
Patch list #140 : 05/05/20
Released Application System overhaul for Factions and Companies.
Changed Hazmat Suit to armor so it can be donated to faction armories.
Changed attacks in progress appearing in Faction Attacks to show 'Undecided' instead of 'None'.
Patch list #139 : 28/04/20
Changed Energy Refills via Faction to require all Special Refills to be used first (to dissuade hoarding).
Patch list #138 : 21/04/20
Changed contested territories so they will not split the territorial integrity of a faction.
Removed automatic 90 day Raid cooldowns (Traded peace treaties will cease & block raids for agreed duration).
Patch list #131 : 03/03/20
Added raid score increase upon faction member using a dirty bomb against the target faction.
Patch list #130 : 25/02/20
Added link to chain report when clicking on the chain bar while chain is in cooldown.
Patch list #129 : 18/02/20
Added the ability to cease a raid as loser if it's inactive for more than 72 hours (instead of automatic finish).
Patch list #128 : 11/02/20
Added 10 member requirement for declaring a raid
Added option to cease a raid after 24 hours if the opponent faction has less than 10 members.
Added events for all faction members in the event of wars starting or ending.
Added 'War hits', 'Bonus hits' and 'Average respect' to chain report table.
Patch list #127 : 04/02/19
Added ability to set multiple upgrades in a branch with one action on Faction Trees.
Patch list #126 : 28/01/19
Added bonuses list to chain reports.
Changed "Pin post" to be available on Faction Forums for users with FO permissions.
Patch list #124 : 14/01/20
Added Faction News search tool.
Changed faction Co-Leadership requirement to being in the faction for at least 3 days (from 7 days).
Patch list #119 : 26/11/19
Added system to prevent members from joining a territory wall if they joined the faction after the war started.
Patch list #115 : 29/10/19
Removed old rank column from faction search.
Patch list #113 : 15/10/19
Improved 'Faction co-leader change' faction news and events.
Patch list #110 : 10/09/19
Changed treaties display system on faction profiles.
Patch list #109 : 03/09/2019
Changed daily inactive faction leader replacement to be the co-leader or longest serving active member.
Patch list #107 : 20/08/19
Improved News and Armory tabs on the Faction page by switching to pure css & added ARIA labels.
Patch list #99 : 25/06/19
Changed faction member count / faction capacity to be consistent with company employee capacity.
Changed "Factions" top-bar title to "Faction" on mobile.
Patch list #93 : 14/05/19
Changed fallen faction members to not be included in the total member counts.
Patch list #91 : 23/04/19
Added the ability for co-leaders to cease raids or request surrender.
Patch list #90 : 16/04/19
Added system to recalculate faction member counts upon leave, kick & accepting applications.
Patch list #89 : 09/04/19
Added confirmation message while changing faction leader / co-leader.
Changed faction lists & pay day to order by name ascending.
Patch list #87 : 26/03/19
Added system to take ownership of items loaned from old / destroyed factions upon return attempt.
Patch list #86 : 19/03/19
Added amount shortcuts for points input fields in the faction page.
Changed order of faction permissions list to alphabetical name ascending.
Patch list #84 : 05/03/19
Added commas on faction respect in the faction search results.
Added ability for members to leave a faction during Dirty Bomb construction if they joined after it started.
Changed faction news tabs system (old logs may appear in wrong tabs)
Changed faction news timestamp format
Changed faction search results ordering to respect descending
Patch list #78 : 22/01/19
Added Armor details in faction armory & removed mods column for weapons.
Patch list #77 : 15/01/19
Added event sent to the previous co-leader when co-leadership is changed.
Faction Destruction, Raiding & Dirty bombs : 08/01/19
Faction Destruction
When a faction hits zero respect, they will be permanently destroyed. The faction will not be fully deleted, but it will enter an irrecoverable death state - this means the faction cannot be accessed, but its name and profile will be retained forever.
Upon destruction, all members of the faction will be removed and any inventory which isn't loaned out will be moved to the leader including money and points.
There is no way to recover once a faction reaches 0 respect.
Loaned items after destruction will belong to those who were loaning them.
All items, money and points in the faction will go to the current leader.
When a faction is destroyed, their profile will remain, showing its name, image and previous leaders.
Raiding:
During a raid, attacks will cause 100% damage rather than 25%, but produce no respect, only destruction.
There is no way to end a raid without the faction in the lead ceasing it or the other faction's destruction.
The faction with the lowest raid score can surrender. This will not end the raid unless the other faction accepts and ceases it.
After ceasing a raid, the two factions cannot raid each other again for 90 days.
Full stats and graphs are available after completing a raid within the raid report, like in territory warring.
A faction cannot have an existing chain before starting a raid, it will be forced into a cooldown state. Chains can be used to their fullest extent after the raid has started.
Patch list #76 : 08/01/19
Released Raiding.
Reopened Dirty bombs.
Added dead faction profiles.
Patch list #75 : 26/12/18
Added link to direct war wall to user wall icon.
Patch list #70 : 20/11/18
Added 'Crimes' tab to the faction news panel for organised crime related news.
Changed faction news tab selection on mobile to a dropdown menu.
Patch list #68 : 06/11/18
Changed faction balances editing rights to only leader / co-leader.
Chaining & respect loss changes : 30/10/18
Incremental bonus hits now provide a set amount of respect regardless of the target.
No additional bonus can affect the respect gained during incremental bonus hits, it will always be the same.
Respect loss has been increased from 10% to 25%.
Faction banking & Organized crime updates : 30/10/18
Those with the relevant permissions will now see the money and points balance of all members of the faction in the "Give to user" panel.
These balances increase when they donate money / points, and decrease if they are given money / points.
The 'pay day' feature will not affect money balances.
The balances can be adjusted to any value by the leader or co-leader, this only changes the balance of the user and has no other effect.
Members can see their own personal balance on the armory page.
Organised crimes can now be easily planned again with the same members immediately after completion. Simply click the "Plan again" button.
Patch list #67 : 30/10/18
Added faction member balances system.
Added organised crime re-planning.
Changed chaining incremental bonus hits to apply fixed amounts of respect.
Changed respect loss from 10% to 25%.
Patch list #64 : 09/10/18
Added inactive faction members to chain reports, highlighted by a red background color.
Added Armory weapon information in Faction Weapons list.
Patch list #60 : 11/09/18
Changed chain report order sort on the first click.
Patch list #57 : 21/08/18
Added 7 day faction membership requirement for 'Co-leadership'.
Patch list #54 : 31/07/18
Added 7 day faction membership requirement for 'Full Ordnance Management' (after 62 incidents).
Patch list #48 : 19/06/18
Changed style of faction icon for leader / co leader.
Patch list #47 : 12/06/18
Added payday initiator's name to events and faction news.
Patch list #42 : 24/04/18
Removed old faction rank from home page.
Patch list #41 : 17/04/18
Added the name of the faction member who selected OC participants to the faction news.
Patch list #39 : 03/04/18
Added ability to join territorial war from faction profile page.
Patch list #38 : 27/03/18
Added chain hit and respect modifiers to faction attacks API.
Added 'from' and 'to' inputs to faction attacks API.
Added transaction on faction payment to fix issue with money being sent from the faction.
Patch list #36 : 13/03/18
Changed Armoury/Armour names to Armory/Armor on Faction page.
Patch list #35 : 06/03/18
Added 'last_action' to faction members in faction 'basic' on API
Added 'maximum' to chain bar details on API
Changed fallen faction members to no longer use up member capacity
Patch list #33 : 20/02/18
Released 25,000 faction chains.
Removed 5 minute timer from faction retaliation hits.
Patch list #32 : 13/02/18
Added individual attack chain bonus icons to hitlist.
Added chain status to faction API.
Changed incremental chain bonuses to no longer stack with other bonuses.
Changed position of faction members on chain hitlist to always appear on the left side.
Increased base respect gains to compensate for incremental bonus stacking change.
Patch list #30 : 30/01/18
Added "Select / Clear all" functionality on Faction Permissions page.
Changed peace treaties to end wars currently in progress and block future ones.
Changed faction retaliation hits to require hospitalization.
Removed factions peace treaty block on profile attack buttons.
Patch list #29 : 23/01/18
Removed faction NAPs (converting Peace Treaties in progress).
Removed faction peace treaty 'attack block' from attacking.
Disabled retaliation respect bonus temporarily (will be enabled again today or tomorrow).
Patch list #28 : 16/01/18
Added default maximum 'fair fight bonus' for attacks between those with very high stats.
Reduced requirements of maximum 'fair fight bonus'.
Changed 'retaliation bonus' to trigger only on the first retaliation after initial hit.
Patch list #25 : 19/12/17
Released chain 10,000 faction tree upgrade.
Patch list #23 : 05/12/17
Released chain 5,000 faction tree upgrade.
Patch list #22 : 28/11/17
Released chain 2,500 faction tree upgrade.
Increased base respect gains to original x2 modifier.
Patch list #21 : 21/11/17
Changed base attacking respect gain increase from x2 to x1.66 to align with modifier fixes.
Changed 'war bonus' to only provide multiplier if opponent is being knocked off of wall.
Patch list #20 : 14/11/17
Increased maximum chain tree upgrade to 1,000.
Increased base attacking respect gain by x2 (initial increase).
Attacking respect & Chaining 2.0 released : 10/11/17
Any successful attack made by your faction members will now generate respect.
Factions:
Level: higher levelled targets will provide more respect than lower levelled ones.
Stat difference: The similarity in stats between you and the target (fair fights) can yield a bonus of up to x3.
Retaliation: If you attack someone who's just defeated one of your faction members, a bonus of x1.5 is applied.
Overseas: Attacking a target while you're overseas will provide a bonus of x1.25.
Group attack: A depreciating bonus of x1.25 will be applied for each additional friendly attacker.
War attacks: Any war-related attack (such as removing a target during a territorial war) will yield a x2 bonus.
The result: Leave & hospitalize provide the same amount of respect, while mugging has a slight reduction.
If the target is also in a faction, they will lose 10% of the respect that was gained.
All bonuses can be combined with each other, and can be further increased by chaining.
To enable chaining the first upgrade will need to be unlocked. Further chaining upgrades can be unlocked once challenges are met to increase the maximum possible size of chains.
The faction must complete 10 attacks successfully within 5:00 minutes to start a chain. After this, each additional attack will reset the timer.
Chains can apply additional bonuses to the respect gained:
Chain scaling: A bonus of up to x2 is applied depending on the current level of the chain.
Chain increments: Reaching 13 specific chain increments will give a one-time bonus to the respect gain made from an attack.
Patch list #19 : 10/11/17
Released attacking respect gain for faction members
Released Chaining 2.0 (chaining upgrades now available)
Closure of ranked wars & chaining : 29/08/17
Ranked warring and chains have been closed as of 12/09/17.
Patch list #6 : 25/07/17
Changed 'Faction' search position from last to second place.
Removed 'Faction' link for users without factions using 'Vicodin' item.
Patch list #5 : 18/07/17
Added faction tag next to faction name faction search (mobile).
Added automatic loaned item return to armoury upon leaving factions.
Removed armoury loan retrieval message / confirmation prior to kicking.
Removed 'Opponent busy' entries appearing on attack logs (hidden to reduce noise).
Changed faction 'Quit' references to 'Leave'.
Run away / Escape changes
Escape' faction tree upgrades increase dexterity on escape attempt turns