Organized Crime 2.0
Temporary page while we put together information.
Once complete, this page will take over Organized Crime, and that page will move to Organized Crime 1.0
Scenario Overview
Materials are consumed during the scenario and tools are not consumed.
Please note for example, ATM Key or Firewalk Virus is classified as a Tool in general, but is used as a material in Organized Crime 2.0. Similarly, Billfold, which is a Supply Pack, functions as a tool.
Level | Name | Length | People | Tools | Materials |
---|---|---|---|---|---|
1 | Mob Mentality | 4 days | 4 | 2 x Jemmy | - |
1 | Pet Project | 3 days | 3 | Net, Lockpicks | Dog Treats |
2 | Cash Me If You Can | 3 days | 3 | - | ID Badge, ATM Key |
2 | Best of the Lot | 4 days | 4 | lockpicks, Police Badge | |
3 | Smoke and Wing Mirrors | 4 days | 4 | DSLR Camera, RF Detector | - |
3 | Market Forces | 5 days | 5 | - | Gasoline |
4 | Snow Blind | 4 days | 4 | - | PCP |
4 | Stage Fright | 6 days | 6 | Binoculars | |
5 | Leave No Trace | 3 days | 3 | 2 x Police Badge | |
6 | Honey Trap | 3 days | 3 | 2 x Billfold | |
7 | Blast From The Past | 6 days | 6 | - | Core Drill, Zip Ties, Shaped Charge, Firewalk Virus |
8 | Break the Bank | 6 days | 6 | 5 x Hand Drill | Zip Ties |
? | Gaslight The Way | ? | ? | ? | ? |
? | Bidding on Chaos | ? | ? | ? | C4 Explosive |
Payout System
Payout system helps to distribute a chosen portion of the rewards gained from successfully completing scenarios to the participants involved.
The faction leadership and any members assigned with the Organized Crimes permission can manage payouts.
When handling a payout, you must first decide how to split the reward between the faction and the scenario’s participants. This determines the percentage given to those responsible for its success and the amount retained by the faction. Of the percentage allocated to participants, each will receive an equal share; it is not possible to assign individual splits.
You can enter a value between 0 - 100 in the input box, with up to 2 decimal places (eg 82.15%).
0% if you do not want the members to receive anything and just want to mark the OC as Paid.
90% if you want members to receive 90% of the reward and faction receives 10% of the reward.
100% if you do not want the faction to receive any cut. Everything is given out to the members.
Money rewards can be paid directly to participants’ wallets, or their value can be added to faction balances. Item rewards can be randomly allocated as fairly as possible, or the market value of the items can be paid out to participants’ wallets or faction balances.
The Payout preferences, such as the split percentage and distribution method, are saved for the faction once a payout is completed and will be automatically filled in for the next payout.
Players can receive their payout cut to wallet even after they are not in the faction anymore.
Scenario Spawning
Factions can spawn a random scenario from four difficulty ranges. Each time a scenario is spawned, it consumes a new faction resource called Scope, which can be earned by successfully completing scenarios.
OC 2.0 scenarios are categorized as follows:
Assignment | Description | Difficulty Range | Cost (Scope) | Reward (Scope) |
---|---|---|---|---|
Lambda (Λ) | Simple assignments | 1 - 2 | 1 | 2 - 3 |
Sigma (Σ) | Intermediate jobs | 3 - 5 | 2 | 3 - 4 |
Psi (Ψ) | Advanced operations | 6 - 8 | 4 | 5 - 6 |
Omega (Ω) | Elite multi-step conspiracies | 9+ | 12 | 7 - 10 |
Before being able to manually spawn any scenarios, the relevant upgrade must be unlocked on the faction tree's core branch.
Factions that have migrated to OCs 2.0 will start with 25 Scope and can hold up to 100 in total. Scope passively regenerates at a rate of only +1 per day.
Spawned scenarios expire after 7 days.
Scenarios
Mob Mentality
Difficulty: Easy
Length: 4 days
Rewards:
- Minimum: $1,168,000 and 38 faction respect
- Maximum: $1,500,000 and 52 faction respect
Participants Required: 4 people
Roles | Items needed | Notes |
---|---|---|
Kidnapper | Jemmy | - |
Looter | None | - |
Looter | Jemmy | - |
Looter | None | - |
Pet Project
Difficulty: Easy
Length: 3 days
Rewards:
- Minimum: $450,000 and 21 faction respect
- Maximum: $800,000 and 40 faction respect
Participants Required: 3 people
Roles | Items needed | Notes |
---|---|---|
Kidnapper | Dog Treats (used up) | - |
Muscle | Net | Success chance based on strength (needs confirmation) |
Picklock | Lockpicks | Success chance based on dexterity (needs confirmation) |
Cash Me If You Can
Difficulty: Easy
Length: 3 days
Rewards:
- Minimum: $1,322,000 and 38 faction respect
- Maximum: $1,591,000 and 51 faction respect
Participants Required: 3 people
Roles | Items needed | Notes |
---|---|---|
Thief | ID Badge (used up) | - |
Thief | ATM Key (used up) | - |
Lookout | None | - |
Best of the Lot
Difficulty: Easy
Length: 4 days
Rewards:
- Minimum: 36 faction respect
- Maximum: 68 faction respect
- Scope: 2 or 3
- Other Rewards: 1 x Mercia SLR or 1 x Echo R8 or 1 x Lolo 458
Participants Required: 4 people
Roles | Items needed | Notes |
---|---|---|
Picklock | Lockpicks | - |
Car Thief | None | - |
Muscle | None | - |
Impersonator | Police Badge | - |
Smoke and Wing Mirrors
Difficulty: Easy
Length: 4 days
Rewards:
- Minimum: 53 faction respect
- Maximum: 88 faction respect
- Other Rewards: 1 x Veloria LFA 1x Weston Marlin 177 1x Lambrini Torobravo
Participants Required: 4 people
Roles | Items needed | Notes |
---|---|---|
Car Thief | RF Detector | - |
Impersonator | DSLR Camera | - |
Hustler | None | - |
Hustler | None | - |
Market Forces
Difficulty: Medium
Length: 5 days
Rewards:
- Minimum: $6,037,000 and 94 faction respect
- Maximum: $8,575,000 and 111 faction respect
Participants Required: 5 people
Roles | Items needed | Notes |
---|---|---|
Enforcer | None | - |
Negotiator | None | - |
Lookout | None | - |
Arsonist | Gasoline (used up) | - |
Muscle | None | - |
Snow Blind
Difficulty: Easy
Length: 4 days
Rewards:
- Minimum: $7,691,000 and 70 faction respect
- Maximum: $10,565,000 and 116 faction respect
Participants Required: 4 people
Roles | Items needed | Notes |
---|---|---|
Hustler | None | - |
Impersonator | PCP (used up) | - |
Muscle | None | - |
Muscle | None | - |
Stage Fright
Difficulty: Medium
Length: 6 days
Rewards:
Participants Required: 6 people
Roles | Items needed | Notes |
---|---|---|
Enforcer | None | - |
Muscle | None | - |
Muscle | None | - |
Muscle | None | - |
Lookout | Binoculars | - |
Sniper | None | - |
Leave No Trace
Difficulty: Medium
Length: 3 days
Rewards:
- Minimum: $9,660,000 and 75 faction respect
- Maximum: $13,474,000 and 108 faction respect
Participants Required: 3 people
Roles | Items needed | Notes |
---|---|---|
Techie | None | - |
Negotiator | Police Badge | - |
Impersonator | Police Badge | - |
Honey Trap
Difficulty: Hard
Length: 3 days
Rewards:
- Minimum: $17,077,000 and 88 faction respect
- Maximum: $25,671,000 and 141 faction respect
Participants Required: 3 people
Roles | Items needed | Notes |
---|---|---|
Muscle | Billfold | - |
Enforcer | Billfold | - |
Muscle | None | - |
Blast From The Past
Difficulty: Hard
Length: 6 days
Rewards:
- Minimum: $147,321,000 and 270 faction respect
- Maximum: $202,382,000 and 375 faction respect
Participants Required: 6 people
Roles | Items needed | Notes |
---|---|---|
Hacker | Firewalk Virus (used up) | - |
Picklock | None | - |
Engineer | Core Drill (used up) | - |
Bomber | Shaped Charge (used up) | - |
Picklock | None | - |
Muscle | Zip Ties (used up) | - |
Break the Bank
Difficulty: Hard
Length: 6 days
Rewards:
- Minimum: $275,000,000 and 156 faction respect
- Maximum: $393,203,000 and 439 faction respect
Participants Required: 6 people
Roles | Items needed | Notes |
---|---|---|
Robber | Hand Drill | - |
Muscle | Hand Drill | - |
Muscle | Zip Ties (used up) | - |
Thief | Hand Drill | - |
Muscle | Hand Drill | - |
Thief | Hand Drill | - |
Gaslight The Way
Not available yet
Bidding on Chaos
Not available yet
Historical Notes
During the beta period until 18/03/25, scenarios had a certain chance of spawning based on their level and the highest-level scenario that a faction had successfully completed within the previous two weeks.
Scenarios spawned with 25% more slots than the faction could fill. Inactive players did not contribute towards the member count, as they were unable to fill these positions. Only members who had been active within the past 24 hours were considered when calculating the spawning mechanics.
Patch History
- Changed OCs 2.0 scenario spawning to ensure an even distribution of each level rather than scenario
- Added list of faction members who haven't joined a scenario to the bottom of the Recruiting tab on OCs 2.0
- Changed expiry of OCs 2.0 scenarios from 72 hours to 7 days
- Fixed injuries (low life) sustained from OCs 2.0 scenarios unintentionally being immediately recovered
- Fixed failure to stop an OCs 2.0 scenario initiating if one of the members is in federal jail
- Fixed unintended space between player names and 's on OC 2.0's scenario outcome text
- Launched the new scenario spawning system for Organized Crimes 2.0
- Enabled Level EXP gain & Crime EXP gain/loss after OCs 2.0 scenario completions
- Released new level 4 difficulty scenario for OCs 2.0 named Snow Blind
- The Organized Crimes 2.0 migration has just been enabled for all factions.
- Released new level 3 difficulty scenario for OCs 2.0 named Smoke and Wing Mirrors
- Increased respect gains for the successful completion of OCs 2.0 scenarios
- Increased life lost from injuries sustained during critical failures in Crimes 2.0 and OCs 2.0
- Increased injury severity on OCs 2.0 scenarios Break the Bank and Leave No Trace
- Updated Law Firm's Loophole perk to boost crime XP by 20% during OCs 2.0's CPR calculations.
- Disabled wallet payouts in OCs 2.0 while the sender is in jail/hospital/traveling
- Payout system now available
- Organized Crimes 2.0 Beta rollout has begun